icehero
Members-
Posts
59 -
Joined
-
Last visited
Reputation
7 NeutralRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
@Uun Good information. Made some adjustments based on your input. Reason I'm keeping Defense IOs over Defense/End is ill be taking ageless. Corruptor (Ice Blast - Time Manipulation).mbd
-
Going for heavy proc build and using time for the added defense. Goal solo content at max Corruptor (Ice Blast - Time Manipulation).mbd
-
@HjarkiOkay so this is what iv come up with now including incarnates Defender (Time Manipulation - Dual Pistols).mbd
-
@Zect Okay nvm I get what your saying run power boost first before farsight always to boost buff. Makes a hell of a difference @Meknomancer Now that I fixed how I run powerboost aka derp moment I am running musculature and my end isnt terrible without ageless I run clarion
-
Farsight is perma as well as chronoshift and haste. So yes farsight is active when i turn on power boost but once its cast time is done my defense drops to 42% around the board which doesnt allow me to day super fast but iv found myself get destroyed when power boost drops.
-
Hello after reviewing a few builds already on the forum and mostly taking from @Bopper old build. This is the build I ended up with and currently running. It runs pretty good but has some week points. Looking to close those few weak points. Dmg is spot on but when power boost goes down after initial entry into fight thats where it can get tricky. See if anyone has ideas on getting little more defense in. Defender (Time Manipulation - Dual Pistols).mbd
-
Dont feel its necessary. I took stygian circle instead for extra end and heal protection when needed. Most times everything dead in first AoE rotation anyways
-
Hello, so after tweaking this build a few times I think iv pretty much got it as good as I can. Please rate the build or any advice is welcome. I currently use this and solo +4x8 very easily Warshade (Umbral Blast - Umbral Aura).mbd
-
This build was created with Mids' Reborn v3.6.6 Rev. 3 Using the Homecoming database v2024.2.717 You can grab the latest MRB release from Our Site or GitHub Open In MidsReborn Character Info Character: Level 50 Mutation Scrapper (Hero) Primary Power Set: Battle Axe Secondary Power Set: Stone Armor Power Pool: Fighting Power Pool: Concealment Power Pool: Leadership Power Pool: Leaping Epic Power Pool: Energy Mastery Character Stats Defense Resistance Sustain Offense Debuff Resistance Smashing:60.57% Smashing:60.38% Max HP:108.25% (1449.44 HP) Haste:106.25% Defense:41.52% Lethal:60.57% Lethal:60.38% Regeneration:373.9% (22.58/s) Damage:11% Endurance:69.2% Fire:51.97% Fire:76.6% Max End:100% To Hit:6% Recovery:69.2% Cold:51.97% Cold:76.6% Recovery:216% (3.6/s) Accuracy:54% Perception:60% Energy:52.04% Energy:19.41% End Usage:2.35/s End Reduction:3.75% ToHit:0% Negative:52.04% Negative:19.41% Recharge:15% Toxic:33.54% Toxic:42.54% Movement:15% Psionic:49.98% Psionic:13% Regeneration:0% Melee:41.36% Ranged:28.24% AoE:43.55% Selected Powers Level 1: Beheader Slot Level 1: Kinetic Combat: Accuracy/Damage Slot Level 5: Kinetic Combat: Damage/Endurance Slot Level 43: Kinetic Combat: Damage/Recharge Slot Level 43: Kinetic Combat: Damage/Endurance/Recharge Level 1: Rock Armor Slot Level 1: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 2: Stone Skin Slot Level 2: Steadfast Protection: Resistance/+Def 3% Slot Level 9: Aegis: Psionic/Status Resistance Slot Level 9: Aegis: Resistance Slot Level 11: Aegis: Resistance/Endurance Slot Level 11: Red Fortune: Defense Slot Level 25: Red Fortune: Defense/Endurance Level 4: Earth's Embrace Slot Level 4: Preventive Medicine: Chance for +Absorb Slot Level 37: Preventive Medicine: Heal/RechargeTime/Endurance Slot Level 37: Preventive Medicine: Heal Slot Level 39: Preventive Medicine: Heal/Endurance Slot Level 39: Preventive Medicine: Endurance/RechargeTime Slot Level 40: Preventive Medicine: Heal/RechargeTime Level 8: Gash Slot Level 8: Hecatomb: Chance of Damage(Negative) Slot Level 40: Hecatomb: Damage/Endurance Slot Level 40: Hecatomb: Damage Slot Level 42: Hecatomb: Damage/Recharge Slot Level 42: Hecatomb: Damage/Recharge/Accuracy Level 10: Pendulum Slot Level 10: Superior Scrapper's Strike: Recharge/Critical Hit Bonus Slot Level 43: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge Slot Level 46: Superior Scrapper's Strike: Accuracy/Damage Slot Level 46: Superior Scrapper's Strike: Damage/Recharge Slot Level 50: Superior Scrapper's Strike: Accuracy/Damage/Recharge Slot Level 50: Superior Scrapper's Strike: Damage/Endurance/Recharge