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Nalerenn

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Posts posted by Nalerenn

  1. So I've been doing a bit of digging around on a Mercs/Traps build for a MM (Yes, I know), and I'm wondering how well this setup would run. I'm honestly clueless about overall build design and mostly cannibalized bits and pieces here and there to build around a theme. In this case, a sort of military commander who supports the squad with gadgetry and serums more than with direct combat.

     

    In terms of slots, I feel like I can likely do better... I'm pretty sure something's gone wrong somewhere. Mostly, I'm looking for something built around PvE with solo potential. Maybe not AVs and GMs level of solo-ability, mind you. Unless there's some trick I'm missing, but from what I've read of how Mercs run, I doubt it. Anyone willing to lend a hand in refining this a bit?

     

    Spoiler

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    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Level 50 Technology Mastermind
    Primary Power Set: Mercenaries
    Secondary Power Set: Traps
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Experimentation
    Ancillary Pool: Mace Mastery

    Hero Profile:
    ------------
    Level 1:    Soldiers    
     (A) Soulbound Allegiance - Damage
     (3) Soulbound Allegiance - Damage/Recharge
     (3) Soulbound Allegiance - Accuracy/Damage/Recharge
     (5) Soulbound Allegiance - Accuracy/Recharge
     (5) Soulbound Allegiance - Damage/Endurance
     (7) Soulbound Allegiance - Chance for Build Up


    Level 1:    Web Grenade    
     (A) Gravitational Anchor - Immobilize
     (7) Gravitational Anchor - Accuracy/Immobilize/Recharge
     (9) Gravitational Anchor - Immobilize/Endurance


    Level 2:    Caltrops    
     (A) Impeded Swiftness - Accuracy/Endurance
     (9) Impeded Swiftness - Endurance/Recharge/Slow
     (40) Bombardment - Chance for Fire Damage


    Level 4:    Triage Beacon    
     (A) Preventive Medicine - Heal
     (46) Preventive Medicine - Heal/Endurance
     (46) Preventive Medicine - Endurance/RechargeTime
     (48) Preventive Medicine - Heal/RechargeTime
     (48) Preventive Medicine - Heal/RechargeTime/Endurance
     (48) Preventive Medicine - Chance for +Absorb


    Level 6:    Equip Mercenary    
     (A) Endurance Reduction IO


    Level 8:    Boxing    
     (A) Empty


    Level 10:    Acid Mortar    
     (A) Analyze Weakness - Accuracy/Endurance/Recharge
     (11) Shield Breaker - Accuracy/Defense Debuff
     (11) Shield Breaker - Accuracy/Recharge
     (19) Shield Breaker - Defense Debuff/Endurance/Recharge
     (19) Shield Breaker - Accuracy/Endurance/Recharge
     (21) Shield Breaker - Chance for Lethal Damage


    Level 12:    Spec Ops    
     (A) Superior Command of the Mastermind - Damage/Endurance
     (13) Superior Command of the Mastermind - Accuracy/Damage/Recharge
     (13) Superior Command of the Mastermind - Damage/Endurance/Recharge
     (15) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
     (15) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
     (17) Achilles' Heel - Chance for Res Debuff


    Level 14:    Tough    
     (A) Unbreakable Guard - Resistance
     (42) Unbreakable Guard - Resistance/Endurance
     (42) Unbreakable Guard - Resistance/Endurance/RechargeTime
     (50) Unbreakable Guard - +Max HP
     (50) Gladiator's Armor - TP Protection +3% Def (All)
     (50) Steadfast Protection - Resistance/+Def 3%


    Level 16:    Force Field Generator    
     (A) Red Fortune - Defense/Endurance
     (21) Red Fortune - Defense/Recharge
     (23) Red Fortune - Endurance/Recharge
     (23) Red Fortune - Defense/Endurance/Recharge
     (25) Red Fortune - Defense
     (25) Red Fortune - Endurance


    Level 18:    Weave    
     (A) Red Fortune - Defense/Endurance
     (42) Red Fortune - Defense/Recharge
     (43) Red Fortune - Endurance/Recharge
     (43) Red Fortune - Defense/Endurance/Recharge
     (43) Red Fortune - Defense
     (45) Red Fortune - Endurance


    Level 20:    Poison Trap    
     (A) Superior Entomb - Endurance/Recharge
     (37) Superior Entomb - Accuracy/Hold/Endurance
     (40) Superior Entomb - Accuracy/Hold/Endurance/Recharge
     (40) Lockdown - Chance for +2 Mag Hold


    Level 22:    Maneuvers    
     (A) Red Fortune - Defense/Endurance
     (34) Red Fortune - Defense/Recharge
     (34) Red Fortune - Endurance/Recharge
     (34) Red Fortune - Defense/Endurance/Recharge
     (37) Red Fortune - Defense
     (37) Red Fortune - Endurance


    Level 24:    Assault    
     (A) Endurance Reduction IO


    Level 26:    Commando    
     (A) Sovereign Right - Accuracy/Damage
     (27) Sovereign Right - Damage/Endurance
     (27) Sovereign Right - Accuracy/Endurance
     (29) Sovereign Right - Accuracy/Damage/Endurance
     (29) Sovereign Right - Accuracy
     (31) Sovereign Right - Resistance Bonus


    Level 28:    Seeker Drones    
     (A) Accuracy IO


    Level 30:    Tactics    
     (A) Gaussian's Synchronized Fire-Control - To Hit Buff
     (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
     (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
     (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
     (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
     (33) Gaussian's Synchronized Fire-Control - Chance for Build Up


    Level 32:    Tactical Upgrade    
     (A) Endurance Reduction IO


    Level 35:    Scorpion Shield    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (36) Reactive Defenses - Defense
     (36) Reactive Defenses - Defense/Endurance
     (36) Reactive Defenses - Defense/Endurance/RechargeTime


    Level 38:    Trip Mine    
     (A) Armageddon - Damage
     (39) Armageddon - Accuracy/Damage/Recharge
     (39) Armageddon - Damage/Endurance
     (39) Armageddon - Chance for Fire Damage


    Level 41:    Experimental Injection    
     (A) Recharge Reduction IO


    Level 44:    Speed of Sound    
     (A) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 47:    Adrenal Booster    
     (A) Recharge Reduction IO


