This is a Shield/Fire i put together for a SG mate.
The shield part is the same build i use on my Shield/SJ which is my Main
Its unkillable, aside from unresistable stuff like Blue swords of death in Apex TF or anything that tells you to move out of the way fast in the Incarnate trials, but even then you have about 10 seconds of getting hit before it kills you outright.
I'm sure there is a reason for this as I have seen it done in a few builds, but why take both Hover and Combat Jumping?
Build Sought: Shield Defense/Fire Melee
in Tanker
Posted
I'm sure there is a reason for this as I have seen it done in a few builds, but why take both Hover and Combat Jumping?