Moodz85
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Posts posted by Moodz85
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32 minutes ago, Hew said:
I havent seen this, even when running the new blue side rave mish on the new arc (which ha(d/s) an immense mob count per square footage (new calculation? mcsf^2?)), and I only have 8 gigs of ram and a fairly old graphics card.
Have you looked at your process table when this occurs? It may not even be coh at all, but something else running on your system.
yeah thats what is driving me crazy, i dont have a memory slip or overload anything, so im not sure what is causing it.
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yeah while in ae farms.
thing is, it used to be fine, didn't have any issues. then in the last few patches is when i really started noticing it. Not sure what changed.
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Currently Running a 1080ti, 64 gigs of ram.
for some reason, in maps with big mob density, I drop frames really badly. Could someone shine some light as to why? My machine is overly capable of this game. So not sure why this is an issue. Thanks all
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yeah i have a fire/fire blaster i farm with. He has to duo farm, but definitely fun blowing stuff up on. Haven't tried a Dominator yet. I made a MM build though that i wanted to try some time, once i farm up the influence for him.
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I have plenty of farms characters, I just wanted something different than the norm. and TW WAS it, but I guess my search continues for something unique and fun to farm with
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no but it was super fun to play. I never said it was the best farmer. I just like things out of the norm. and i farmed more efficiently than most brutes i was grouped with. but now, not so much.
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yeah based on the numbers i see, not so much. at least not for +4 8 farming. but it's whatever. I'm over it. Already stripped him and leveling up something else.
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cool thanks for your info. I just know now its time to reroll something else, because the TW scrapper is worthless now.
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except for according to mids i26 your numbers are off as well.
Defensive sweep base: 52.4
Titan sweep: 102.8
Whirling smash: 92.82
Arc: 186.8
buts thats off of mids without Crit enabled. I guess thats wrong also
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forget it. I'm done trying to show you all my work. Can a mod just delete this thread. It did about as much good as i thought it would. I went no where.
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20 and 30 for momentum, plus 10 overall = 30-40, or is that not simple math either?
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2 minutes ago, Bopper said:
You were quoting bad numbers earlier. Now that we know you were grabbing numbers from Mids we can show that everything is working as intended. All attacks had their initial/slow damage reduced by about 10% (like they said in the patch notes) and the momentum attacks have reduced coildowns amd their damage scales with it per the design formula (also mentioned in the patch notes).
as stated, it was an intentional 40-50% reduction in overall damage, not 10. Glad we clarified. Nerf working as intended. Thanks. Clearly I'm not the only one that sees the huge reduction in overall damage, crit not turned off or not. I guess so.
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6 minutes ago, macskull said:
I don't know where you're getting your base numbers from. Here's a comparison of pre-I27 base numbers (left) with the current non-momentum numbers (right), both using Scrapper numbers.
- Defensive Sweep: 45.61/41.82 (91.69% of previous damage)
- Crushing Blow: 112.86/102.60 (90.91% of previous damage)
- Titan Sweep: 89.40/81.97 (91.69% of previous damage)
- Follow Through: 134.88 (plus 4*6.26 DoT for a total of 159.92)/122.62 (90.91% of previous damage excluding DoT, 76.68% of previous damage including DoT)
- Rend Armor: 200.95/182.68 (90.91% of previous damage)
- Whirling Smash: 71.95 (plus 4*6.26 DoT for a total of 96.99)/65.06 (90.42% of previous damage excluding DoT, 67.08% of previous damage including DoT)
- Arc of Destruction: 162.41/122.11 (75.19% of previous damage)
The reason Arc of Destruction's non-momentum base damage is so much lower than the others is because its recharge time was lowered from 16s to 20s and as such got another damage reduction on top of the ~10% that had been taken off the top.
But based off of what you posted, and comparing statistical numbers, that is a substantial drop in damage. not just a simple 8/10%. I kinda feel like im a broken record now, but I guess nothing will be done. Tried to give you some numbers to go off of (although I know they were off due to crit being implemented.) Time to hang up the TW scrapper as he severely under performs the other specs now. Sorry for wasting all of your time.
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yes i did notice that, sorry went to dinner and didn't have time to adjust it accordingly. Even so, you can see then numbers are down a lot across the board, and being that you can't turn crit off in game, kinda gives you an idea on the kinda drops that are being seen in comparison.
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Ok so this is gonna take a while so I'm gonna break this down with the key abilities that use. Although I'm not sure how much help it will be. the numbers will be pre i27. No momentum, just straight damage for each individual ability (except for Whirling Smash because it requires momentum) to help with calculations, I will provide the damage of said with my fully slotted build to give your a baseline of each abilities damage after fully slotting. Giving the 8-10% damage reduction given in the patch we will go with the higher end for the sake of testing. so 10% damage reduction for each skill.
