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Bel

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Posts posted by Bel

  1. Is there a reason that Greater Fire Sword from corruptor/defender flame mastery isn't being updated? Was this an oversight or deliberate? If an oversight, and according to the new rules for patron powers, it should get the updated cast time to match the current version in fire melee, given a -DEF component, and increased to 24s cd shouldn't it?

  2. 12 hours ago, Psyonico said:

    ok, trying it a bit more, I feel like the animation time is *really* long for the set up.  I'm assuming it's the same animation time as Time Bomb originally had, which was too long (one of several problems with that power).

    I haven't had that experience at all. The cast feels pretty quick, and considering the old cast time was 9s it's definitely no where near that. I was testing w/ a grav/traps controller, where you using one of the other ATs?

  3. 2 hours ago, Captain Powerhouse said:

    That aside, we opted to implement Spirt Drain on the Dark Mastery pool because its already receiving some changes that are considered negative by some players. When we do changes like these, its always preferable to keep the disruption to a single power, minimizing negative impact on existing character builds. If we proceed as now, only users of Dark Mastery's Soul Drain will have to adapt to the change. If we adopt this request, users of Dark Mastery will have to adapt to a 240s cooldown and smaller radius, while Soul Mastery users would have to adapt to the ranged power. 

    I would argue that changing dark epic's soul drain to the longer cd version is a less jarring change than making it into spirit drain. I don't think I'm going too far out on a limb to guess that an overwhelming majority of players who take dark epic, do so to reach the current version of soul drain. And those that take soul epic do so for power boost, and only some take soul drain, just because it's there and they can fit it in their builds. I contend that changing dark's soul drain to the 240s cd but retaining its ability to use PBAoE sets would be far less jarring and much preferred over spirit drain. Spirit drain, while having the familiar 120s cd, would require changing sets and would still make players adjust to a much lower uptime in the buff. Soul users, many of whom probably don't even take that version of soul drain, would have the option of using spirit drain if they so choose but would more than likely be entirely unaffected by the change. 

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  4. I think it would make more sense w/in the logic of their current states to keep soul drain in dark epic for corrs/fenders, and make the soul drain in soul epic become spirit drain instead. Dark epic supports melee play w/ opp gloom and dark consumption, giving it the melee build up makes sense w/in the logic of that set. Soul epic lends itself to ranged play w/ everything but its soul drain. Giving it spirit drain would give players the flexibility to have a clear choice in what they want their playstyle to be: dark epic for melee focused, and soul for ranged.

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  5. When my nature affinity defender is mezzed, lifegiving spores is detoggled. Was it meant to be included in the changes to toggle suppression (and therefore should not be turned off when mezzed only suppressed) or was it deliberately left out?

     

    Edit: nevermind, got my answer on discord. It's not an "offensive" toggle so was not included in the mez suppression changes

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  6. I've been theory crafting a bunch of sentinels recently, including dark/ninj.  I've found the best #s by going proc heavy and using psi epic for extra attacks w/ practical lower cds and mind link to make hitting softcap def easier.  Abyssal gaze, life drain and dark oblit are all able to take on multiple dmg procs and it really boosts the overall dmg output siginificantly. I take dark blast over gloom (though gloom has the better DPA) to get the extra dmg from opportunity.  Intuition radial paragon alpha is a nice choice for the dmg/hold/-tohit. Build is a few seconds shy of perma hasten but w/ any team buffs it should be easily attainable.  Barrier for destiny would probably be best for the added dmg resis and extra def to counter debuffs, as heals and +end shouldn't be a problem at all.

     

    http://www.cohplanner.com/mids/download.php?uc=1458&c=680&a=1360&f=HEX&dc=78DA6594CB4F135114C6EFB45381D2070808E54D913E289456D928121345088F22913FA0A930D6C13A105A8D2CDDEBDA7FC0076EDCE8C27FC3448DA2EE8C6F1EBE16C6E8783ADF6743D24927BFCE77BF73EE39F7CE9DCCB509DF83A9EB279516385DC8158BD945C32A999651F0647279734995AF1AB9DBFFEBD973392B6F2C272772EB97B2A724A414AA0C4D18170CAB6824E74D6BC52C15AF28EFC2EA6A21B9B86618CB3EE7EF9C915B33ADBCDF799834F3172530DFE83C4D5B57CDA279DE2C98A58DD09935732959C9BB5034B31999C958DF68935A22723F892A5EB6AE5EE84AA575E5DA225F81FA6BF20D381D13BBE6C4B85583E668079AC866B0B6059C11AF46AF466F2DBD5E7ABDF4866581DCF06AEE8472341FF954EAF4A04E8F675CA0BB956FDAE58C0536E1095C469E860FA27709739AC36751AC7D39B6E6366246EE9077C1F43D7293BC0FCE49FD754E03B6AA632DCF255F3DF3D53F8476F011F9186C7679C0B0DBE121D6D42F85F811ABFC63E86356E608728D8293F44F816D33E42C98116F23E2B5C61BA8B1FD26382F634DC8E369FA007FFB47B0F313F919ECFE426E733EA9AB05B1AA85FBA189D6CA5A5B6DB9D44BE93CC4CE434398B53B05F6A6C92164EC6D03FBD8F959A9AE835D76B46267FA46E91901FB8F806E99B90B5E57D70F8EFD247F815B524B0FDFDC9E6398FBF071728C3C0146C6415DF28691570F7BD165C447FAC168001C09826FE34A0D709E8108F24463641C8C0F9209F09DC4C4B84EB1DF1CFB030EFE256D52A19FA11DACD37B894D7017133B1CDB25F7C0E1AFE437F23B1890FE92DCB1247731285A8A5A8A5AA75E39F5F22BEFEC4ABC7CA6CB27CCB607AB4653554ABA4A395AA58C56297355CA82CE4F89289AA3D435A8F28A38956C7B2B5F0FA50DE364EDEED7FAD0F7CE7E2D06DFDE7EED16F75F5EE73434FB1F0784E7EE

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