Level 12: Mud Pots Slot Level 12: Obliteration: Chance for Smashing Damage Slot Level 13: Obliteration: Accuracy/Damage/Endurance/Recharge Slot Level 13: Obliteration: Damage Slot Level 21: Obliteration: Accuracy/Recharge Slot Level 23: Obliteration: Damage/Recharge Slot Level 23: Obliteration: Accuracy/Damage/Recharge Level 14: Tough Slot Level 14: Aegis: Resistance Slot Level 15: Aegis: Resistance/Endurance Slot Level 15: Aegis: Resistance/Recharge Slot Level 17: Aegis: Endurance/Recharge Slot Level 17: Aegis: Resistance/Endurance/Recharge Level 16: Weave Slot Level 16: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 19: Shield Wall: +Res (Teleportation), +5% Res (All) Slot Level 19: Red Fortune: Defense Slot Level 21: Red Fortune: Defense/Endurance Level 18: Swoop Slot Level 18: Superior Critical Strikes: RechargeTime/+50% Crit Proc Slot Level 46: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime Slot Level 48: Superior Critical Strikes: Accuracy/Damage Slot Level 48: Superior Critical Strikes: Damage/RechargeTime Slot Level 48: Superior Critical Strikes: Accuracy/Damage/RechargeTime Slot Level 50: Superior Critical Strikes: Damage/Endurance/RechargeTime Level 20: Crystal Armor Slot Level 20: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 25: Red Fortune: Defense Slot Level 27: Red Fortune: Defense/Endurance Level 22: Rooted Slot Level 22: Preventive Medicine: Heal Slot Level 27: Preventive Medicine: Heal/Endurance Level 24: Minerals Slot Level 24: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 26: Axe Cyclone Slot Level 26: Superior Avalanche: Recharge/Chance for Knockdown Slot Level 34: Superior Avalanche: Accuracy/Damage/Endurance/Recharge Slot Level 34: Superior Avalanche: Accuracy/Damage Slot Level 36: Superior Avalanche: Damage/Endurance Slot Level 36: Superior Avalanche: Accuracy/Damage/Endurance Slot Level 37: Superior Avalanche: Accuracy/Damage/Recharge Level 28: Cleave Slot Level 28: Armageddon: Damage/Endurance Slot Level 29: Armageddon: Damage Slot Level 29: Armageddon: Damage/Recharge Slot Level 31: Armageddon: Damage/Recharge/Accuracy Slot Level 31: Armageddon: Recharge/Accuracy Slot Level 34: Fury of the Gladiator: Chance for Res Debuff Level 30: Stealth Slot Level 30: Red Fortune: Defense Slot Level 31: Red Fortune: Defense/Endurance Level 32: Maneuvers Slot Level 32: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 33: Reactive Defenses: Scaling Resist Damage Slot Level 33: Reactive Defenses: Defense Slot Level 33: Reactive Defenses: Defense/Endurance Level 35: Combat Jumping Slot Level 35: Invention: Defense Buff Slot Level 36: Kismet: Accuracy +6% Level 38: Conserve Power Slot Level 38: Invention: Recharge Reduction Slot Level 39: Invention: Recharge Reduction Level 41: Physical Perfection Slot Level 41: Performance Shifter: Chance for +End Slot Level 42: Regenerative Tissue: +Regeneration Level 44: Brimstone Armor Slot Level 44: Gladiator's Armor: TP Protection +3% Def (All) Slot Level 45: Aegis: Resistance Slot Level 45: Aegis: Resistance/Endurance Slot Level 45: Aegis: Resistance/Recharge Level 47: Geode Slot Level 47: Invention: Recharge Reduction Level 49: Build Up Slot Level 49: Invention: Recharge Reduction Inherent Powers Health: Slot Level 1: Panacea: +Hit Points/Endurance Slot Level 7: Numina's Convalesence: +Regeneration/+Recovery Slot Level 7: Miracle: +Recovery Stamina: Slot Level 1: Power Transfer: Chance to Heal Self Slot Level 3: Performance Shifter: Chance for +End Slot Level 3: Synapse's Shock: EndMod/Increased Run Speed Slot Level 5: Synapse's Shock: EndMod Incarnate Abilities Musculature Core Paragon (Alpha) Accolades Set Bonus Totals 30.5% Resistance(Fire) 30.5% Resistance(Cold) 76.25% MezResist(Immobilized) 76.25% MezResist(Held) 76.25% MezResist(Stunned) 76.25% MezResist(Sleep) 76.25% MezResist(Terrorized) 76.25% MezResist(Confused) 110.4 HP (8.25%) HitPoints 19.13% Defense(Lethal) 19.13% Defense(Smashing) 19.13% Defense(Melee) +91.25% Enhancement(RechargeTime) 21.31% Defense(AoE) 6% Defense(Ranged) 24.44% Defense(Fire) 24.44% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Toxic) 6% Defense(Psionic) 30% SpeedJumping 30% JumpHeight 30% SpeedFlying 45% SpeedRunning 13% Resistance(Psionic) 31.25% Resistance(Lethal) 31.25% Resistance(Smashing) 3.75% Enhancement(Endurance Discount) GrantPower Preventive Medicine (10% chance when PreventiveMedicine) 16% (0.27 End/sec) Recovery +54% Enhancement(Accuracy) 11% DamageBuff(Smashing) 11% DamageBuff(Lethal) 11% DamageBuff(Fire) 11% DamageBuff(Cold) 11% DamageBuff(Energy) 11% DamageBuff(Negative) 