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JonelethStar

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  1. @Wimbochismo Thanks a lot for the feedback, I had an alternative build with Spot Prey to stick more thematically to what I had in mind. I'll have a spin with what you built, also the input on upping slow resist is something that wouldn't even have crossed my mind If you wouldn't have to pick Mu Mastery, would you pick another Epic/Patron or do they not matter as much?
  2. I've been toying with the idea for a savage melee/fold space oriented Dom for a while now and figured I'd try and whip something up in Mids. But as it's not my forte any feedback/input would be greatly appreciated. Download
  3. I've been fiddling a little more with this and got two possible builds lined up out of which I'm not sure what to pick both stick to the theme, but don't know what to pick Ice Mastery |MBD;23993;1595;2128;BASE64;| |G7hdAKyKx/lXLKSkJLigx4yXS5GuPdUpvkd3PLaTAJtAKKGrtOdesnT1tQ4LSFenrVI| |evZm0QD+lT8kz01VFufeejCi9P1Y1dgOqMxIlidnfr/aqYyZCbWQCPdxzYjKghgbQ//| |bf2k6pFbn1nSi9IwOY0iuBAVwBLBDmLu3eJp2JmiVMAgAGHhnz7XXQNf0rYIgUY6S9m| |zrHIutU9PrNH66rwdSR35dcPawFmZ/Q4Hrz6jEBjkhzGuQlLQV5mDihjcXZf992YXBD| |qlj7OoB2T2u+Hi9F3GEyWoinZAVqj117Cw5oS05aXWo7hrdQ+xYAwrRPmTjT6X4eLZl| |ASnKOP6xsfi6AL2voUq/ndbi9TtyjdUz3SwKMW0JQLRFsmx7Oe22d9zyfS+gmnkL+WX| |wrnLF46pLDSeUiPU8eB/qlfRmdEohpzWs7OH1RWLv5FBlwwcSSx3FPdLle7wzxdaaPM| |cNyN9NMN1hnmwOd81OFinc1tYm3t2KH91c3kjf2gKPK3Pj4UvEZdjBo9Wd65b/k4Gh1| |r1LPCY4msyElmDHyrJouzQUGS2fhG/y7dTRQYCsOaYdnyaPDn1P8XAOdEg1aYLDBcmM| |Lwy9nhe/j48dqZ33kkmt2snOX/pafEFOvi0MKawlnfpLbsMasBUgf0y513FXb1v8BnF| |y/TQxFeaS8cf37qBWz4fqPhss75uuVlHbqbbbeVidbS8fmchKnJN91oxW//KLEY7qX1| |m6DjPLSpdzbAaO2PHgYuXbrPtWwHGz9wGTSrlCcGEZuFBDDoa2obcSr+rj+LY8qhOIY| |VUjNSolLDJE3/BguqLqNQyZa13ybvcP/B5ur/ij9r5rKzFcBgTFiLb4KHBgR6RCeVtC| |5DseUvPN4wDWGPS3Z87LeN54u2PqN80KmupYck0HDaG/iNruqNT4NNV2CUqjFZVkUIz| |mMiOLAccLaG3CQmenSC92vA/Z6hU5p7zcxocmUMeed+v4HkrB9fSyIsd2zH3FE9xgPu| |IvhbbM9taK8/x5OZFm8Q0zJrCmBEVkuTR2YwPC0pZ8rYhwhOA3nScefK3VgHrGus/MQ| |ONJOjsQxEPzRigCKuguvs758bTdiCKRGIXWuVNXwzrDJdc9TFtnYaSVTpAkDJoZpo8x| |wb8vShnN9CJlK2EA0LLdzudn+tBVR6TkGgWWrEqTTxLGXjiyaCgMbD3qvvFMAFjU0zb| |ElOih6IVUBuDHc5NCT0QGBmXI8Gr8hU4z8gsOAGIy6QiH2/CRfk8fhudR20QGrZ+BMO| |ztTdWI3aPZft6WwMCJbrSJR0YExPjB6dsZwkvQ7AY60sftzKNgkN9RL0NJedxqvCEZu| |bQMYEcEBaD0R0s3d/T3OxAswyTbD5O5RsG6ltsvRwSx1YGPIAzpOHW6yD+w24jbuOOY| |EifC7viUPkPVwk4qe7i48nh+PG14b3TgDagI3hvv2DXemwlLq1QaVNeCNQ0KDNUSdWT| |lteOZ0Qys5A4AXg+t/d2wEJzeK8ws40BZoRk75R/NkqURUxDCnJbfWHC/NKXXSzNHxW| |QloNwByYfP7Ksixwo1vwhY9B+c3IJ4qS165tXVgQARCW6KtUMg6xgtNPhgrA1amD5gY| |5qP95eJQWklSbfM4skemJJKSXWOisYGlKrrugAn0PXlCytoIXGzC7ddRwKFzi6skUdK| |AEdlbdDcCBUf4G00Qp8cj8GJ4C6gixoYsCZy0/tUMnQohNxCiucAvgdLgIuKuq9IOSY| |Wk6jlB2mapnQ6PkYGPjsG8oPEA7LSznXhHiB47Gx8e87UkgY1hD+FkptrefZX5FdvxG| |hZh04sOrnW+a760na9SNYAHgFnd4cXPN/WqPM7f10eufWvM9NAS++3cipYlnrh848Yv| |R8/rFSmKLuw9f95Qif/VDDzPiFa8+PJ+7o+tuJmBLtB8DgfeF+3IZNbbetUm/2M8cd4| |2fq7d/3DoUbuedVOlYs3bdIdLsqzud4zJZHfy7XtKxwIYakrPhqETHQg5zixhUwN9xt| |zLb4bK6sKphnsZ9XuseDT+2RhakHo/8H79A9CkpSEANLjeYQwVnPp1hKG4/LvMvIPFe| |FDkQdkI7G5yo5X3yPqLTWM6GHsW+Fw3GXDBMEkMxZSDPc/ClAY=| or Leviathan Mastery |MBD;24043;1623;2164;BASE64;| |G+pdICwK7FgGTowOBtXQKHo7KHUl4oNPkb3+YoSrIhTTGVsHHZa7awvoQ0jLa+Iymyx| |dfa3DAtLVn2pfVe+9ulTt3jV6sUmCBkME+M9mpfH/25s7cTE2UTEyx+e8dYmxETJ/5s| |8Lpf5dele1vC1/Fa2rWFyrtlahOBi/CIeUzNDmPugOHHHgfoSQQMhYevsf62qgITCMk| |T3lh1+R8Sl6/uaB+26YMvLbkncPayHyAxoeZ04dOfg9RGRISpoJ8iDxdSYU59b33C6G| |F1LbqucC5a40H46nHF5HOVqEUzLyrI1Tegv/s4WTrRa6Foe3KHxzgSjtmeI4p/icK/n| |c6sglfnNl8+P4eVE7bvXM+3J7pu3XmtH9jADjtghUCwnHoYazn9ZRz3bdIjfxBOuexZ| |fCF4snLjysrFtWzZO7F+a39M18iqE86OKXoC4YTWRxPO24kBXlbo5QelxsseRu3JvmM| |iFv+lZu/ZlmZ25mkukG69xOkPX9owoV/qrchN9busP7VDewN3aIs2V74O6p7GPYxcFW| |v9Ur/yYPTlRrF3rmH3PJVEgBpo48psGFuThh6Sm68nHLSOvLDxzFg9rlWfSV4e9JPvd| |AZ4qGFhjcsNy4xfDFLM39cPljLTQuc8kF+9y5hb/iB0LlvnkIYQzjtA9iE8eYVZ9sYd| |KprlWFr/FbcLGyKYbo6IKkFy5+HLFcJq7/aLi9Q587WdjybabflCZTSMdmtYlTgu+9U| |YrvfrHAY7qRxi6XjV60lXuzYNimL142LlurfrDV4uovKCfbOYoTw4iNAmJYtBU9jQij| |OOZueHQiBKeoQkqWSVxBJN4OZGdC1TIeNM146pvUHfu/uPXqj85/rx5p+SQgMEasxSe| |BAyMiHcLTCLrU5VDKldctbkKcleSOmIYvPK3XsjF7dsriSnJKDjaM5iZus7da4dPI0w| |WURCmuyqIYwWFEFAuOE9bOgCMsv7r2Qvf7gj1n6BL2dhMKSU4aqivl5SdEYfq2sGCMY| |2k34pDuMW5xL8R3je0pFdn991CRZfCOskJkTQmMKHFp6sAExLMmfe6IcXhw2s2Tjj90| |yIAet+/adwhsV3vYrjgkQkCUwn9J9+L21Y9c20IMgtAopM/DVTW8s2tyVXS2ycRWiiZ| |ICwYsiGWCznBny6KGud+GTCNMXBoW23ng7HqaiqjiIYYAy9YkSB+KU28dWWwaDJx40H| |nl3enPkoamNbZQBpNaSE0Aboj7nqMzTckKaNLxaPuGTC/qyw0DYkjUFQqx4yf50DogX| |krsJF2wegD2qz3tV12J06DZm2pLWWFEqVpFoqIDY7xldOyM4RTpdgJsV83uzrGxJ7md| |XkBLeq20XRGM2NoGMCKCBdA6IqTXu/v1nIlHYFFqhcnbo2U5SuykI4Mz04ETotymY8p| |wo11ir0FuY8WMEyjgb6MZj+XFsPmSp3sPj+f7Xf7C6IYd0B24Ie7rN6xMgSXVY2PM2u| |4/DwoJLiDBKZsmWnO63ZXMf+AL4fW/NzaCFRvF+Q7S0BZoRs75W3JyaURUgliV5I03x| |1NrSp20cnZ21gG7VwBZ1/y4YfRymBvuhMl5jtVPQH7qSn2xtXVgQASBtkRboZD1i7ea| |/OLYOWBl+YAFsezeToqJJmygyuJeLYH1JHoKGKOkF8vtRL4oDmO3/e6cRHX7egYuiGs| |NmMklWfgDuZW6vdnyqgm0dIK0icIaujxGfl9yauO8IXELfGl6B0y7c6SQsBi4rroQb8| |e+iW1oCOxXe8+3bVqJmB7X4ar6WqhijANZFGmrccOMLrn/IPApqy6PSpmg+gXA7nB8b| |OhT8oET4tyBypliZxdW++83dT2hpDkkV0dVROtrTjeSBxT/9AV4IJ5F5UuDAO5AUOVT| |EHHF53XtKz9sJ5/LDAZeyDYca9tZ7onbx27Ac/ahoVBSdllv+ENegf/VDLxryCve6a/| |3J/7YCrQZ6Pys55Hgfc4OTc56bqgw+R8EipPW/ES7f4noYbve5dCkXzWXqQ5n5Ii6rx| |jKV2av4L5fpYMHDDXFs2HojG/Setm9wKYEugblq2+FskIzPdRPMkz4WHJ5/LlxKEHqH| |sEDAQhAi9aOGaDffYVxqJBXW3WEoXj7Q868hsXxYpIH00bgdBMbpdxL8t/bQSCMnfk9| |y41GaLATJYZA6VDPU5A1| which of these two seems best? and do they need further tweaking?
