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Hello Mathpers I was trying to "do my own build" like I did on live years ago but my brain is definytely not what it was ! I'm struggling to cap def (positional 45%, right?) but I hit a wall over an over. Also Im not exactly sure how much damage are procs VS enhencements. Not sure whats the impact of enhencing this or that of certain abilities... I am lost! That was I was so far, its a shame... Sarah Princess - Hero Scrapper Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Battle AxeSecondary powerset: Psionic ArmorPool powerset (#1): SpeedPool powerset (#2): FightingPool powerset (#3): LeapingPool powerset (#4): LeadershipEpic powerset: Mu Mastery ────────────────────────────── Powers taken: Level 1: Chop A: Superior Scrapper's Strike: Accuracy/Damage3: Superior Scrapper's Strike: Damage/Recharge3: Superior Scrapper's Strike: Accuracy/Damage/Recharge5: Superior Scrapper's Strike: Damage/Endurance/Recharge5: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge7: Superior Scrapper's Strike: Recharge/Critical Hit Bonus Level 1: Psionic Shield A: Unbreakable Guard: Resistance7: Unbreakable Guard: Resistance/Endurance9: Unbreakable Guard: RechargeTime/Resistance9: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 2: Psychic Wall A: Unbreakable Guard: +Max HP11: Unbreakable Guard: Resistance11: Unbreakable Guard: Resistance/Endurance13: Unbreakable Guard: RechargeTime/Resistance Level 4: Super Speed A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range Level 6: Mask Presence A: Luck of the Gambler: Defense/Increased Global Recharge Speed13: Kismet: Accuracy +6%15: Shield Wall: +Res (Teleportation), +5% Res (All) Level 8: Pendulum A: Superior Avalanche: Accuracy/Damage17: Superior Avalanche: Damage/Endurance17: Superior Avalanche: Accuracy/Damage/Endurance19: Superior Avalanche: Accuracy/Damage/Recharge19: Superior Avalanche: Accuracy/Damage/Endurance/Recharge Level 10: Impenetrable Mind A: Gladiator's Armor: TP Protection +3% Def (All)21: Steadfast Protection: Resistance/+Def 3% Level 12: Kick (Empty) Level 14: Tough A: Unbreakable Guard: Resistance15: Unbreakable Guard: Resistance/Endurance21: Unbreakable Guard: RechargeTime/Resistance23: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 16: Devour Psyche (Empty)(Empty) Level 18: Swoop A: Superior Critical Strikes: RechargeTime/+50% Crit Proc27: Superior Critical Strikes: Accuracy/Damage/RechargeTime29: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime29: Superior Critical Strikes: Damage/RechargeTime31: Hecatomb: Chance of Damage(Negative)37: Force Feedback: Chance for +Recharge Level 20: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Luck of the Gambler: Defense31: Luck of the Gambler: Defense/Endurance Level 22: Hasten A: Invention: Recharge Reduction33: Invention: Recharge Reduction Level 24: Psychokinetic Barrier A: Numina's Convalesence: +Regeneration/+Recovery33: Numina's Convalesence: Heal33: Numina's Convalesence: Heal/Endurance34: Numina's Convalesence: Endurance/Recharge34: Numina's Convalesence: Heal/Recharge34: Numina's Convalesence: Heal/Endurance/Recharge Level 26: Cleave A: Scirocco's Dervish: Chance of Damage(Lethal)36: Scirocco's Dervish: Accuracy/Damage36: Scirocco's Dervish: Accuracy/Damage/Endurance36: Scirocco's Dervish: Accuracy/Recharge37: Scirocco's Dervish: Damage/Recharge37: Force Feedback: Chance for +Recharge Level 28: Precognition A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Luck of the Gambler: Defense39: Luck of the Gambler: Defense/Endurance39: Luck of the Gambler: Defense/Recharge Level 30: Axe Cyclone A: Scirocco's Dervish: Chance of Damage(Lethal)40: Scirocco's Dervish: Accuracy/Recharge42: Scirocco's Dervish: Damage/Recharge42: Scirocco's Dervish: Accuracy/Damage42: Scirocco's Dervish: Accuracy/Damage/Endurance Level 32: Aura of Insanity A: Coercive Persuasion : Contagious Confusion43: Coercive Persuasion : Confused/Endurance43: Coercive Persuasion : Confused43: Coercive Persuasion : Confused/Recharge45: Coercive Persuasion : Confused/Recharge/Accuracy45: Coercive Persuasion : Recharge/Accuracy Level 35: Memento Mori (Empty) Level 38: Zapp A: Executioner's Contract: Disorient Bonus40: Executioner's Contract: Damage/Interrupt40: Executioner's Contract: Damage/Endurance48: Executioner's Contract: Damage/Recharge50: Executioner's Contract: Accuracy/Damage Level 41: Ball Lightning A: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime45: Superior Frozen Blast: Accuracy/Damage46: Superior Frozen Blast: Damage/Endurance46: Superior Frozen Blast: Accuracy/Damage/Endurance46: Superior Frozen Blast: Accuracy/Damage/Recharge Level 44: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense/Endurance50: Luck of the Gambler: Defense Level 47: Maneuvers A: Luck of the Gambler: Defense/Endurance48: Luck of the Gambler: Defense48: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up ────────────────────────────── Inherents: Level 1: Critical Hit Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: Chance for +End Level 1: Special Set Bonuses Level 4: Speed Phase Level 49: Quick Form |MBD;23562;1430;1908;BASE64;| |GwlcQCwKbBuZfSeOBuYtPTK/LkW69iydTHk0DoS5u/9vG9al2bEsmTEYmkWnq6/TVim| |P3kxaoJ/Sp+T5U3urak+on65ZXY2I/RKjtcECPPv3o/1So+PiLO66xOkPs+ECoUKYw6| |0KqaQq8mQBNZHUqXY3vzRv1O+5ChuXVNXL1NUVnrFXex329l+7MVHESsitzXMrSl2K3| |k39YW8KU3v+O5DDvQQCf4LC681LPwG8kHZRyEg+Cfgl7GZpJM7nZbzMDRx+CxHnhvcB| |CvcW6tgL2S1kbwRBMKXdFFzKdhN4nx1asHrMcxBOUPXOD5aQ8fMlb8q8262+rrr78UQ| |5uekNldTPQ1zKExO4ArJ3Mz7BLiX9sulaWXiBNkYsD3J3u31enljhZPDFCm+LN8jeM6| |+sqwlya7tcYFIZthyOwXTGFw22E1lEu72xxKY4YsnbxGdRjuvLxiWXhm+axhfmxyX1L| |y0xXki9Yyu8nUmVdR0nt6y+voOKz7CBgNVbbTz8P9Hf7uTzkG1XcCUuLH/8bSPvaPix| |KPZXOoPSAtd1ag+elrcyqo6h81khs89PdoW+g0HgsHcmhd0Nb1uHvxzzfZz66MybkDe| |MwKuOvj7zD2rq3ugSpapv+5886BO2ExShr7A9QEn0DbqLsb1w1dmIjh8+var1UMyuSZ| |+jkGeh82lWRSrLisPtSHTFOe0jMgrxfqYG1mQN7PpqI/XJZwdc4p0oBVhqDPkywxDvw| |ooqyDsw41fTPM6nWG3DNY79n5cTmWov/j35P8A39viKAlxdijxa76bkRZPawjpurvZc| 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Any chance you could share the forum export? My Mids is broken 🤦🏻♀️
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I played a bit more lately and got annoyed to rage quit fighting Arach/Praet/Carnies psy guys. I very much considering that Axe/Earth advice. Will I be annoyed too? 🫣
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Hello Scrappers! I "just" returned to the game. My "old" character was TW/Bio Scrapper and I'm wondering if I should update her! Please tell me how should I scrap? I always deeply disliked the Momentum system on TW. I went TW because it was better. Is it still?, I generally dont like the combo, followup, whatever systems. The simpler the best, target baddy, hit, kill., I'm look at performance only. But that includes ST damage, and AoE, and survival/CC. For exemple TW was insanely good in ST and AoE and the KD on WS is super useful. But is it still as good? Is it worth having to deal with annoying Momentum?, My secondary may stay Bio since it just looks like the best damage. I'm tempted by /dark and /earth for the Psy protection but how worse damage it will be? ty for help!
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Hello! we’re trying to play again on homecoming (we were old CoH players) but it seems things have changed! Here come loads of random questions: 1- What’s the “normal” way to level up? Doing missions seems to be very slow. There was the trials back in the days but there doesn’t seem to be many running when we’re online? Is there anything new we missed? 2- Is the a fix to reverse power creep? It feels the more we level up the weaker we get. We tried buying enhancement but it’s very expensive and you have to change them too often for our income. 3- What’s new on Homecoming compared to old school CoH? As content? In general? 4- Is there any hidden tips we should know about? Thanks for your help! 🥹
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I’m very sorry I do not understand what it means 🫣
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Hello 🙋🏻♀️ is still accurate? I haven’t played for a very long time…
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Sarah_ changed their profile photo
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Hello all! long time returnee. My “main” character used to be a tw/bio scrapper and I’ve heard it was nerfed to the bones. I really love the /bio versatility but TW’s mechanics was always kind of annoying and rather horrible when having to play at lower level. Still I would still like to not reroll! So just a couple of questions: - How bad is TW now compared to other sets? (Source? What’s the best?) - Are there any very important changes from the last years I’ve missed? (Fulcrum shift nerf? :))) thank you!
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I'm thinking about the numbers specific to Homecoming changes.
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Is there a valid source of information for numbers on AT, base damage, caps and stuff like the od Paragon wiki somewhere for Homecoming?