macnolias
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Posts posted by macnolias
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Even though the gang war slots seem a bit lopsided, the recharge percentage is there and that's the only pet where recharge counts.
You keep mentioning defense... I have all 4 of the pet 10% def and resist slotted, equip thugs, upgrade thugs, full leadership pool that matters and shadow fall. It's maxed without ruining their damage output. That end of the build I'm not worried about, the thugs stay alive quite well. They breeze through +3 x 8
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Here's with burn out.
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Mu MasteryVillain Profile:
Level 1: Call Thugs -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(5), SprMarofS-Acc/EndRdx(7), SprMarofS-EndRdx/+Resist/+Regen(7), ExpStr-Dam%(9)
Level 1: Twilight Grasp -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(11), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(39)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(33)
Level 4: Maneuvers -- RedFrt-Def/EndRdx/Rchg(A), RedFrt-Def(17), RedFrt-EndRdx(19), RedFrt-Def/EndRdx(19), RedFrt-Def/Rchg(34)
Level 6: Darkest Night -- CldSns-%Dam(A), CldSns-Acc/ToHitDeb(11), CldSns-ToHitDeb/EndRdx/Rchg(25), CldSns-Acc/EndRdx/Rchg(25), SphIns-ToHitDeb/EndRdx/Rchg(42)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Super Speed -- BlsoftheZ-Travel(A)
Level 12: Call Enforcer -- SlbAll-Dmg(A), SlbAll-Acc/Dmg/Rchg(13), SlbAll-Acc/Rchg(13), SlbAll-Build%(15), TchofLadG-%Dam(15), ShlBrk-%Dam(17)
Level 14: Tactics -- GssSynFr--Build%(A), AdjTrg-ToHit/EndRdx(34), AdjTrg-EndRdx/Rchg(37), AdjTrg-ToHit/EndRdx/Rchg(40), AdjTrg-ToHit/Rchg(40), AdjTrg-ToHit(40)
Level 16: Howling Twilight -- Ann-ResDeb%(A), AbsAmz-ToHitDeb%(36), AbsAmz-Acc/Rchg(36), AbsAmz-Acc/Stun/Rchg(37), AbsAmz-Stun/Rchg(39), AbsAmz-EndRdx/Stun(39)
Level 18: Shadow Fall -- RedFrt-Def/Rchg(A), RedFrt-EndRdx(27), RedFrt-Def(36), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def/EndRdx(42), LucoftheG-Def/Rchg+(43)
Level 20: Gang War -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg/Rchg(21), SprCmmoft-Dmg/EndRdx/Rchg(21), SprMarofS-Acc/Dmg/EndRdx(23), SprMarofS-Dmg/EndRdx(23), SvrRgh-PetResDam(46)
Level 22: Stealth -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(27), Ksm-ToHit+(33), LucoftheG-Def/Rchg+(43)
Level 24: Equip Thugs -- EndRdx-I(A)
Level 26: Burnout -- RechRdx-I(A)
Level 28: Call Bruiser -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-+Res(Pets)(29), ExpStr-Dam%(31), SprMarofS-Acc/Dmg(31), SprMarofS-Dmg(31)
Level 30: Assault -- EndRdx-I(A)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Hover -- LucoftheG-Def/Rchg+(A)
Level 38: Dark Servant -- TraoftheH-Dam%(A), UnbCns-Acc/Hold/Rchg(43), UnbCns-Hold/Rchg(45), UnbCns-Dam%(48), UnbCns-Acc/Rchg(48), UnbCns-EndRdx/Hold(48)
Level 41: Charged Armor -- GldArm-3defTpProc(A), UnbGrd-Max HP%(42)
Level 44: Electrifying Fences -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg(50)
Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Vengeance -- LucoftheG-Def(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(50), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Rchg(3)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 1: Punk
Level 1: Arsonist
Level 28: Bruiser
Level 12: Enforcer
Level 50: Musculature Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Degenerative Total Core Conversion
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7 hours ago, Erydanus said:
I didn't yank this into a builder - mine is outdated anyway - but you can't use stealth and shadow fall together. Shadow fall IS an AoE Stealth power, it's also a resistance and defense power. It is exclusive of other stealth powers. You can stick LOTG in it. You can turn on superspeed and its inherent stealth with combine with SF to give you full invisibility.
Also I see you took Hasten but not burnout. Burnout is key for Thugs masterminds because you can use it to DOUBLE GANG WAR. Basically drop the stealth pool and pick something else, you've already got maneuvers and shadow fall and twilight grasp. The defense buff and granted invis are really not going to help you.
Thanks for the replies.
I'm not actually using any of the concealment powers since Shadow Fall provides team defense. I took concealment to slot LoTG 7.5%, all 3 powers have one in it. Also slotted some of the defense procs into stealth since there was nowhere else to put them, like kismet 6% acc.
Since there was no up to date builds that I could find.. kinda skipped on burn out. Suppose I could get rid of invisibility, and take a slot from darkest night to put into shadow fall for the 5th LotG. Two gang wars does sound better than one!
Build is primarily aimed at recharge. I have electric fences and twilight grasp going off back to back to back to back. This is AFTER darkest night and howling twilight are cast. Currently can do +4 x 3 fairly easily. I'll try out +3 x 8 now and see how it goes. Which AE farm?
Another thing, I don't exactly have the rotation as of yet. I do like my thugs halfway grouped together so I put down a tar patch in front followed by twilight grasp for their attention. Would love to hear your guys rotations.
