MrInfernal
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Posts posted by MrInfernal
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First, @Reddawg99, that looks like a fun build and I hope you don't mind if I steal it to make one of my own. Is the Arcane Bolt a force push? If so, I love it even more.
I have reshuffled my Katana/Nin build. I was level 25 when I made the first one to give myself something to build towards. As I've played, I've made tweaks and this is the current version I made after hitting level 40. No longer chasing incarnate softcap, the build shoots for ~45% positional, as well as capped S/L/P resist. Took out the unslotted mu lightning attacks and decided that Ion Judgement would serve as a Force Storm power. Going with Body Mastery for Conserve Power and Physical Perfection to emulate being bolstered by the Force.
I'm sure there are some more tweaks and I'm still curious to see if anyone can help me to optimize it. However, it is a lot of fun to play.
This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Science Scrapper
Primary Power Set: Katana
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body MasteryHero Profile:
Level 1: Gambler's Cut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 1: Ninja Reflexes -- LucoftheG-Def/EndRdx/Rchg(A), Rct-ResDam%(7), LucoftheG-Def/Rchg+(9), ShlWal-ResDam/Re TP(34), LucoftheG-Def/EndRdx(50)
Level 2: Flashing Steel -- Erd-%Dam(A), Obl-Dmg(13), Mlt-Dmg/EndRdx(15), Obl-%Dam(15), Mlt-Dmg/Rchg(17), Mlt-Acc/EndRdx(17)
Level 4: Shinobi-Iri -- RedFrt-Def(A), RedFrt-Def/EndRdx(9), LucoftheG-Def/Rchg+(11)
Level 6: Danger Sense -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/Rchg(11), LucoftheG-Def/Rchg+(13), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)
Level 8: Super Jump -- Jump-I(A)
Level 10: Kuji-In Rin -- TtnCtn-ResDam/Rchg(A), TtnCtn-EndRdx/Rchg(34), TtnCtn-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(36), GldArm-3defTpProc(37)
Level 12: Divine Avalanche -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(25), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg/EndRdx/Rchg(31), SprScrStr-Rchg/+Crit(31)
Level 14: Build Up -- GssSynFr--Build%(A)
Level 16: Seishinteki Kyoyo -- SynSck-EndMod(A), SynSck-Dam/Rech(39), SynSck-EndMod/Rech(40), SynSck-Dam/Rech/Acc(40), SynSck-Dam/Acc/End(40), SynSck-EndMod/+RunSpeed(42)
Level 18: The Lotus Drops -- Erd-%Dam(A), Obl-%Dam(19), Obl-Dmg(19), Mlt-Acc/EndRdx(21), Mlt-Dmg/EndRdx/Rchg(21), Mlt-Acc/Dmg/EndRdx(23)
Level 20: Kuji-In Sha -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(39), Prv-EndRdx/Rchg(42), Prv-Heal(42)
Level 22: Kick -- Empty(A)
Level 24: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(43), TtnCtn-ResDam(43), TtnCtn-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(48)
Level 26: Soaring Dragon -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(29), SprCrtStr-Rchg/+50% Crit(31), SprCrtStr-Dmg/Rchg(39)
Level 28: Bo Ryaku -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(46), TtnCtn-ResDam/Rchg(46), TtnCtn-ResDam/EndRdx/Rchg(48)
Level 30: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(45), LucoftheG-Def/Rchg+(46)
Level 32: Golden Dragonfly -- Erd-%Dam(A), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33), Erd-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
Level 38: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(48)
Level 41: Focused Accuracy -- RctRtc-Pcptn(A)
Level 44: Physical Perfection -- EndMod-I(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Kuji-In Retsu -- RechRdx-I(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(36)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Prv-Heal(27), Prv-Absorb%(37), Mrc-Rcvry+(37)
Level 1: Stamina -- EndMod-I(A)
Level 50: Ion Radial Final Judgement
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Assault Core Embodiment
Level 50: Barrier Core Epiphany
Level 50: Musculature Core Paragon
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Portal Jockey
Level 50: Freedom Phalanx Reserve
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 8: Double Jump
------------I'm on Indomitable (@TrueRadar), but would love to meet with other Force Sensitives 😛 Imagine running a TF and everyone running around with lightsabers, throwing lightning and slamming enemies around with force attacks.
