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frierfly

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Posts posted by frierfly

  1. 6 hours ago, Cutter said:

    It's a start. Honestly your ENFC resists are prolly about 20% lower than they could be tho. And, my opinion, if you're not going to slot Psi Blade Sweep or Greater Psi Blade, don't take them. They're doing nothing for you. You also don't need both Provoke and Taunt - drop Taunt with this build.

     

    I re-jigged my current build into /Psi so you can see what my approach is. It doesn't dip into an Epic at all - not sure it needs one, but could easily drop Weave to pick up Electrifying Fences if you prefer.

      Reveal hidden contents

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Crimson Shroud: Level 50 Technology Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Psionic Melee
    Power Pool: Leaping
    Power Pool: Presence
    Power Pool: Fighting
    Power Pool: Flight

    Hero Profile:
    Level 1: Death Shroud -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Dmg/End/Rech(3), OvrFrc-Acc/Dmg/End/Rech(5), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg(33), OvrFrc-Dam/KB(37)
    Level 1: Mental Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Dmg/Rchg(15), CrsImp-Acc/Dmg(21)
    Level 2: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-EndRdx/Rchg(33), UnbGrd-Max HP%(46)
    Level 4: Murky Cloud -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam(15), UnbGrd-Rchg/ResDam(19), StdPrt-ResDam/Def+(45), GldArm-3defTpProc(50)
    Level 6: Obsidian Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-ResDam(46)
    Level 8: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(36), TchoftheN-Heal/HP/Regen/Rchg(37), TchoftheN-Acc/EndRdx/Rchg(37), Mrc-EndRdx/Rchg(45), Mrc-Heal/EndRdx/Rchg(45)
    Level 10: Combat Jumping -- Krm-Def/Rchg(A), Ksm-ToHit+(11), Rct-ResDam%(40)
    Level 12: Cloak of Darkness -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(33)
    Level 14: Provoke -- Acc-I(A)
    Level 16: Psi Blade Sweep -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(17), Arm-Acc/Dmg/Rchg(17), Arm-Dam%(31), Arm-Acc/Rchg(31)
    Level 18: Cloak of Fear -- UnsTrr-Acc/EndRdx(A), UnsTrr-EndRdx/Fear(19), UnsTrr-Acc/Rchg(25), UnsTrr-Stun%(34), UnsTrr-Acc/Fear/Rchg(34)
    Level 20: Super Jump -- BlsoftheZ-ResKB(A)
    Level 22: Telekinetic Blow -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(25), Hct-Dam%(31)
    Level 24: Kick -- Empty(A)
    Level 26: Oppressive Gloom -- RzzDzz-Immob%(A)
    Level 28: Intimidate -- UnsTrr-Acc/Rchg(A), UnsTrr-Acc/EndRdx(29), UnsTrr-Acc/Fear/Rchg(29)
    Level 30: Invoke Panic -- UnsTrr-Acc/Rchg(A), UnsTrr-EndRdx/Fear(34), UnsTrr-Acc/EndRdx(36), UnsTrr-Acc/Fear/Rchg(42), UnsTrr-Stun%(48)
    Level 32: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-ResDam(43), UnbGrd-Rchg/ResDam(43)
    Level 35: Greater Psi Blade -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(50)
    Level 38: Mass Levitate -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
    Level 41: Soul Transfer -- Prv-Absorb%(A)
    Level 44: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def/Rchg(50)
    Level 47: Hover -- LucoftheG-Def/Rchg+(A)
    Level 49: Unrelenting -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
    Level 50: Control Radial Embodiment
    Level 50: Void Radial Final Judgement
    Level 50: Vigor Radial Paragon
    Level 50: Spectral Core Flawless Interface
    Level 50: Storm Elemental Core Superior Ally
    Level 50: Barrier Core Epiphany
    ------------

     

     

    
    
    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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    		|-------------------------------------------------------------------|

     

     

    Nasferatbull.mxd

    I moved some things around to take Mystic Flight.  I ended up taking a Soul Mastery power because I had an empty power choice after moving things around and it fit thematically and adds more crowd control.

    • Like 1
  2. On 6/24/2020 at 11:25 AM, dopeninja said:

    Here is my take on it. I modified a DA/TW Tank that I have.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    DA-Psi: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Psionic Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

     

    I really prefer flying for this character (thematic), so I dumped SJ for Mystic Flight and used the same -KB IO

    Nasferatbull-2.mxd

  3. Grabbed a build for Dark/-- from another post.  Trying to fill out for my new Dark/Psi tank.  Not sure what efficient use of slotting would look like as I'm terrible with builds.  I know I will need some KB protection as Dark has a KB hole.  Would slotting for regen bonuses be helpful?