    Level 49:    Vengeance    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


    Level 1:    Brawl    
     (A) Empty


    Level 1:    Sprint    
     (A) Celerity - +Stealth


    Level 1:    Supremacy    
    Level 2:    Rest    
     (A) Interrupt Reduction IO


    Level 1:    Swift    
     (A) Run Speed IO


    Level 1:    Health    
     (A) Panacea - +Hit Points/Endurance
     (45) Numina's Convalesence - +Regeneration/+Recovery
     (46) Miracle - +Recovery


    Level 1:    Hurdle    
     (A) Jumping IO


    Level 1:    Stamina    
     (A) Performance Shifter - Chance for +End
     (17) Power Transfer - EndMod
     (45) Power Transfer - Chance to Heal Self


    Level 1:    Soldier    
    Level 1:    Medic    
    Level 12:    Spec Ops    
    Level 26:    Commando    
    Level 50:    Portal Jockey    
    Level 50:    Task Force Commander    
    Level 50:    The Atlas Medallion    
    Level 50:    Freedom Phalanx Reserve    
    Level 50:    Musculature Core Paragon    
    Level 50:    Diamagnetic Core Flawless Interface    
    Level 50:    Robotic Drones Radial Superior Ally    
    Level 50:    Mighty Radial Final Judgement    
    Level 50:    Ageless Core Epiphany    
    ------------

     

  2. 39 minutes ago, JJDrakken said:

     

    I'm on disability, do to my breaking down of my lower spine and disks and my depression/anxiety as well as my heart. So I got noting but time, but I won't say no to anyone want to show any appreciation, I don't ask for it though nor expect it.

     

    Brute - Broad Sword - Shield Defense.mxd 4.7 kB · 0 downloads

    Oh man, I know that pain. I'm on disability for anxiety/depression myself. Here's hoping City of has helped, and I sent a little something your way. Thanks again for the build!

  3. Been looking for a Broadsword/Shield Defense Brute for a while now, wondering if you have something in there? Preferrably with some of the Leadership pool to be a sort of 'lead from the fore' concept, but if I remember right the combination of sets can be a bit end-heavy... Maybe something can be worked out with that, I'm not great on the theorycrafting of builds beyond 'I have a concept I want to try and make as viable as possible'.

     

    Also, you got like a tip jar or something? The rate you put these builds out is like it's your job or something, seriously...

  4. So this is a very minor QOL thing, but I got to thinking when playing my Kheldian today. It'd be nice if certain self-targeting prestige powers were able to be used while shapeshifted. I'm talking stuff like Reveal, Inner Inspiration, etc. The utility powers, more or less, but some others could also work if there's call for it. Since Leo made T1/T2 powers useable in shapeshift forms, it certainly seems doable. Thoughts? Or other powers folks would want added in?

  5. Did a few changes based on your suggestions. This is the updated build I'm looking at...

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Lion Rampant: Level 50 Magic Tanker

    Primary Power Set: Shield Defense

    Secondary Power Set: Super Strength

    Power Pool: Leaping

    Power Pool: Fighting

    Power Pool: Leadership

    Ancillary Pool: Energy Mastery

     

    Hero Profile:

    Level 1: Deflection

    • (A) Luck of the Gambler - Defense
    • (3) Luck of the Gambler - Defense/Endurance
    • (7) Luck of the Gambler - Recharge Speed
    • (33) Steadfast Protection - Resistance/Endurance
    • (45) Steadfast Protection - Resistance/+Def 3%
    • (48) Impervious Skin - Status Resistance

    Level 1: Jab

    • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
    • (5) Superior Gauntleted Fist - Accuracy/Damage
    • (13) Superior Gauntleted Fist - Damage/RechargeTime
    • (17) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (37) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
    • (37) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime

    Level 2: Battle Agility

    • (A) Luck of the Gambler - Defense
    • (3) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Recharge Speed
    • (19) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (36) Reactive Defenses - Scaling Resist Damage

    Level 4: True Grit

    • (A) Impervious Skin - Status Resistance
    • (5) Impervium Armor - Psionic Resistance
    • (7) Gladiator's Armor - TP Protection +3% Def (All)
    • (13) Panacea - +Hit Points/Endurance
    • (46) Panacea - Heal
    • (46) Panacea - Heal/Endurance

    Level 6: Active Defense

    • (A) Recharge Reduction IO

    Level 8: Punch

    • (A) Mako's Bite - Accuracy/Damage
    • (9) Mako's Bite - Damage/Endurance
    • (15) Mako's Bite - Damage/Recharge
    • (19) Mako's Bite - Accuracy/Endurance/Recharge
    • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (40) Mako's Bite - Chance of Damage(Lethal)

    Level 10: Haymaker

    • (A) Crushing Impact - Accuracy/Damage
    • (11) Crushing Impact - Damage/Endurance
    • (11) Crushing Impact - Damage/Recharge
    • (17) Crushing Impact - Accuracy/Damage/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Endurance

    Level 12: Against All Odds

    • (A) Endurance Reduction IO

    Level 14: Super Jump

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 16: Taunt

    • (A) Mocking Beratement - Taunt
    • (34) Mocking Beratement - Taunt/Recharge
    • (34) Mocking Beratement - Taunt/Recharge/Range
    • (36) Mocking Beratement - Accuracy/Recharge
    • (36) Mocking Beratement - Taunt/Range

    Level 18: Combat Jumping

    • (A) Kismet - Accuracy +6%

    Level 20: Knockout Blow

    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (23) Superior Might of the Tanker - Damage/Recharge
    • (23) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (29) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (48) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (48) Superior Might of the Tanker - Recharge/Chance for +Res(All)

    Level 22: Kick

    • (A) Damage Increase IO

    Level 24: Tough

    • (A) Unbreakable Guard - +Max HP
    • (25) Impervium Armor - Psionic Resistance
    • (25) Impervious Skin - Status Resistance

    Level 26: Weave

    • (A) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Recharge Speed

    Level 28: Rage

    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO

    Level 30: Shield Charge

    • (A) Obliteration - Damage
    • (31) Obliteration - Accuracy/Recharge
    • (31) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (45) Obliteration - Chance for Smashing Damage

    Level 32: Acrobatics

    • (A) Endurance Reduction IO

    Level 35: Conserve Power

    • (A) Recharge Reduction IO

    Level 38: Foot Stomp

    • (A) Armageddon - Damage
    • (39) Armageddon - Damage/Recharge
    • (39) Armageddon - Accuracy/Damage/Recharge
    • (39) Armageddon - Accuracy/Recharge
    • (40) Armageddon - Damage/Endurance
    • (40) Armageddon - Chance for Fire Damage

