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Kunou126

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Posts posted by Kunou126

  1. My goal on this build was to attempt to break the Incarnate defense soft cap for as many damage types as possible and get the nuke off cooldown as fast as possible, but still not have endurance problems... somehow?

     

    I dunno.  It just looks broken on paper.

     

    Feedback appreciated.

     

    This Villain build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Force Field
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Fire Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(7), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/EndRdx/Rchg(11), SprMlcoft-Acc/Dmg/EndRdx/Rchg(13), SprMlcoft-Rchg/Dmg%(15)
    Level 1: Personal Force Field -- EndRdx-I(A)
    Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/Rchg(5), SprFrzBls-Dmg/EndRdx/Acc/Rchg(9), SprFrzBls-Rchg/ImmobProc(13)
    Level 4: Deflection Shield -- DefBuff-I(A), LucoftheG-Def/Rchg+(5)
    Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(42)
    Level 8: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(46)
    Level 10: Insulation Shield -- DefBuff-I(A), LucoftheG-Def/Rchg+(11)
    Level 12: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit(17), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(40)
    Level 14: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(42)
    Level 16: Kick -- Acc-I(A)
    Level 18: Blaze -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(45), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(46)
    Level 20: Dispersion Bubble -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-EndRdx/Rchg(21), Rct-Def/Rchg(27), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31)
    Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), Ags-Psi/Status(23), Ags-ResDam(29), Ags-ResDam/EndRdx(34), Ags-ResDam/EndRdx/Rchg(39)
    Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def(31), RedFrt-EndRdx(34)
    Level 26: Blazing Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43)
    Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(42)
    Level 30: Acrobatics -- EndRdx-I(A), EndRdx-I(43)
    Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Rchg/KDProc(34), SprAvl-Acc/Dmg/EndRdx/Rchg(37)
    Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(40), Ksm-ToHit+(40)
    Level 38: Tactics -- EndRdx-I(A), GssSynFr--Build%(39)
    Level 41: Victory Rush -- EndMod-I(A)
    Level 44: Rain of Fire -- Rgn-Knock%(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(48), Rgn-Dmg(48)
    Level 47: Focused Accuracy -- EndRdx-I(A), EndRdx-I(48)
    Level 49: Summon Disruptor -- SlbAll-Build%(A), ExpRnf-+Res(Pets)(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
    Level 49: Quick Form 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Reactive Core Flawless Interface 
    Level 50: Rularuu Core Superior Ally 
    Level 50: Ageless Core Epiphany 
    Level 50: Assault Radial Embodiment 
    Level 50: Agility Core Paragon 
    ------------

     

     

     

     

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