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BrokenGods

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  1. I thought that the hat/hairline meets horizontally in most candidate hats. Instead of connecting it to all styles, grab the four partial styles (hat-line and below), cut those from existing hats, and use those. The clipping should be minimal and much easier to edit. It should be less complicated if limited to the four styles already represented in hats (bald, short, long, and low ponytail). v/r BG
  2. I hope I am not repeating an already requested item, but: Hair options for the hats. I have excluded hats that fit with a character because they did or did not have hair. The following options should be a good start: Bald Short (normal game hat hair) Long Low Ponytail v/r BG
  3. A lovely costume option could be alternate costumes for MM pets. Beast Mastery -Beasts from Rikti homeworld Demon Summoning -CoT (demon) themed demons Mercenaries -Arachnos themed mercs -Longbow-themed mercs -Malta themed mercs Necromancy -Undead circus -Banished Pantheon (undead), with maybe a Death Shaman/Death Shamaness lich Ninjas -Tsoo-themed ninja Robotics -Malta-themed bots -Nemesis-themed bots Thugs -Syndicate-themed thugs -Cops v/r BG
  4. I did notice that Blaster's Devices "Web Grenade" is now a "Toxic Web Grenade," so the lines are a bit blurry. v/r BG
  5. That is what I was thinking 🙂
  6. I did have another idea for Robotics Mastery that I couldn't quite articulate. Instead of Overload, perhaps a fusion power where either the Protector Bots fuze (similar to the Hercules/Zeus Class Titan) to give the MM a second Assault Bot for a short while or that all pets could fuze into a "power suit" for some time. The power suit option could behave like the Keldian Dwarf transformation. Maybe I am just thinking with the 'rule of cool' in mind. Either way, it could be fun. v/r BG
  7. I tried running one shortly after CoV release and gave up.
  8. Do Petless MMs exist and thrive? The Demon MM was a hard powerset to imagine up consistent ideas fitting with the power set. There is a shortage of other whip animations to borrow. The beast MM was complicated, too.
  9. At that point in the list, I felt bad giving everyone freeze ray and the same standard stuff, so I switched it up. I was mostly looking for stuff that felt consistent with the character theme. I also hope other folks will keep shaking the tree and I can move the nuts out and come up with an idea the devs might like.
  10. I thought having some Mastermind Mastery Ancillary Power Pools would be nice. The following are my suggestions (not in the order that they might best be used): Mastermind Mercenaries Mastery Buckshot Ranged (Cone), Moderate DMG(Lethal), Foe Knockback Cryo Freeze Ray Ranged, Moderate DMG(Cold), Foe Hold, -SPD, -Recharge, -Fly Elbow Strike Melee, Extreme DMG(Smash), Foe Knockback Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient, -ToHit Combat (Wolf/Crab/Bane Spider) Armor Auto: Self +Res(Smash, Lethal, Psionics, Status Effects) Thugs Mastery Bullet Rain Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special Suppressive Fire Ranged, Minor DMG(Lethal/Special), Foe Disorient/Special Heavy Blow Melee, Moderate DMG(Smash), Foe Knockdown Swap Ammo Change Secondary Damage/Effects Strength of Will 26 30 Self +Res(All DMG, Disorient, Sleep, Hold, Immob, Repel, Knockback), +Rec Ninja Mastery Kuji-In Retsu Self +DEF, +Res(DEF Debuff), +Rec, +SPD, +Special Explosive Arrow Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback Stunning Shot Ranged Disorient, Minor DMG(Smash)Crippling Axe Kick Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF Hide Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) Necromancy Mastery Soul Transfer Self Rez, Special Dark Embrace Toggle: Self +Res(Smash, Lethal, Neg, Toxic) Tenebrous Tentacles Ranged (Cone), Moderate DMG(Neg/Smash), Foe Immob, -To Hit Abyssal Gaze Ranged, High DoT(Neg), Foe Hold, -To Hit Moonbeam Sniper, Extreme DMG(Neg), Foe -To Hit Robotics Mastery Charged Shot Ranged, High DMG(Energy), Foe Knockdown, Special Cutting Beam Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special Charged Brawl Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End Kinetic Shield Toggle: Self +DEF(Smash, Lethal, Energy), +Res(DEF Debuff) Overload Self +DEF(All), +Res(DEF Debuff) +Rec, +Max HP, +Special Demon Mastery Hellish Blight Close, Moderate DoT(Toxic), Foe -End, +Regen, +Rec It uses the same animation as Hell on Earth Come Hither Ranged, Foe Confuse, Placate Entrance Ranged, Moderate DMG(Psionic), Foe Hold Burn Location (PBAoE), Moderate DoT(Fire/Toxic), Self +Res(Immob) Gnome Toss Ranged, Moderate Damage Over Time(Smash), Foe -Perception, -ToHit, Delayed Moderate Fire Damage Of course, make the gnomes more demon-looking Beast Mastery Call Swarm Summon 2 Swarms Earsplitter Melee, Extreme DMG(Smash/Energy), Foe Chance for Hold Howl Ranged (Cone), Minor DMG(Smash/Energy), Foe -Res(All) Scream Ranged, Moderate DoT(Smash/Energy), Foe -Res Fast Healing Auto: Self +Regen v/r BG
  11. I thought it would be nice to have some Arsenal Mastery Ancillary Power Pools for ATs that are already using rifles for players that want to keep with a theme. The following are my suggestions (not in the order that they might best be used): Controller Arsenal Mastery Body Armor Auto: Self +Res(Smash, Lethal) Burst Ranged, Moderate DoT(Lethal), Foe -DEF Buckshot Ranged (Cone), Moderate DMG(Lethal), Foe Knockback Surveillance Ranged, Foe -Res(All), -DEF(All) Elbow Strike Melee, Extreme DMG(Smash), Foe Knockback Corruptor Arsenal Mastery Body Armor Auto: Self +Res(Smash, Lethal) Cryo Freeze Ray Ranged, Moderate DMG(Cold), Foe Hold, -SPD, -Recharge, -Fly Liquid Nitrogen Ranged (Location AoE), DoT(Cold), Foe Knockdown, -SPD, -Jump Smoke Canister Ranged (Location AoE), Foe Confuse, -Perception, -ToHit Targeting Drone Toggle: Self +ToHit, +Perception, +Res(DeBuff ToHit) Defender Arsenal Mastery Body Armor Auto: Self +Res(Smash, Lethal) Cryo Freeze Ray Ranged, Moderate DMG(Cold), Foe Hold, -SPD, -Recharge, -Fly Liquid Nitrogen Ranged (Location AoE), DoT(Cold), Foe Knockdown, -SPD, -Jump Smoke Canister Ranged (Location AoE), Foe Confuse, -Perception, -ToHit Targeting Drone Toggle: Self +ToHit, +Perception, +Res(DeBuff ToHit) Dominator Arsenal Mastery Body Armor Auto: Self +Res(Smash, Lethal) M30 Grenade Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback Force Field Generator Place Drone: PBAoE, Team +DEF, +Res(Disorient, Hold, Immob) Surveillance Ranged, Foe -Res(All), -DEF(All) Serum Self Heal, +Max HP Sentinel Arsenal Mastery Wide Area Web Grenade Ranged (Targeted AoE), Foe Immob, -Rech, -Fly Web Cocoon Ranged, Foe Hold, -Recharge, -Fly, -Jump, Slow Coordinated Targeting Toggle: Team +To Hit, +ACC, +Perception, Res(DeBuff To Hit) Bayonet Melee, Moderate DMG(Lethal), DoT(Lethal) Venom Grenade Ranged (Targeted AoE), Moderate DoT(Toxic), Foe -Res(All) That Is all I have to say about that. v/r BG
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