    Level 41: Physical Perfection

    • (A) Numina's Convalesence - Heal
    • (42) Numina's Convalesence - +Regeneration/+Recovery
    • (42) Numina's Convalesence - Heal/Endurance
    • (42) Performance Shifter - EndMod
    • (43) Performance Shifter - EndMod/Recharge
    • (43) Performance Shifter - Chance for +End

    Level 44: Assault

    • (A) Endurance Reduction IO
    • (50) Endurance Reduction IO

    Level 47: Grant Cover

    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance

    Level 49: Tactics

    • (A) Endurance Reduction IO
    • (50) Endurance Reduction IO

    Level 1: Brawl

    • (A) Damage Increase IO

    Level 1: Gauntlet

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Celerity - +Stealth

    Level 2: Rest

    • (A) Interrupt Reduction IO

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Run Speed IO

    Level 2: Health

    • (A) Miracle - Heal
    • (21) Miracle - Heal/Endurance
    • (33) Miracle - Heal/Recharge
    • (33) Miracle - +Recovery
    • (34) Regenerative Tissue - +Regeneration

    Level 2: Hurdle

    • (A) Jumping IO

    Level 2: Stamina

    • (A) Performance Shifter - EndMod
    • (15) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - Chance for +End

    Level 0: Freedom Phalanx Reserve

    Level 0: Portal Jockey

    Level 0: Task Force Commander

    Level 0: The Atlas Medallion

    Level 50: Barrier Radial Epiphany

    Level 50: Mighty Radial Final Judgement

    Level 50: Vigor Core Paragon

    Level 50: Melee Core Embodiment

    ------------

    ------------

    Set Bonus Totals:

    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 16% Defense(Melee)
    • 12.88% Defense(Smashing)
    • 12.88% Defense(Lethal)
    • 9.13% Defense(Fire)
    • 9.13% Defense(Cold)
    • 8.5% Defense(Energy)
    • 8.5% Defense(Negative)
    • 6% Defense(Psionic)
    • 11% Defense(Ranged)
    • 7.56% Defense(AoE)
    • 5.4% Max End
    • 31% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 60% Enhancement(RechargeTime)
    • 15% SpeedFlying
    • 449.8 HP (24%) HitPoints
    • 15% JumpHeight
    • 15% SpeedJumping
    • MezResist(Confused) 111.3%
    • MezResist(Held) 111.3%
    • MezResist(Immobilized) 111.3%
    • MezResist(Sleep) 111.3%
    • MezResist(Stunned) 111.3%
    • MezResist(Terrorized) 111.3%
    • 10.5% (0.18 End/sec) Recovery
    • 78% (6.09 HP/sec) Regeneration
    • 26.75% Resistance(Smashing)
    • 26.75% Resistance(Lethal)
    • 17% Resistance(Fire)
    • 17% Resistance(Cold)
    • 11% Resistance(Energy)
    • 11% Resistance(Negative)
    • 18.5% Resistance(Toxic)
    • 30.5% Resistance(Psionic)
    • 0% Resistance(Smashing)
    • 0% Resistance(Lethal)
    • 0% Resistance(Fire)
    • 0% Resistance(Cold)
    • 0% Resistance(Energy)
    • 0% Resistance(Negative)
    • 0% Resistance(Toxic)
    • 0% Resistance(Psionic)
    • 15% SpeedRunning

     

     

     

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  6. I've had a build along those lines, though I don't seem to have the formatted post available. Might be a bit tough to read, and I've no idea exactly how effective it is, but here's the one I use...

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Level 50 Magic Brute

    Primary Power Set: Titan Weapons

    Secondary Power Set: Fiery Aura

    Power Pool: Flight

    Power Pool: Speed

    Power Pool: Leaping

    Power Pool: Fighting

    Ancillary Pool: Energy Mastery

     

    Hero Profile:

    ------------

    Level 1: Crushing Blow

    (A) Crushing Impact - Accuracy/Damage

    (3) Crushing Impact - Damage/Endurance

    (13) Crushing Impact - Damage/Recharge

    (13) Crushing Impact - Accuracy/Damage/Recharge

    (31) Crushing Impact - Damage/Endurance/Recharge

     

    Level 1: Fire Shield

    (A) Aegis - Resistance

    (3) Aegis - Resistance/Endurance

    (5) Aegis - Resistance/Endurance/Recharge

     

    Level 2: Blazing Aura

    (A) Obliteration - Damage

    (5) Obliteration - Accuracy/Recharge

    (7) Obliteration - Damage/Recharge

    (7) Obliteration - Accuracy/Damage/Recharge

    (9) Obliteration - Accuracy/Damage/Endurance/Recharge

    (9) Obliteration - Chance for Smashing Damage

     

    Level 4: Healing Flames

    (A) Doctored Wounds - Heal

    (11) Doctored Wounds - Recharge

    (19) Doctored Wounds - Heal/Endurance

    (21) Doctored Wounds - Heal/Recharge

    (21) Doctored Wounds - Endurance/Recharge

     

    Level 6: Titan Sweep

    (A) Obliteration - Damage

    (23) Obliteration - Accuracy/Recharge

    (23) Obliteration - Damage/Recharge

    (25) Obliteration - Accuracy/Damage/Recharge

    (25) Obliteration - Accuracy/Damage/Endurance/Recharge

    (27) Obliteration - Chance for Smashing Damage

     

    Level 8: Build Momentum

    (A) Recharge Reduction IO

    (27) Recharge Reduction IO

     

    Level 10: Fly

    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    (46) Blessing of the Zephyr - Knockback Reduction (4 points)

    (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

     

    Level 12: Hasten

    (A) Recharge Reduction IO

    (29) Recharge Reduction IO

    (50) Recharge Reduction IO

     

    Level 14: Hover

    (A) Luck of the Gambler - Recharge Speed

    (15) Luck of the Gambler - Defense

    (29) Luck of the Gambler - Defense/Endurance

     

    Level 16: Combat Jumping

    (A) Luck of the Gambler - Recharge Speed

     

    Level 18: Temperature Protection

    (A) Aegis - Resistance/Recharge

    (19) Aegis - Resistance

    (31) Aegis - Resistance/Endurance

     