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Hello, everyone! I've lurked on the forums for years and have benefitted greatly from the amazingly talented build creators here. I have been working on a Sith-themed Katana/Ninjitsu scrapper and trying for incarnate softcap (58% positionals), as well as capping some resistances. I have 55% - 57% Melee/Range/AoE defense, capped S/L and close to capped (74.5%) psionic resistances. Hoping for some insight to tighten things up and squeeze out as much performance as possible.
I would love to have the defenses to take down threats quickly and not to run myself dry of endurance. I have experimented with throwing procs into the attacks to try to offset some of the lethal resistance that many enemies have. Any insights are appreciated.
This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Science Scrapper
Primary Power Set: Katana
Secondary Power Set: Ninjitsu
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu MasteryHero Profile:
Level 1: Gambler's Cut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 1: Ninja Reflexes -- LucoftheG-Def(A), Rct-ResDam%(7), LucoftheG-Def/Rchg+(9), ShlWal-ResDam/Re TP(34)
Level 2: Flashing Steel -- Erd-%Dam(A), Obl-Dmg(13), Mlt-Dmg/EndRdx(15), Obl-%Dam(15), Mlt-Dmg/Rchg(17), Mlt-Acc/EndRdx(17)
Level 4: Shinobi-Iri -- RedFrt-Def(A), RedFrt-Def/EndRdx(9), LucoftheG-Def/Rchg+(11)
Level 6: Danger Sense -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/Rchg(11), LucoftheG-Def/Rchg+(13), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)
Level 8: Mystic Flight -- Srn-EndRdx/Fly(A)
Level 10: Kuji-In Rin -- UnbGrd-Max HP%(A), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), GldArm-3defTpProc(37), ImpArm-ResPsi(39)
Level 12: Divine Avalanche -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(25), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg/EndRdx/Rchg(31), SprScrStr-Rchg/+Crit(31)
Level 14: Build Up -- GssSynFr--Build%(A)
Level 16: Seishinteki Kyoyo -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(39), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/Acc/End(40), PreOptmz-EndMod/Acc/Rech(40), PreOptmz-EndMod/End/Rech(42)
Level 18: The Lotus Drops -- Erd-%Dam(A), Obl-%Dam(19), Obl-Dmg(19), Mlt-Acc/Dmg(21), Mlt-Acc/EndRdx(21), Mlt-Dmg/Rchg(23)
Level 20: Kuji-In Sha -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(39), Ags-EndRdx/Rchg(42), Ags-ResDam/EndRdx(42)
Level 22: Kick -- Empty(A)
Level 24: Tough -- Ags-Psi/Status(A), Ags-ResDam(43), Ags-ResDam/EndRdx(43), Ags-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(48)
Level 26: Soaring Dragon -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(29), SprCrtStr-Rchg/+50% Crit(31)
Level 28: Bo Ryaku -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 30: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(45), LucoftheG-Def/Rchg+(46)
Level 32: Golden Dragonfly -- Erd-%Dam(A), Obl-Dmg/Rchg(33), Obl-Dmg(33), Obl-%Dam(33), Arm-Dam%(34), TchofLadG-%Dam(50)
Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
Level 38: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(48)
Level 41: Zapp -- HO:Nucle(A)
Level 44: Blinding Powder -- MlsIll-Acc/Rchg(A)
Level 47: Electric Shackles -- HO:Endo(A)
Level 49: Summon Adept -- SlbAll-Acc/Rchg(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(36)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Prv-Heal(27), Prv-Absorb%(37), Mrc-Rcvry+(37)
Level 1: Stamina -- PrfShf-End%(A)
Level 50: Ion Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Assault Core Embodiment
Level 50: Agility Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Portal Jockey
Level 50: Freedom Phalanx Reserve
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 49: Quick Form
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War Mace/Energy Aura advice
in Scrapper
Posted · Edited by MrInfernal
Switch to abbreviated build format and placed in spoiler blocks to shorten post length
Here is my first, admittedly rough, pass at making a War Mace/Energy Aura build. My main goals were to softcap as many damage types as possible. I was able to cap S/L/F/C/E/P, with Negative at 41%, but Toxic at 17%. I'm using this as a leveling build and wanted to pick the powers at usable levels. I'm hoping that this gets the conversation going and maybe some pointers to improve this combo.