  4. Thank you for the feedback. I don't really have an issue with popping inspirations to cover the hole in the short term. But I have gotten fond of the toon and the playstyle, so at one point I do want to optimise it as much as possible. (and ideally learn a little on making better builds) So any input is always greatly appreciated
  5. Sorry forgot, here is the build as a datachunk |MBD;24423;1522;2032;BASE64;| |G2ZfERWcJgCtDnhq1Jk7MXpwUA1sWPmv605HpejZ8bztyB8Ptq6MukAD+Taaqnz12pI| |7IJ+x4NMq02Tp6msdFpCubjA2L2n4Uw1/2t1/bNmWakfEfklQMUSA09uP9uYSLxv7oQ| |uLsfzdnRRab3PXVX4UTZ08SWm+NalBSKScVfsmpTkkEnc/6ryNUNEYTVOhunk1iB/HT| |zaHYFH6S4X4upD7bowy8v8Cltzbwvknjdtxjz3qAkGkXQ27OFfg17E7pro4b7/jPY8R| |Q+o8ff8gdG9pvr6TEKvQ8q8UMQxr7W4RQDs0YfWslyG8JfYNMKfjDVlj061sV/r4W33| |eY/duL7zc9orK5nquD9IIBbbkh88Ltrau9ssYSWJmd5DE9Gg92m7XTRyL1gcH8G1/ei| |X5LDJMNOuOFrulb6qb1pASprWfVt91xL4s2aPNevL26sRWHdfkQmfv8uxBF1yfFfKG5| |uZXz14Wl4arzU0MO2cJ7xf7uLuOzJtV3/d1vdfahYDVq3qltJk9PinXznLX42acNmew| |rc2H6ns2rwrM+dQ9scloCF7eT1K1DIMutNZ+V5Kv+CRpiO59sDG5oaX1Jzy2P0W8z19| |8D3tgLfJ1nsZv/uIq941B57q/VH9ZIKovhtoECvCAIjOPzeCjMKigc/ncyckOtucRs/| |wUZO2mwtFdEtrISY58Kgs8sso6yuzLDxkxCUPc7clGech+S6QXVBBAhHPevFnJIPXxl| |kPN4hiJXuZLWlUAxZD4I2oiV7rk0XAFRsLWVWRJGefMlfFdullAYcU5l/uhOCYfaw0Y| |Q3wL5RUwRHwP5QFNpIxoB+SsNooNAh2vuEFUqUSgOOJS5VNvswGMYohd0LEhcx0NoZv| |OyCnzNszVNPBQFG/DHZBzbjkxhlsq6HXab5bHRQtfcQeqTi1uWlWNrjIzCq35ta908Z| |WUynnFP+Cr0CV1J6GStW89dhJdRwI9WUzyKhtUVqAQk6WAxkBYiiRuWpbixZGpS5iHT| |hgUxwq3dRXWugJa2Kq58rKKecCCYVndLbJclQsprN6S3dX0PXdN4MBw5kgIRUh9ErMJ| |N79XoQsDDwxPvhCckuTxf01IPj2dXFfE50lydSQzmnYkDytbv5ABZx/ayhpgFMmPsoS| |yAK7ky08tnAXrLhdcpTCtLQExWTHer9VSLe3lJBp6y0afOxcpB3Rbcn3BpVrTShVCpr| |Lq7el/gRqeu/Z5LGfnpfeSE5WJgSvA+paG/EY/ViWPXE66nErG5RQg5fenvzVwKD6Qc| |Q84MJz+eJWYkNEvG/sJ8I8UDHhgeO7oxVDSKVEuvygwmZyYlu1TVhRQlDCgYrrD7dAl| |JxXBox7wwfC1ooWNO7h/NqPnqqEChVhBgYYAtGSzTdXXeW2nroGHYrQm6iWeTkxhDEk| |oGCIidEHDAL5fprBlHp4lBqeZhwROF8aQnJVUKElAI5Na+Qd+AFwo20asGMJbWYG07K| |zMEffl1bGADYOWL4g+BVJZfxHBg2bOsY7rhjjz8TjANNoyjIwcBnTFruphJx48gFMaX| |k4JdYwWTFG1mqaUkr+uvFN3ztjDv2AE5SzmMIYoDvoq1CVklvvZ35PBt1LzxA5480Fl| |t+w/BQqIaRKyEyU+g+olkTkh8AcQNV9WhLiu375pz8EnCOs4lARVSrcZwe9KVbJ4ZgV| |b8oca+tAsVN4hVvb+pwWylLvU/sX/JzP/D/NdjtLRVfvTLFNZMRRrtyBtAUTpbMsvnF| |0qh0UzC3cETIfVKxgluCvVmIyHRHYJG3CZ53n0aU0xTqLbw4qEVeArT0M3FbMLwmtoW| |80mAc1bMwFN3i6GangbrIlzyUpYbvOAfX1WGdwIiNU0vz8nXLLdVN7rbZ3DuLD9JWH+| |0LiyL+VaAaIHaOHgszNgCYVc8nZZBFZPZ3+HGwUPYSV92Ovp6lBZoe9vIDNcsSjpax8| |PuN+V3xWZdMNQWWbX4PHFGTt3f7cCa+X7W6l+st+lyIX+9Qt/6o55y265L7aXq8vnHj| |K2ZT+l4J8DbO4+JORvag==|
  6. Could be that it's just the Hydra, it's always in that one mission in Tin/Pex were you get both in the sewers