    Level 20: Consume

    (A) Mocking Beratement - Taunt

    (33) Mocking Beratement - Recharge

    (33) Mocking Beratement - Taunt/Recharge

    (33) Mocking Beratement - Taunt/Recharge/Range

    (34) Mocking Beratement - Accuracy/Recharge

    (34) Mocking Beratement - Taunt/Range

     

    Level 22: Plasma Shield

    (A) Gladiator's Armor - TP Protection +3% Def (All)

    (31) Steadfast Protection - Resistance/+Def 3%

     

    Level 24: Afterburner

    (A) Luck of the Gambler - Recharge Speed

     

    Level 26: Whirling Smash

    (A) Obliteration - Damage

    (34) Obliteration - Accuracy/Recharge

    (36) Obliteration - Damage/Recharge

    (36) Obliteration - Accuracy/Damage/Recharge

    (36) Obliteration - Accuracy/Damage/Endurance/Recharge

    (37) Obliteration - Chance for Smashing Damage

     

    Level 28: Burn

    (A) Superior Brute's Fury - Accuracy/Damage

    (37) Superior Brute's Fury - Damage/Recharge

    (37) Superior Brute's Fury - Accuracy/Damage/Recharge

    (39) Superior Brute's Fury - Damage/Endurance/RechargeTime

    (39) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge

    (39) Superior Brute's Fury - Recharge/Fury Bonus

     

    Level 30: Taunt

    (A) Perfect Zinger - Taunt

    (45) Perfect Zinger - Taunt/Recharge

    (46) Perfect Zinger - Taunt/Range

     

    Level 32: Arc of Destruction

    (A) Obliteration - Damage

    (40) Obliteration - Accuracy/Recharge

    (40) Obliteration - Damage/Recharge

    (40) Obliteration - Accuracy/Damage/Recharge

    (42) Obliteration - Accuracy/Damage/Endurance/Recharge

    (42) Obliteration - Chance for Smashing Damage

     

    Level 35: Fiery Embrace

    (A) Recharge Reduction IO

    (42) Recharge Reduction IO

     

    Level 38: Superior Conditioning

    (A) Performance Shifter - EndMod

    (43) Performance Shifter - Chance for +End

    (43) Performance Shifter - EndMod/Accuracy

    (46) Performance Shifter - EndMod/Recharge

     

    Level 41: Physical Perfection

    (A) Healing IO

    (43) Healing IO

    (45) Endurance Modification IO

    (45) Endurance Modification IO

     

    Level 44: Boxing

    (A) Accuracy IO

     

    Level 47: Tough

    (A) Aegis - Resistance

    (48) Aegis - Resistance/Endurance

    (48) Aegis - Resistance/Endurance/Recharge

     

    Level 49: Weave

    (A) Luck of the Gambler - Defense

    (50) Luck of the Gambler - Recharge Speed

    (50) Luck of the Gambler - Defense/Endurance

     

    Level 1: Brawl

    (A) Accuracy IO

     

    Level 1: Fury

    Level 1: Sprint

    (A) Endurance Reduction IO

     

    Level 2: Rest

    (A) Interrupt Reduction IO

     

    Level 4: Ninja Run

    Level 2: Swift

    (A) Run Speed IO

     

    Level 2: Health

    (A) Panacea - +Hit Points/Endurance

    (11) Numina's Convalesence - +Regeneration/+Recovery

     

    Level 2: Hurdle

    (A) Jumping IO

     

    Level 2: Stamina

    (A) Performance Shifter - EndMod

    (15) Performance Shifter - Chance for +End

    (17) Performance Shifter - EndMod/Accuracy

    (17) Performance Shifter - EndMod/Recharge

     

    Level 1: Momentum

    Level 0: Freedom Phalanx Reserve

    Level 0: Portal Jockey

    Level 0: Task Force Commander

    Level 0: The Atlas Medallion

    Level 50: Musculature Core Paragon

    Level 50: Reactive Radial Flawless Interface

    Level 50: Pyronic Core Final Judgement

    Level 50: Ageless Core Epiphany

    ------------

  7. So I mentioned this in a Tanker thread with a similar powerset, but apparently making builds when sleep deprived is a bad idea. Because I accidentally made a Brute. Rather than just toss the build, I figured I'd share it here and see what folks think, maybe tweak it a bit in case anyone else wants to run this set...

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Lion Rampant: Level 50 Mutation Brute

    Primary Power Set: Super Strength

    Secondary Power Set: Shield Defense

    Power Pool: Leaping

    Power Pool: Fighting

    Power Pool: Speed

    Ancillary Pool: Energy Mastery

     

    Hero Profile:

    Level 1: Punch

    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (3) Touch of Death - Damage/Recharge
    • (5) Touch of Death - Accuracy/Damage/Endurance
    • (5) Touch of Death - Damage/Endurance/Recharge
    • (7) Touch of Death - Chance of Damage(Negative)

    Level 1: Deflection

    • (A) Luck of the Gambler - Recharge Speed
    • (7) Red Fortune - Defense
    • (9) Red Fortune - Defense/Endurance
    • (9) Red Fortune - Endurance
    • (11) Red Fortune - Defense/Recharge
    • (11) Red Fortune - Defense/Endurance/Recharge

    Level 2: Haymaker

    • (A) Touch of Death - Accuracy/Damage
    • (13) Touch of Death - Damage/Endurance
    • (13) Touch of Death - Damage/Recharge
    • (15) Touch of Death - Accuracy/Damage/Endurance
    • (15) Touch of Death - Damage/Endurance/Recharge
    • (17) Touch of Death - Chance of Damage(Negative)

    Level 4: Battle Agility

    • (A) Luck of the Gambler - Recharge Speed
    • (21) Red Fortune - Defense
    • (23) Red Fortune - Endurance
    • (23) Red Fortune - Defense/Recharge
    • (25) Red Fortune - Defense/Endurance
    • (25) Red Fortune - Defense/Endurance/Recharge

    Level 6: True Grit

    • (A) Miracle - Heal
    • (27) Healing IO
    • (29) Miracle - +Recovery

    Level 8: Knockout Blow

    • (A) Mako's Bite - Accuracy/Damage
    • (31) Mako's Bite - Damage/Endurance
    • (31) Mako's Bite - Damage/Recharge
    • (31) Mako's Bite - Accuracy/Endurance/Recharge
    • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (33) Mako's Bite - Chance of Damage(Lethal)