Base Defensive Sweep: 95.78
Fully slotted: 222.5
Fully slotted w/ 10% damage reduction: 200.25
Fully slotted w/ 10% damage reduction against lvl 54 (65%): 130.16
Fully slotted i27 damage without momentum: 65 (57 w/ momentum)
Base Titan Sweep: 187
Fully slotted: 450.5
Fully slotted w/ 10% damage reduction: 405.45
Fully slotted w/ 10% damage reduction against lvl 54 (65%): 263.5425
Fully slotted i27 damage without momentum: 130 (103 w/ momentum
Base Whirling Smash: 92.82
Fully slotted: 244.6
Fully slotted w/ 10% damage reduction: 220.14
Fully slotted w/ 10% damage reduction against lvl 54 (65%): 143.091
Fully slotted i27 damage w/ momentum: 105
Base Arc of Destruction: 186.8
Fully slotted; 443.9
Fully slotted w/ 10% damage reduction: 399.51
Fully slotted w/ 10% damage reduction against lvl 54 (65%): 259.68
Fully slotted i27 damage without momentum: 197 (154 w/ momentum)
The numbers here are based off testing I just completed. With Momentum now acting as a debuff for your damage, and at least for me, having momentum up 90% percent of the fight, it is a very significant blow to overall performance. all damage was done with no reds popped and my slotted damage bonus is 47.00%
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Ive never done incarnate content, always just been 50+1 normal ae farm type stuff
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I mentioned 54 on a couple different occasions. I do not know the internal resistances of the mobs I created on my farm, but damage numbers were based off the same identical mobs. No variances. My slotting hasn't changed pre patch to post patch so I dont know that is neccessary. These were pulled with a 43% innate damage boost to my character due to slotting. Nothing is different for these numbers and statistics, besides the end totals of my damage. Yes I am 50+1. Sorry I'm at work so I can't really provide more than what I've mentioned throughout this thread.
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I'm not sure of the percentages while momentum is up. I'm just reporting the drop off in damage that I've seen since the patch. If it was intentional that my hits dropped from 350+ with a certain ability (Titan Sweep against 54+ mobs) to 103, then that change is much more substantial than the 8-10% depicts. Unfortunately I have no pre damage log as I did not think I would need them only getting a supposed 8-10% nerf. In game experience is stating otherwise. Not sure where to go from here as it seems we're at a pass. I did what I can to inform of the substantial drop, not sure what more I can do being that I dont have pre patch combat logs. I understand what it written on paper, I'm simply stating those numbers aren't transitioning to the in game values.
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9 minutes ago, josh1622 said:
If I'm understanding him correctly, he is saying that the 8-10% reduction was applied to all the attacks all the time. And an additional damage reduction on top of that 8-10% is applied during momentum. So the total damage reduction during momentum is much higher than 8-10%.
That would then mean that Momentum is giving a 40-50% damage reduction on top of the 8-10% reduction over all? That seems a bit extreme if that is intentional.
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The numbers don't add up though. If it were out performing by 8-10%, it would then see an 8-10% damage reduction. The numbers are showing a much larger drop in damage output than 8-10%. Also Whirling Smash is now hitting harder than Titan Sweep by 2 points, which WS is a moderate damage output, and Titan Sweep is a High. When an ability goes from hitting for 350ish (on lvl 54 mobs) to 103, that's a much larger drop than 8-10%, and should probably be addressed, because it is severely under performing now.
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Hey srmalloy. All testing was done against the identical mobs the previous numbers were taken against. Same build, same farm, Identical circumstances.
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I'm not sure how far this will reach out, but I wanted to bring to attention that TW is not performing as intended even after the patch, it is severely under performing. I did some of my own calculations pre patch to post patch, and the numbers are substantially lower than intended. with an 8-10% damage reduction to TW, I am seeing, in my test runs and clears, more along the lines of 50-60% damage reduction
pre-patch damage of my ability Titan Sweep was 450, and a 10% damage reduction, so 90% of 450 is 405, (against 54 mobs damage is 65% of max), so 65 percent of 405 is 263, which is still substantially higher than I am currently hitting when I'm only hitting for 103 with Titan Sweep. which is substantially lower then what it should be. I'm noticing these kind of damage drops with everything from Defensive Sweep, Whirling Smash (which is actually hitting harder than Titan Sweep by 2 points, and it shouldn't be) and Arc of Destruction, all substantially lower than the 8-10 percent reduction that was supposed to be seen.
Issue in maps with lots of mobs.
in General Discussion
Posted
Awesome, I'll try that tonight, thanks glacier