  7. Hi all, This is my current main, and although it lasted quite well solo to lvl 50, now with the level 50 content it feels like I'm missing something. Does anybody have any tips on how to give it a little more oomph or survivability (it stands it's ground well against most enemies but some just melt it. Looking at you Hydra/rikti)? Savage Melee / Electric Armor - Hero Brute Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Savage Melee Secondary powerset: Electric Armor Pool powerset (#1): Speed Pool powerset (#2): Leaping Pool powerset (#3): Fighting Pool powerset (#4): Leadership Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Savage Strike A: Superior Brute's Fury: Accuracy/Damage 3: Superior Brute's Fury: Accuracy/Damage/Recharge 3: Superior Brute's Fury: Damage/Recharge 42: Hecatomb: Chance of Damage(Negative) Level 1: Charged Armor A: Steadfast Protection: Resistance/+Def 3% 5: Gladiator's Armor: TP Protection +3% Def (All) 5: Unbreakable Guard: Resistance 7: Unbreakable Guard: Resistance/Endurance 7: Unbreakable Guard: Resistance/Endurance/RechargeTime 9: Unbreakable Guard: RechargeTime/Resistance Level 2: Shred A: Superior Unrelenting Fury: RechargeTime/+Regen/+End 15: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime 17: Superior Unrelenting Fury: Damage/Endurance/RechargeTime 17: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime 19: Superior Unrelenting Fury: Damage/RechargeTime 19: Superior Unrelenting Fury: Accuracy/Damage Level 4: Lightning Field A: Superior Brute's Fury: Recharge/Fury Bonus 21: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge 21: Superior Brute's Fury: Damage/Endurance/RechargeTime 23: Power Transfer: Chance to Heal Self 23: Performance Shifter: Chance for +End 25: Armageddon: Damage Level 6: Conductive Shield A: Unbreakable Guard: Resistance 25: Unbreakable Guard: Resistance/Endurance 27: Unbreakable Guard: Resistance/Endurance/RechargeTime 27: Unbreakable Guard: RechargeTime/Resistance Level 8: Vicious Slash A: Superior Blistering Cold: Recharge/Chance for Hold 31: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime 31: Superior Blistering Cold: Accuracy/Damage/Recharge 31: Superior Blistering Cold: Accuracy/Damage/Endurance 50: Superior Blistering Cold: Damage/Endurance 50: Superior Blistering Cold: Accuracy/Damage Level 10: Static Shield A: Unbreakable Guard: +Max HP 33: Unbreakable Guard: Resistance 33: Unbreakable Guard: Resistance/Endurance 33: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 12: Taunt A: Invention: Range Level 14: Super Speed A: Celerity: +Stealth Level 16: Grounded A: Aegis: Psionic/Status Resistance Level 18: Rending Flurry A: Superior Avalanche: Recharge/Chance for Knockdown 34: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 34: Superior Avalanche: Accuracy/Damage/Recharge 36: Superior Avalanche: Accuracy/Damage/Endurance 36: Superior Avalanche: Damage/Endurance 36: Superior Avalanche: Accuracy/Damage Level 20: Hasten A: Invention: Recharge Reduction 37: Invention: Recharge Reduction Level 22: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 34: Kismet: Accuracy +6% 37: Shield Wall: +Res (Teleportation), +5% Res (All) 37: Reactive Defenses: Scaling Resist Damage Level 24: Lightning Reflexes A: Invention: Run Speed Level 26: Boxing A: Kinetic Combat: Accuracy/Damage 39: Kinetic Combat: Damage/Endurance 39: Kinetic Combat: Damage/Recharge 39: Kinetic Combat: Damage/Endurance/Recharge Level 28: Energize A: Panacea: Heal 29: Panacea: Heal/Endurance/Recharge 29: Panacea: Heal/Recharge 40: Panacea: Endurance/Recharge 40: Panacea: Heal/Endurance Level 30: Tough A: Aegis: Resistance/Endurance 40: Aegis: Resistance 42: Aegis: Resistance/Endurance/Recharge Level 32: Savage Leap A: Armageddon: Chance for Fire Damage 42: Armageddon: Damage/Endurance 43: Armageddon: Recharge/Accuracy 43: Armageddon: Damage/Recharge/Accuracy 43: Armageddon: Damage/Recharge Level 35: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Luck of the Gambler: Defense/Endurance 45: Luck of the Gambler: Defense/Endurance/Recharge Level 38: Superior Conditioning A: Performance Shifter: Chance for +End 45: Power Transfer: Chance to Heal Self Level 41: Physical Perfection A: Performance Shifter: Chance for +End 46: Power Transfer: Chance to Heal Self Level 44: Energy Torrent A: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown 46: Superior Frozen Blast: Recharge/Chance for Immobilize 46: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime 48: Superior Frozen Blast: Accuracy/Damage/Recharge 48: Superior Frozen Blast: Accuracy/Damage/Endurance 48: Superior Frozen Blast: Damage/Endurance Level 47: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 50: Luck of the Gambler: Defense/Endurance Level 49: Blood Thirst A: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Fury Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Preventive Medicine: Chance for +Absorb 9: Miracle: +Recovery 11: Panacea: +Hit Points/Endurance 11: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End 13: Performance Shifter: EndMod 13: Invention: Endurance Modification 15: Power Transfer: Chance to Heal Self Level 1: Blood Frenzy Level 14: Speed Phase Datachunk |MBD;24423;1522;2032;BASE64;| |G2ZfERWcJgCtDnhq1Jk7MXpwUA1sWPmv605HpejZ8bztyB8Ptq6MukAD+Taaqnz12pI| |7IJ+x4NMq02Tp6msdFpCubjA2L2n4Uw1/2t1/bNmWakfEfklQMUSA09uP9uYSLxv7oQ| |uLsfzdnRRab3PXVX4UTZ08SWm+NalBSKScVfsmpTkkEnc/6ryNUNEYTVOhunk1iB/HT| |zaHYFH6S4X4upD7bowy8v8Cltzbwvknjdtxjz3qAkGkXQ27OFfg17E7pro4b7/jPY8R| |Q+o8ff8gdG9pvr6TEKvQ8q8UMQxr7W4RQDs0YfWslyG8JfYNMKfjDVlj061sV/r4W33| |eY/duL7zc9orK5nquD9IIBbbkh88Ltrau9ssYSWJmd5DE9Gg92m7XTRyL1gcH8G1/ei| |X5LDJMNOuOFrulb6qb1pASprWfVt91xL4s2aPNevL26sRWHdfkQmfv8uxBF1yfFfKG5| |uZXz14Wl4arzU0MO2cJ7xf7uLuOzJtV3/d1vdfahYDVq3qltJk9PinXznLX42acNmew| |rc2H6ns2rwrM+dQ9scloCF7eT1K1DIMutNZ+V5Kv+CRpiO59sDG5oaX1Jzy2P0W8z19| |8D3tgLfJ1nsZv/uIq941B57q/VH9ZIKovhtoECvCAIjOPzeCjMKigc/ncyckOtucRs/| 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  8. Hi all, This is my first attempt at a build, also as I'm still getting used to Marine affinity, I don't know if it's worth it's salt. The idea is to go off a mermaid, which is why I combined Symphony / Marine. Any input at all is welcome. Kind regards,
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