    Level 10: Active Defense

    • (A) Recharge Reduction IO

    Level 12: Combat Jumping

    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance

    Level 14: Taunt

    • (A) Perfect Zinger - Chance for Psi Damage

    Level 16: Against All Odds

    • (A) Endurance Reduction IO
    • (50) Endurance Reduction IO

    Level 18: Rage

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

    Level 20: Phalanx Fighting

    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense

    Level 22: Boxing

    • (A) Focused Smite - Damage/Endurance

    Level 24: Tough

    • (A) Aegis - Resistance/Endurance
    • (36) Aegis - Resistance
    • (36) Aegis - Resistance/Endurance/Recharge
    • (37) Aegis - Resistance/Recharge
    • (37) Aegis - Endurance/Recharge

    Level 26: Hasten

    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO

    Level 28: Grant Cover

    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance

    Level 30: Weave

    • (A) Red Fortune - Defense
    • (37) Red Fortune - Endurance
    • (39) Red Fortune - Defense/Endurance
    • (39) Red Fortune - Defense/Recharge
    • (39) Red Fortune - Endurance/Recharge
    • (40) Red Fortune - Defense/Endurance/Recharge

    Level 32: Foot Stomp

    • (A) Scirocco's Dervish - Accuracy/Damage
    • (40) Scirocco's Dervish - Damage/Endurance
    • (40) Scirocco's Dervish - Damage/Recharge
    • (42) Scirocco's Dervish - Accuracy/Recharge
    • (42) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (42) Force Feedback - Chance for +Recharge

    Level 35: Shield Charge

    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Damage
    • (43) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (45) Obliteration - Chance for Smashing Damage

    Level 38: Superior Conditioning

    • (A) Performance Shifter - Chance for +End

    Level 41: Physical Perfection

    • (A) Healing IO
    • (50) Endurance Modification IO

    Level 44: Focused Accuracy

    • (A) Endurance Reduction IO

    Level 47: One with the Shield

    • (A) Steadfast Protection - Resistance/+Def 3%

    Level 49: Super Jump

    • (A) Jumping IO

    Level 2: Swift

    • (A) Run Speed IO

    Level 2: Health

    • (A) Numina's Convalesence - Heal/Endurance
    • (17) Numina's Convalesence - Endurance/Recharge
    • (19) Numina's Convalesence - Heal/Recharge
    • (46) Numina's Convalesence - Heal/Endurance/Recharge
    • (46) Numina's Convalesence - Heal
    • (48) Numina's Convalesence - +Regeneration/+Recovery

    Level 2: Hurdle

    • (A) Jumping IO

    Level 2: Stamina

    • (A) Performance Shifter - EndMod
    • (19) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod/Accuracy/Recharge
    • (27) Performance Shifter - Accuracy/Recharge
    • (29) Performance Shifter - EndMod/Accuracy
    • (46) Performance Shifter - Chance for +End

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Fury

    Level 1: Sprint

    • (A) Celerity - +Stealth

    Level 2: Rest

    • (A) Recharge Reduction IO

    Level 4: Ninja Run

    Level 0: Freedom Phalanx Reserve

    Level 0: Portal Jockey

    Level 0: Task Force Commander

    Level 0: The Atlas Medallion

    ------------

  8. ...So apparently I was so tired when I posted that build, I didn't even notice it was a Brute. Whoops.

     

    I'll probably move the build over to the Brute forum in case someone out there wants to use it, but in the meantime, anyone able to share a proper SD/SS Tanker build?

     

    [ADDITION] So, here's a quick thing I threw together. Made a stab at IO sets, but I'm no expert when it comes to how to slot tankers. Comments and advice greatly appreciated!

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Lion Rampant: Level 50 Magic Tanker

    Primary Power Set: Shield Defense

    Secondary Power Set: Super Strength

    Power Pool: Leaping

    Power Pool: Fighting

    Power Pool: Leadership

    Ancillary Pool: Energy Mastery

     

    Hero Profile:

    Level 1: Deflection

    • (A) Luck of the Gambler - Defense
    • (3) Luck of the Gambler - Defense/Endurance
    • (7) Luck of the Gambler - Recharge Speed
    • (33) Steadfast Protection - Resistance/Endurance
    • (45) Steadfast Protection - Resistance/+Def 3%
    • (48) Steadfast Protection - Knockback Protection

    Level 1: Jab

    • (A) Hecatomb - Damage/Recharge
    • (5) Hecatomb - Accuracy/Damage/Recharge
    • (13) Hecatomb - Accuracy/Recharge
    • (17) Hecatomb - Damage/Endurance
    • (37) Hecatomb - Chance of Damage(Negative)
    • (37) Perfect Zinger - Chance for Psi Damage

    Level 2: Battle Agility

    • (A) Luck of the Gambler - Defense
    • (3) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Recharge Speed

    Level 4: True Grit

    • (A) Aegis - Resistance
    • (5) Aegis - Resistance/Endurance
    • (7) Aegis - Resistance/Recharge
    • (13) Numina's Convalesence - Heal
    • (46) Numina's Convalesence - Heal/Endurance
    • (46) Numina's Convalesence - Heal/Recharge

    Level 6: Active Defense

    • (A) Recharge Reduction IO

    Level 8: Punch

    • (A) Mako's Bite - Accuracy/Damage
    • (9) Mako's Bite - Damage/Endurance
    • (15) Mako's Bite - Damage/Recharge
    • (19) Mako's Bite - Accuracy/Endurance/Recharge
    • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (40) Mako's Bite - Chance of Damage(Lethal)

    Level 10: Haymaker

    • (A) Crushing Impact - Accuracy/Damage
    • (11) Crushing Impact - Damage/Endurance
    • (11) Crushing Impact - Damage/Recharge
    • (17) Crushing Impact - Accuracy/Damage/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Endurance

    Level 12: Against All Odds

    • (A) Endurance Reduction IO

    Level 14: Super Jump

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 16: Taunt

    • (A) Mocking Beratement - Taunt
    • (34) Mocking Beratement - Taunt/Recharge
    • (34) Mocking Beratement - Taunt/Recharge/Range
    • (36) Mocking Beratement - Accuracy/Recharge
    • (36) Mocking Beratement - Taunt/Range
    • (36) Mocking Beratement - Recharge