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Thanks M3z for your post on thugs, I took 3/4 of the primary. The rest is of my own doing. Searched high and low for a thug/dark and couldn't find a one in recent history and/or that was decently slotted. Let me know what you'll think of my build and what can be improved upon. Thanks
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Mu MasteryVillain Profile:
Level 1: Call Thugs -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(5), SprMarofS-Acc/EndRdx(7), SprMarofS-EndRdx/+Resist/+Regen(7), ExpStr-Dam%(9)
Level 1: Twilight Grasp -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(11), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(39)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(33)
Level 4: Maneuvers -- RedFrt-Def/EndRdx/Rchg(A), RedFrt-Def(17), RedFrt-EndRdx(19), RedFrt-Def/EndRdx(19), RedFrt-Def/Rchg(34)
Level 6: Darkest Night -- CldSns-%Dam(A), CldSns-Acc/ToHitDeb(11), CldSns-ToHitDeb/EndRdx/Rchg(25), CldSns-Acc/EndRdx/Rchg(25), SphIns-Acc/EndRdx/Rchg(37), SphIns-ToHitDeb/EndRdx/Rchg(42)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Super Speed -- BlsoftheZ-Travel(A)
Level 12: Call Enforcer -- SlbAll-Dmg(A), SlbAll-Acc/Dmg/Rchg(13), SlbAll-Acc/Rchg(13), SlbAll-Build%(15), TchofLadG-%Dam(15), ShlBrk-%Dam(17)
Level 14: Tactics -- GssSynFr--Build%(A), AdjTrg-ToHit/EndRdx(34), AdjTrg-EndRdx/Rchg(37), AdjTrg-ToHit/EndRdx/Rchg(40), AdjTrg-ToHit/Rchg(40), AdjTrg-ToHit(40)
Level 16: Howling Twilight -- Ann-ResDeb%(A), AbsAmz-ToHitDeb%(36), AbsAmz-Acc/Rchg(36), AbsAmz-Acc/Stun/Rchg(37), AbsAmz-Stun/Rchg(39), AbsAmz-EndRdx/Stun(39)
Level 18: Shadow Fall -- RedFrt-Def/Rchg(A), RedFrt-EndRdx(27), RedFrt-Def(36), RedFrt-Def/EndRdx(42), RedFrt-Def/EndRdx/Rchg(43)
Level 20: Gang War -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg/Rchg(21), SprCmmoft-Dmg/EndRdx/Rchg(21), SprMarofS-Acc/Dmg/EndRdx(23), SprMarofS-Dmg/EndRdx(23), SvrRgh-PetResDam(46)
Level 22: Stealth -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(27), Ksm-ToHit+(33), LucoftheG-Def/Rchg+(43)
Level 24: Equip Thugs -- EndRdx-I(A)
Level 26: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 28: Call Bruiser -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-+Res(Pets)(29), ExpStr-Dam%(31), SprMarofS-Acc/Dmg(31), SprMarofS-Dmg(31)
Level 30: Assault -- EndRdx-I(A)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Hover -- LucoftheG-Def/Rchg+(A)
Level 38: Dark Servant -- TraoftheH-Dam%(A), UnbCns-Acc/Hold/Rchg(43), UnbCns-Hold/Rchg(45), UnbCns-Dam%(48), UnbCns-Acc/Rchg(48), UnbCns-EndRdx/Hold(48)
Level 41: Charged Armor -- GldArm-3defTpProc(A), UnbGrd-Max HP%(42)
Level 44: Electrifying Fences -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg(50)
Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Vengeance -- LucoftheG-Def(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(50), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Rchg(3)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 1: Punk
Level 1: Arsonist
Level 28: Bruiser
Level 12: Enforcer
Level 50: Musculature Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Degenerative Total Core Conversion
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Mez, thanks for the response. This will be off topic a little further, secondary dark.
As far as Epic...
Chill mastery: flash freeze, hoarfrost and frozen armor. Frozen armor does provide the ability to slot def and res enhancements. So between it and hoarfrost I can literally slot every special def/resist(proc) enhancement avail. That and frozen armor does provide a more universal protection than charged armor in MU.
Question is, is electrifying fences alone better than all of chill mastery?
EDIT: RECHARGE TIME OF Electric Fences!
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Nvm ,figured it out.
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What in the dark secondary isn't totally necessary? Seem's a lot of topics go off into tanking AV's. My goal in mind is the redundant vet lvls for incarnates. The less clicking, the better.
Also plainguy, you happen to have a thug/dark lazy mans build that utilizes all the thugs and not made solely for AV's? Interested in seeing your take since it seem's you do a hella lot of experimenting. You could use the movie "the warriors" for a theme.
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M3z, thank you for creating the city of spine/fire brutes haha.
With this MM, would you stick with the same primary slotting, pool/epic for PvE?
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Nevermind
Math please, brute 775% and IF +damage bonus's worthwhile?
in Brute
Posted · Edited by macnolias
Without enhancements 100
Fury at 85 typically x 2= 170
Damage % for slotted power 90
Build up 80, with proc 160
Masculine 45
Assault core 10
Bonus damage from misc. 18.5
This is all a guess. I'm not a numbers cruncher and/or knower. What does Firey Embrace add? and where does the rest of the 775 come from?
Two main reasons behind this post.
1. Someone, somewhere said masculine gains are nominal with full fury and someone slotted properly?
2. I thought about sneaking 2 sets of 2 pack superior brute into my build for +8% damage total. Would like to know if this bonus is fully realized with 80-90% furyish.
Any info greatly appreciated.