11% DamageBuff(Toxic) 11% DamageBuff(Psionic) 36% GlobalChanceMod PlayerCrit 8% Resistance(Energy) 8% Resistance(Negative) 8% Resistance(Toxic) 200% MezResist(Teleport) (20% chance) 15% ResEffect(SpeedRunning) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedFlying) Set Bonus Breakdown Kinetic Combat: Beheader 1.5% Resistance(Fire,Cold), 2.5% Status Resistance 20.08 HP (1.5%) HitPoints 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee) Luck of the Gambler: Rock Armor +7.5% Enhancement(RechargeTime) Steadfast Protection: Stone Skin 3% Defense(All) Aegis: Stone Skin 7.5% Movement Speed 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 5% Resistance(Psionic) Red Fortune: Stone Skin 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance Preventive Medicine: Earth's Embrace 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance 25.1 HP (1.87%) HitPoints 3% Resistance(Fire,Cold), 5% Status Resistance 3.75% Enhancement(EnduranceDiscount) +8.75% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance when PreventiveMedicine), GrantPower Preventive Medicine Hecatomb: Gash 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), 10% Status Resistance +15% Enhancement(Accuracy) +10% Enhancement(RechargeTime) Superior Scrapper's Strike: Pendulum 40.16 HP (3%) HitPoints 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 4% DamageBuff(All) +10% Enhancement(RechargeTime) 6% Resistance(Smashing,Lethal), 10% Status Resistance 3% GlobalChanceMod PlayerCrit, 3% GlobalChanceMod MLCrit, 6% GlobalChanceMod BossCrit, 3% GlobalChanceMod CritPlayer, 3% GlobalChanceMod CritSmall, 6% GlobalChanceMod CritLarge, 3% GlobalChanceMod ECCritModPlayer, 3% GlobalChanceMod ECCritModSmall, 6% GlobalChanceMod ECCritModLarge Obliteration: Mud Pots 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance 3% DamageBuff(All) +9% Enhancement(Accuracy) +5% Enhancement(RechargeTime) 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Aegis: Tough 7.5% Movement Speed 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 3% Resistance(Smashing,Lethal), 5% Status Resistance 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold) Luck of the Gambler: Weave +7.5% Enhancement(RechargeTime) Shield Wall: Weave 5% Resistance(All), 100% MezResist(Teleport) (20% chance) Red Fortune: Weave 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance Superior Critical Strikes: Swoop 4% (0.07 End/sec) Recovery +15% Enhancement(Accuracy) 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) 4% DamageBuff(All) +10% Enhancement(RechargeTime) Luck of the Gambler: Crystal Armor +7.5% Enhancement(RechargeTime) Red Fortune: Crystal Armor 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance Preventive Medicine: Rooted 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance Luck of the Gambler: Minerals +7.5% Enhancement(RechargeTime) Superior Avalanche: Axe Cyclone 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), 10% Status Resistance 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Armageddon: Cleave 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), 10% Status Resistance +15% Enhancement(Accuracy) +10% Enhancement(RechargeTime) Red Fortune: Stealth 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance Luck of the Gambler: Maneuvers +7.5% Enhancement(RechargeTime) Reactive Defenses: Maneuvers 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance 25.1 HP (1.87%) HitPoints 3% Resistance(All) Gladiator's Armor: Brimstone Armor 3% Defense(All), 100% MezResist(Teleport) (20% chance) Aegis: Brimstone Armor 7.5% Movement Speed 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) Synapse's Shock: Stamina 7.5% Movement Speed 15% SpeedRunning
-
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 here is data chunk
-
hello, so stone is new for me as a armor set and this what im looking at right now. Looking to solo content at 4x8 Sentinel (Psychic Blast - Stone Armor).mbd
-
Correction I made more tweaks and this what I think im go with. Stalker (Ice Melee - Super Reflexes).mbd
-
Okay took your advice and this what it looks like now after some changes. Stalker (Ice Melee - Super Reflexes).mbd
-
Hello just started a Ice/SR Stalker and new the the stalker class. This is what I came up with. Could use any critique or recommendations. Stalker (Ice Melee - Super Reflexes).mbd
-
Very good points. Reason for the extra fire def is for when bored and want to take on some fire farms. After looking at your build and fitting for my needs this is what im thinking. I want him be able solo +4x8 Quantum Arrow - Controller (Fire - Trick arrow) Mu.mbd