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Posts posted by SanguineLeo
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The "Awakened" preset does not seem to be appearing at the Atlas Tailor for any of the body types.
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I'm honestly a huge fan of the set as it is. The only issues I've come across is not being able to slot sets into powers that the powers allegedly accept. There is also a typo in the description of Memento Mori, the first actual mention of it says Memento Memori.
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Tide Pool says it's a toggle yet it doesn't have the "power on" swirl and the power fades after a set period of time. Is it supposed to be a ground targeted toggle or just a ground placement effect?
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I'm interested in building something for hard-mode content. Built to feature many holds, what are some must haves?
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So I did a major rewrite of the introduction in the first mission to try to make the motvation for helping the NPC a bit more clear.
Verified that the 2nd map objectives spawn in the same area, as the map allows.
Adjusted the justification for the fourth mission to allow for vigilante/rogue behavior of a hero character.
Fixed any noticed typos.
Working on adding NPC chat barks.
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1 minute ago, cranebump said:
The boss won’t always spawn right next to it, but putting them both in the same zone (front, middle, back) will keep the player in the same area to deal with both. If you want a boss to spawn after a glowie, you select the glowie as the trigger on the boss screen (where you select when it becomes active). If you want to keep the glowie and boss near each other, use a map with few objectives in the back (though most indoor maps have fewer in the back already).
Keep watch over how many objective types you have, and where they go. If you overstock and area, the overflow will be sent elsewhere, and what you want to appear in one area may get shifted.
So I just verified that both are listed in the "Back" zones. It seems like the map may split the back into two areas.
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1 hour ago, Kyksie said:
The player is tasked by some dude to go all over the world and get him five pieces of armor that will make him godly or something. Five maps, five glowies, sometimes with a bossfight afterwards. Oh yeah, on one map, the boss spawned on the other side of the map from the triggering glowie. Don't do this.
There's nothing horribly wrong with this, but it's very bland and low effort. Sparse writing, a few spelling errors, no custom mobs, no minion barks, disjointed level range. We're never told exactly why the player decides to help, even on the one mission where you literally break into Manticore's mansion and steal from him.
How do I make it so that the boss spawns on the glowie after the glowie is clicked?
Where are the spelling errors? I'd like to know so I can fix them. And I tried to build on existing lore in the game rather than create custom mobs. The level range is to show the increase in difficulty of obtaining the items. What is a mission bark? And I'll expand on the first mission's explanation that being a hero is the mission giver's dream.
Again, I'm a first time writer sorry for the questions.
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Hello all. I'm a new AE writer and I'm looking for feedback on an origin story for my character Eleki. Please play my arc 54594 and let me know what you think. There is also a collaboration arc by another author, Aurethious, at number 54701 if you'd like to see more information. Thank you in advance.
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Ouro Missions
in Bug Reports
Posted · Edited by SanguineLeo
I'm a rogue alignment and trying to accept a mission through Ouro, but I have no button to accept the missions.
SOLVED. REQUIRES VILLAIN NOT ROGUE ALIGNMENT.