This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: War Mace
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Bash -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(40), PndSlg-Dmg/Rchg(40)
Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(13), Ksm-ToHit+(17), Rct-ResDam%(23)
Level 2: Jawbreaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/EndRdx/Rchg(3), Mk'Bit-Dam%(3), PndSlg-Acc/Dmg(5), PndSlg-Dmg/EndRdx(5), PndSlg-Dmg/Rchg(25)
Level 4: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15), ShlWal-ResDam/Re TP(23)
Level 6: Dampening Field -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(7), ImpArm-ResPsi(42), ImpArm-ResDam(43), ImpArm-ResDam/EndRdx(43)
Level 8: Clobber -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Acc/Dmg/Rchg(9), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(11), SprCrtStr-Rchg/+50% Crit(13)
Level 10: Entropic Aura -- PrfZng-Dam%(A)
Level 12: Fly -- WntGif-ResSlow(A)
Level 14: Build Up -- GssSynFr--Build%(A)
Level 16: Energy Protection -- ImpArm-ResPsi(A), ImpArm-ResDam(43), ImpArm-ResDam/EndRdx(45)
Level 18: Whirling Mace -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg(19), ScrDrv-Dmg/EndRdx(19), ScrDrv-Acc/Dmg/EndRdx(25), ScrDrv-Dmg/Rchg(34), ScrDrv-Acc/Rchg(36)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), Rct-Def(21), Rct-Def/EndRdx(21)
Level 22: Hover -- LucoftheG-Def/Rchg+(A)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Shatter -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(27), ScrDrv-Dmg/Rchg(29), ScrDrv-Acc/Rchg(29), ScrDrv-Acc/Dmg/EndRdx(31), ScrDrv-Dam%(31)
Level 28: Energize -- Mrc-Rcvry+(A), Mrc-Heal/Rchg(31), Mrc-Heal/EndRdx(37), Mrc-EndRdx/Rchg(37), Mrc-Heal/EndRdx/Rchg(37), Mrc-Heal(39)
Level 30: Tough -- UnbGrd-Max HP%(A), ImpArm-ResPsi(40), ImpArm-ResDam(42), ImpArm-ResDam/EndRdx(42)
Level 32: Crowd Control -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(34)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36)
Level 38: Maneuvers -- Rct-Def(A), Rct-Def/Rchg(39), Rct-Def/EndRdx(39)
Level 41: Zapp -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(45), Dvs-Dmg/Rchg(45), Dvs-Acc/Dmg/Rchg(46), Dvs-Acc/Dmg/EndRdx/Rchg(46), Dvs-Hold%(46)
Level 44: Mu Bolts -- Dvs-Acc/Dmg(A), Dvs-Hold%(48), Dvs-Dmg/EndRdx(48), Dvs-Dmg/Rchg(50), Dvs-Acc/Dmg/Rchg(50), Dvs-Acc/Dmg/EndRdx/Rchg(50)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Tactics -- RctRtc-Pcptn(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(17), NmnCnv-Regen/Rcvry+(27)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 12: Afterburner
Level 49: Quick Form
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
Level 50: Musculature Radial Paragon
Level 50: Void Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Banished Pantheon Partial Radial Improved Ally
Level 50: Ageless Core Epiphany
Level 50: Melee Core Embodiment
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