    Level 18: Combat Jumping

    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense/Endurance

    Level 20: Knockout Blow

    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (23) Superior Might of the Tanker - Damage/Recharge
    • (23) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (29) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (48) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (48) Superior Might of the Tanker - Recharge/Chance for +Res(All)

    Level 22: Kick

    • (A) Damage Increase IO

    Level 24: Tough

    • (A) Aegis - Resistance
    • (25) Aegis - Resistance/Endurance
    • (25) Aegis - Resistance/Recharge

    Level 26: Weave

    • (A) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Recharge Speed

    Level 28: Rage

    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO

    Level 30: Shield Charge

    • (A) Obliteration - Damage
    • (31) Obliteration - Accuracy/Recharge
    • (31) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (45) Obliteration - Chance for Smashing Damage

    Level 32: Phalanx Fighting

    • (A) Kismet - Accuracy +6%

    Level 35: Conserve Power

    • (A) Recharge Reduction IO

    Level 38: Foot Stomp

    • (A) Armageddon - Damage
    • (39) Armageddon - Damage/Recharge
    • (39) Armageddon - Accuracy/Damage/Recharge
    • (39) Armageddon - Accuracy/Recharge
    • (40) Armageddon - Damage/Endurance
    • (40) Armageddon - Chance for Fire Damage

    Level 41: Physical Perfection

    • (A) Numina's Convalesence - Heal
    • (42) Numina's Convalesence - +Regeneration/+Recovery
    • (42) Numina's Convalesence - Heal/Endurance
    • (42) Performance Shifter - EndMod
    • (43) Performance Shifter - EndMod/Recharge
    • (43) Performance Shifter - Chance for +End

    Level 44: Assault

    • (A) Endurance Reduction IO
    • (50) Endurance Reduction IO

    Level 47: Grant Cover

    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance

    Level 49: Tactics

    • (A) Endurance Reduction IO
    • (50) Endurance Reduction IO

    Level 1: Brawl

    • (A) Damage Increase IO

    Level 1: Gauntlet

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Celerity - +Stealth

    Level 2: Rest

    • (A) Interrupt Reduction IO

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Run Speed IO

    Level 2: Health

    • (A) Miracle - Heal
    • (21) Miracle - Heal/Endurance
    • (33) Miracle - Heal/Recharge
    • (33) Miracle - +Recovery
    • (34) Regenerative Tissue - +Regeneration

    Level 2: Hurdle

    • (A) Jumping IO

    Level 2: Stamina

    • (A) Performance Shifter - EndMod
    • (15) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - Chance for +End

    Level 0: Freedom Phalanx Reserve

    Level 0: Portal Jockey

    Level 0: Task Force Commander

    Level 0: The Atlas Medallion

    Level 50: Support Radial Embodiment

    Level 50: Barrier Radial Epiphany

    Level 50: Mighty Radial Final Judgement

    Level 50: Resilient Radial Paragon

    ------------

    ------------

    Set Bonus Totals:

    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 8% Defense(Melee)
    • 7.38% Defense(Smashing)
    • 7.38% Defense(Lethal)
    • 12.38% Defense(Fire)
    • 12.38% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 8% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 1.8% Max End
    • 46% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 85% Enhancement(RechargeTime)
    • 30% SpeedFlying
    • 372.5 HP (19.88%) HitPoints
    • 30% JumpHeight
    • 30% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 68.75%
    • MezResist(Held) 68.75%
    • MezResist(Immobilized) 68.75%
    • MezResist(Sleep) 68.75%
    • MezResist(Stunned) 68.75%
    • MezResist(Terrorized) 68.75%
    • 12% (0.2 End/sec) Recovery
    • 74% (5.78 HP/sec) Regeneration
    • 15.75% Resistance(Smashing)
    • 15.75% Resistance(Lethal)
    • 12% Resistance(Fire)
    • 12% Resistance(Cold)
    • 13.5% Resistance(Toxic)
    • 13.5% Resistance(Psionic)
    • 30% SpeedRunning

     

     

     

     

  9. So this is my first attempt at a build, and likely sucks quite a bit. From what I recall, SS is quite the end-hog, and SD won't help in that matter, so I took Energy Mastery to try and overcome the worst of it. My main concern though is with the slotting and sets. I'm really at a loss when it comes to that sort of thing, so I hope some folks can give some feedback and advice on that. Or if need-be, throw this whole thing out and rebuild it to be far better. Oh, plus I'd like a bit of advice when it comes to the Incarnate abilities, something I never got to play with in live.

     

    [build scrubbed - Accidentally made Brute]

  10. I've always been under the impression SR was too 'all or nothing'... Was that changed? Plus my idea was to offset downtime with WP's passives, being able to recover endurance between fights, etc.

  11. The only permanently missable badges outside of Praetoria are the ones from Mayhem missions (red side), and Safeguard missions (blue side).

     

    That's why I go Vigilante at level 5 by talking with Null the Gull in Pocket D, and then do both a Mayhem mission and a Safeguard mission at levels 9, 14, 19, 24, 29, 34, 39, 44, and 50.

    This was changed, actually. If you get the Villain Disruptor/Hero Destroyer badge, a new contact is added that'll allow you to reo-do the Mayhem/Safeguard missions without the need to do paper missions.

  12. Pure heroes and villains can't team together outside of cooperative zones like the Rikti War Zone, if I recall, but Vigilantes and Rogues can team with anyone, they just need to visit the zones of those they want to team with.

  13. I'm currently running Savage Melee/Willpower, but I'm considering shifting to /Regen for theme reasons, just as soon as I can figure out how I want to properly slot it. Problem is I have no idea what I'm doing, and I think I recall some folks mentioning Regen being weak on Stalkers because of their low HP pool overall... So I'm really not sure.

  14. pejO1oQ.png

    Good lord, I've been trying for days on end to get a satyr-looking character that I'm happy with. I'm legit mad you managed it XD

     

    As for my toons...

    Isk4Al1.jpg

    Demons/Thermal MM, Belial. Still surprised I got that name on Everlasting.

     

    7ywfhOa.jpg

    Shield/Street Justice Tanker, The Lion Rampant. He's fun, if an end-hog.

     

    And not quite mine, but my nine year old nephew wanted to play and I wanted to share the game with him...