    Also, the Epic Pool isn't set in stone, but I do want to keep the "netherworld" theme.

    Dark-Psi Tank.mxd

    • Like 1
  4. 8 hours ago, fyrfytr30 said:

    This is how I have my human form set up. I enjoy it.

     

    That's a lot of purples, looks like an end-game build.  Something to build towards after hitting 50, but not helpful as a leveling build.

     

    Also, here is your build, but in an easier to download attachment

    Human Only PB.mxd

  5. 1 hour ago, Darkir said:

    ok, how about something like this? s/l softcapped and s/l res is almost capped and the rest of the defenses are pretty decent. I don't think this would cost too much, maybe 150 mil?  maybe 200, but I don't think so as long as you wait on your bids.

     

    Looks good to me.  I'm assuming I should keep Blood Thirst on auto-exec to keep damage and To Hit boosted?

    Thank you for your help.

  6. 1 hour ago, Darkir said:

    So I made a build for you with money not being an object, I figured 9-10 months of waiting was time enough for someone to respond, apparently not. So this build caps s/l res and softcaps s/l defense, it has 40% e/n def, and 33% f/c defense, perma hasten, savage leap is proc'd out as it should be, and you have 165% global recharge. If you are facing ranged fire/cold damage just pop a purple and you'll be good to go.

     

    Looking at your build though, did you want this to be a budget build?

    I was going for a budget build, as this character is on a server I don't play on as much.

  7. Not looking some super IO'd Apex build as I'm not trying to solo GMs and AVs.  I like teaming, and I just want to perform well in level 25-45 content.  Would like to stay mostly in the powers in the set, Super Jump would be my travel power.  Don't need perma-hasten if it requires sacrificing fun powers for Pool Powers to mule LotG.  Basically just something better than Workbench IOs without going crazy.

  8. On 1/25/2020 at 4:15 PM, Infinitum said:

    This build has served me well and is one of the most unkillable, while still damaging - nearing brute levels even before the tanker changes.

     

    I run a mission loadout specific incarnate setup also with multiple incarnate abilities in alpha and hybrid as depicted by the assault stance for more damage.

     

    Captain Infinitum - Tanker (Shield Defense - Street Justice).mxd 5.79 kB · 67 downloads

     

    Captain Infinitum - Tanker (Shield Defense - Street Justice) Assault Stance.mxd 5.8 kB · 32 downloads

    Phalanx Fighting description says the buff is not able to be enhanced,  are you just using the 5 slots of Shield Wall to get the set bonus?

    • Like 1
  9. 2 hours ago, AlienOne said:

    Squishor, unfortunately my human form guide is for Warshades, but from what I hear, Peacebringers have gotten a lot more fun to play in the latest iteration of CoH, so maybe I'll do a guide for that at some point in the future! 🙂

    I would love to see a human only PB guide.  I play a tri-form MFnWS, but want to do human only for a PB.

  10. 51 minutes ago, terrasmash said:

    hows money on the budget or no ?

    Pretty much unlimited.  I'm running on level 50 generic IOs currently.  Have about 100mil saved, but can earn the rest of the INF fairly quickly.

  11. I was searching through the forums and did not find what I was looking for, so I am creating this topic/thread.

    I have a Tri-Fire blaster that I want to make into the tankiest AoE Blapper (and some ST for cleanup) he can be given a certain set of parameters that will be listed below.

    I always play this character in groups, so no need to worry about solo survivability. 

    Yes, I have read other threads showing a different Epic Pool would be more optimal, but this character is 100% fire

    I'm OK with Inferno > other AoE damage > die > Rise of the Phoenix > more AoE attacks being an attack chain

     

    • Must be Fire/Fire/Fire (It's in his name)
    • Travel power is Fly or Mystic Flight (It's in his name)
    • Judgement is some form of Pyronic (again, it's in his name)
    • Not worried about dying occasionally, that's part of the fun of this character

     

    Again, not look for the best build, just the best that can be done with the constraints above.

    Also, I suck at building using Mids/PINES, hence why I am asking for help.

  12. 21 minutes ago, GM Capocollo said:

    Cream Soda and Tequila's browser view render web pages in a version of IE that IPB doesn't support

    I emailed Thunderspy to ask if they plan on updating their code to be IPB friendly.

    Also, for others who may be reading, Cream Soda is on GitHub, so if anyone wants to make a fork of it that fixes this issue........

     

    (I'm not a coder, so I don't have the skills to do it.)

  13. Still have my old global handle @FrierFly

    Was a member of The Impossibles.

    Most known characters were Frierfly (Fire/Fire/Fire Blapper), Maroon Mauler (Claws/Regen Scrapper), and Homeless Jim (Tri-form Warshade)

     

    I have remade Frierfly in his own image, Jim is now Jane, but the Mauler hasn't been recreated yet because I have Alt-itis currently.

    • Like 1
  14. My current build from Pine's v2.21

    I have attached the build file to this reply.

    Yes, I know my slotting sucks.

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Strongest Man: Level 50 Natural Brute

    Primary Power Set: Savage Melee

    Secondary Power Set: Invulnerability

    Power Pool: Flight

    Power Pool: Fighting

    Ancillary Pool: Energy Mastery

     

    Hero Profile:

    Level 1: Savage Strike -- Acc-I:50(A), PndSlg-Acc/Dmg:30(3), PndSlg-Stun%:30(3), Dmg-I:50(5)

    Level 1: Resist Physical Damage -- Empty(A), Empty(5), Empty(7), Empty(7)

    Level 2: Maiming Slash -- Acc-I:50(A), PndSlg-Dmg/EndRdx:30(11), PndSlg-Dmg/Rchg:30(11), Dmg-I:50(13)

    Level 4: Shred -- Acc-I:50(A), Empty(13), Empty(15), Empty(15)

    Level 6: Fly -- Frb-Stlth:50(A), Frb-Fly:50(17)

    Level 8: Temp Invulnerability -- Empty(A), Empty(17), Empty(19), Empty(19)

    Level 10: Blood Thirst -- AdjTrg-ToHit/EndRdx:50(A), AdjTrg-ToHit:50(21), AdjTrg-ToHit/Rchg:50(21), AdjTrg-ToHit/EndRdx/Rchg:50(23)

    Level 12: Vicious Slash -- Acc-I:50(A), PndSlg-Dmg/Rchg:30(23), PndSlg-Stun%:30(25), Dmg-I:50(25)

    Level 14: Boxing -- Empty(A), Empty(27)

    Level 16: Unyielding -- Empty(A), Empty(27), Empty(29), Empty(29)

    Level 18: Rending Flurry -- Acc-I:50(A), Empty(31), Empty(31), Empty(31)

    Level 20: Resist Energies -- Empty(A), Empty(33), Empty(33), Empty(33)

    Level 22: Tough -- Empty(A), Empty(34), Empty(34), Empty(34)

    Level 24: Cross Punch -- Empty(A), Empty(36), Empty(36), Empty(36)

    Level 26: Weave -- Empty(A), Empty(37), Empty(37)

    Level 28: Hemorrhage -- Acc-I:50(A), Empty(37), Empty(39), Empty(39)

    Level 30: Invincibility -- Empty(A), Empty(39), Empty(40), Empty(40)

    Level 32: Savage Leap -- Acc-I:50(A), Empty(40), Empty(42), Empty(42)

    Level 35: Kick -- Empty(A), Empty(42)

    Level 38: Tough Hide -- Empty(A), Empty(43), Empty(43), Empty(43)

    Level 41: Superior Conditioning -- EnrMnp-EndMod:20(A), EnrMnp-EndMod/Rchg:20(45), EnrMnp-Stun%:20(45)

    Level 44: Physical Perfection -- RgnTss-EndRdx/Rchg:30(A), Empty(45), Empty(46), Empty(46), Empty(46)

    Level 47: Unstoppable -- Empty(A), Empty(48), Empty(48), Empty(48)

    Level 49: Resist Elements -- Empty(A), Empty(50), Empty(50), Empty(50)

    Level 1: Brawl -- Empty(A)

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Fury

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 1: Health -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(9)

    Level 1: Hurdle -- Empty(A)

    Level 1: Stamina -- Empty(A), Empty(9)

    Level 1: Swift -- Empty(A)

    Level 1: Blood Frenzy

    ------------

     

     

     

    Strongest_Man_-_Brute_Savage_Melee.mxd

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