    SjwdHWR.jpg

    Water/Invul Sentinel, The Slime Fighter. He's a jar of goo in a robot suit. Completely designed by my nephew.

    • Like 12
  15. So I'm crazy and working out multiple builds as I go. I make too many toons, but that's neither here nor there. In this case, I'm trying to modernize what I can remember of an old build, but I'm coming up blanks on certain parts of it. Generally speaking, I played him kind of Scranker-ish. He'd jump in on the biggest, baddest thing in the group and refuse to go down. If I could keep that feel going, it'd be swell. I've filled out all I can recall, but I'm sure it can be improved. Likely will drop Fly in favor of one of the prestige travel powers, if you need another power slot to work with. Any tips and advice is greatly appreciated!

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Level 50 Technology Scrapper

    Primary Power Set: Dual Blades

    Secondary Power Set: Willpower

    Power Pool: Flight

    Power Pool: Fighting

    Power Pool: Speed

    Ancillary Pool: Body Mastery

     

    Hero Profile:

    Level 1: Nimble Slash

    • (A) Empty
    • (7) Empty
    • (11) Empty
    • (33) Empty
    • (46) Empty

    Level 1: High Pain Tolerance

    • (A) Empty
    • (3) Empty
    • (23) Empty
    • (34) Empty

    Level 2: Power Slice

    • (A) Empty
    • (7) Empty
    • (13) Empty
    • (25) Empty
    • (34) Empty

    Level 4: Fast Healing

    • (A) Empty
    • (5) Empty
    • (37) Empty

    Level 6: Typhoon's Edge

    • (A) Empty
    • (9) Empty
    • (19) Empty
    • (25) Empty
    • (34) Empty

    Level 8: Ablating Strike

    • (A) Empty
    • (9) Empty
    • (15) Empty
    • (39) Empty
    • (50) Empty

    Level 10: Indomitable Will

    • (A) Empty
    • (11) Empty
    • (37) Empty

    Level 12: Blinding Feint

    • (A) Empty
    • (13) Empty
    • (15) Empty
    • (40) Empty
    • (50) Empty

    Level 14: Fly

    • (A) Empty

    Level 16: Rise to the Challenge

    • (A) Empty
    • (17) Empty
    • (17) Empty

    Level 18: Vengeful Slice

    • (A) Empty
    • (19) Empty
    • (21) Empty
    • (40) Empty
    • (50) Empty

    Level 20: Quick Recovery

    • (A) Empty
    • (21) Empty
    • (40) Empty

    Level 22: Mind Over Body

    • (A) Empty
    • (23) Empty
    • (37) Empty

    Level 24: Kick

    • (A) Empty

    Level 26: Sweeping Strike

    • (A) Empty
    • (27) Empty
    • (27) Empty
    • (43) Empty
    • (43) Empty

    Level 28: Heightened Senses

    • (A) Empty
    • (29) Empty
    • (36) Empty

    Level 30: Tough

    • (A) Resist Damage IO
    • (31) Resist Damage IO
    • (31) Resist Damage IO

    Level 32: One Thousand Cuts

    • (A) Empty
    • (33) Empty
    • (33) Empty
    • (42) Empty
    • (43) Empty

    Level 35: Weave

    • (A) Empty
    • (36) Empty
    • (36) Empty

    Level 38: Strength of Will

    • (A) Empty
    • (39) Empty
    • (39) Empty
    • (48) Empty

    Level 41: Focused Accuracy

    • (A) Empty
    • (42) Empty
    • (42) Empty

    Level 44: Physical Perfection

    • (A) Empty
    • (45) Empty
    • (45) Empty
    • (45) Empty
    • (46) Empty
    • (46) Empty

    Level 47: Hasten

    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (48) Recharge Reduction IO

    Level 49: Resurgence

    • (A) Recharge Reduction IO

    Level 1: Brawl

    • (A) Empty

    Level 1: Critical Hit

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Empty

    Level 2: Health

    • (A) Healing IO
    • (5) Healing IO
    • (31) Numina's Convalesence - +Regeneration/+Recovery

    Level 2: Hurdle

    • (A) Empty

    Level 2: Stamina

    • (A) Endurance Modification IO
    • (3) Endurance Modification IO
    • (29) Performance Shifter - Chance for +End

    ------------

     

     

     

     

  16. That looks like a good build, but I'm not exactly an expert on these kinds of things. That said, it does seem to lack a Taunt, so something would have to be swapped out for it. Someone, I forget who, posted a build I took a note of and was working towards, but their post seems to have disappeared. Here's the build they shared, though, what do you think?

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    JohnDoe: Level 50 Science Tanker

    Primary Power Set: Shield Defense

    Secondary Power Set: Street Justice

    Power Pool: Leaping

    Power Pool: Speed

    Power Pool: Fighting

    Ancillary Pool: Energy Mastery

     

    Hero Profile:

    Level 1: Deflection

     

        (A) Luck of the Gambler - Defense

        (3) Luck of the Gambler - Defense/Endurance

        (7) Luck of the Gambler - Recharge Speed

        (37) Resist Damage IO

        (50) Resist Damage IO

     

    Level 1: Initial Strike

     

        (A) Mako's Bite - Chance of Damage(Lethal)

        (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge

        (13) Mako's Bite - Accuracy/Endurance/Recharge

        (17) Mako's Bite - Damage/Recharge

        (34) Mako's Bite - Damage/Endurance

        (42) Mako's Bite - Accuracy/Damage

     

    Level 2: Battle Agility

     

        (A) Luck of the Gambler - Defense

        (3) Luck of the Gambler - Recharge Speed

        (9) Luck of the Gambler - Defense/Endurance

     

    Level 4: True Grit

     

        (A) Numina's Convalesence - +Regeneration/+Recovery

        (5) Numina's Convalesence - Heal

        (7) Numina's Convalesence - Heal/Endurance

        (13) Resist Damage IO

        (45) Steadfast Protection - Resistance/+Def 3%

     

    Level 6: Active Defense

     

        (A) Recharge Reduction IO

     

    Level 8: Heavy Blow

     

        (A) Mako's Bite - Accuracy/Damage

        (9) Mako's Bite - Damage/Endurance

        (15) Mako's Bite - Damage/Recharge

        (19) Mako's Bite - Accuracy/Endurance/Recharge

        (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge

        (37) Mako's Bite - Chance of Damage(Lethal)

     

    Level 10: Sweeping Cross

     

        (A) Obliteration - Chance for Smashing Damage

        (11) Obliteration - Accuracy/Damage/Endurance/Recharge

        (11) Obliteration - Accuracy/Damage/Recharge

        (17) Obliteration - Damage/Recharge

        (36) Obliteration - Accuracy/Recharge

        (45) Obliteration - Damage

     

    Level 12: Against All Odds

     

        (A) Endurance Reduction IO

     

    Level 14: Super Jump

     

        (A) Blessing of the Zephyr - Knockback Reduction (4 points)

        (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

     

    Level 16: Taunt

     

        (A) Taunt Duration IO

     

    Level 18: Hasten

     

        (A) Recharge Reduction IO

        (19) Recharge Reduction IO

     

    Level 20: Phalanx Fighting

     

        (A) Luck of the Gambler - Recharge Speed

     

    Level 22: Rib Cracker

     

        (A) Mako's Bite - Chance of Damage(Lethal)

        (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge

        (23) Mako's Bite - Accuracy/Endurance/Recharge

        (25) Mako's Bite - Damage/Recharge

        (25) Mako's Bite - Damage/Endurance

        (40) Mako's Bite - Accuracy/Damage

     

    Level 24: Kick

     

        (A) Explosive Strike - Accuracy/Knockback

        (46) Explosive Strike - Damage/Knockback

        (46) Explosive Strike - Chance for Smashing Damage

     

    Level 26: Tough

     

        (A) Aegis - Resistance

        (27) Aegis - Resistance/Endurance

        (27) Aegis - Resistance/Recharge

     

    Level 28: Weave

     

        (A) Luck of the Gambler - Defense

        (29) Luck of the Gambler - Defense/Endurance

        (29) Luck of the Gambler - Recharge Speed

     

    Level 30: Shield Charge

     

        (A) Obliteration - Damage

        (31) Obliteration - Accuracy/Recharge

        (31) Obliteration - Damage/Recharge

        (31) Obliteration - Accuracy/Damage/Recharge

        (34) Obliteration - Accuracy/Damage/Endurance/Recharge

        (37) Obliteration - Chance for Smashing Damage

     

    Level 32: Spinning Strike

     

        (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)

        (33) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge

        (33) Superior Might of the Tanker - Damage/Endurance/Recharge

        (33) Superior Might of the Tanker - Accuracy/Damage/Recharge

        (34) Superior Might of the Tanker - Damage/Recharge

        (43) Superior Might of the Tanker - Accuracy/Damage

     

    Level 35: Combat Readiness

     

        (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

        (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

        (42) Gaussian's Synchronized Fire-Control - To Hit Buff

        (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

        (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

        (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance

     

    Level 38: Crushing Uppercut

     

        (A) Touch of Death - Chance of Damage(Negative)

        (39) Touch of Death - Damage/Endurance/Recharge

        (39) Touch of Death - Accuracy/Damage/Endurance

        (39) Touch of Death - Damage/Recharge

        (40) Touch of Death - Damage/Endurance

        (42) Touch of Death - Accuracy/Damage

     

    Level 41: Combat Jumping

     

        (A) Luck of the Gambler - Recharge Speed

        (46) Luck of the Gambler - Defense

     

    Level 44: Spring Attack

     

        (A) Obliteration - Chance for Smashing Damage

        (48) Obliteration - Accuracy/Damage/Endurance/Recharge

        (48) Obliteration - Accuracy/Damage/Recharge

        (48) Obliteration - Damage/Recharge

        (50) Obliteration - Damage

        (50) Obliteration - Accuracy/Recharge

     

    Level 47: One with the Shield

     

        (A) Resist Damage IO

     

    Level 49: Conserve Power

     

        (A) Recharge Reduction IO

     

    Level 1: Brawl

     

        (A) Empty

     

    Level 1: Gauntlet

    Level 1: Prestige Power Dash

     

        (A) Empty

     

    Level 1: Prestige Power Slide

     

        (A) Empty

     

    Level 1: Prestige Power Quick

     

        (A) Empty

     

    Level 1: Prestige Power Rush

     

        (A) Empty

     

    Level 1: Prestige Power Surge

     

        (A) Empty

     

    Level 1: Sprint

     

        (A) Run Speed IO

     

    Level 2: Rest

     

        (A) Recharge Reduction IO

     

    Level 4: Ninja Run

    Level 2: Swift

     

        (A) Run Speed IO

     

    Level 2: Health

     

        (A) Miracle - +Recovery

        (36) Regenerative Tissue - +Regeneration

     

    Level 2: Hurdle

     

        (A) Jumping IO

     

    Level 2: Stamina

     

        (A) Performance Shifter - EndMod

        (15) Performance Shifter - EndMod/Recharge

        (21) Performance Shifter - Chance for +End

     

    Level 1: Combo Level 1

    Level 1: Combo Level 2

    Level 1: Combo Level 3

    Level 0: Freedom Phalanx Reserve

    Level 0: Portal Jockey

    Level 0: Task Force Commander

    Level 0: The Atlas Medallion

    Level 50: Spiritual Core Paragon

    ------------

     

  17. I'm still working on this zone myself, but with a name like 'Dug Too Deep', I'd have to guess it'd be in the absolute lowest part of the zone perhaps? Might need to bring a stalker here and poke around all the crevasses. Will let you know what I find.

  18. Replying to this, since I did a bit more testing. The problem seems to only apply to the Shred power. The basic tooltip says the power grants +1 stack of Blood Frenzy (this is the current behaviour), however the full description claims the power consumes all stacks. I'm unsure which is the intended behaviour of the power. Furthermore, other powers in the set that consume stacks seem to work as intended, as their description and behaviour are identical.

  19. I only just noticed this, but the Savage Melee set doesn't seem to be correctly consuming stacks of Blood Frenzy as the text says they should. For example, Shred claims that it consumes all stacks to increase its damage, as well as gain a 20% chance of becoming instantly recharged per stack (Flipside being that you become Exhausted shortly after and can't gain more stacks of Blood Frenzy until it wears off). However, it neither consumes stacks nor seems to benefit from them. Not sure if this is the intended behaviour.

     

    Edit because I forgot to clarify, I'm referring to Savage Melee on Stalkers. Have yet to test other AT sets.

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