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glycerine102

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Posts posted by glycerine102

  1. Is there still a 32 bit only zip version? I believe that is what I previously used for installation via Wine. Basically, I set everything up after a hiatus, and I receive the following error when attempting to load or save from a file:

     

    ************** Exception Text **************
    System.BadImageFormatException: Bad format. (Exception from HRESULT: 0x8007000B)
       at mrbBase.Zlib.Compress(Byte& destBytes, Int32& destLength, Byte& srcBytes, Int32 srcLength, Int32 compressionLevel)
       at mrbBase.Zlib.CompressChunk(Byte[]& iBytes)
       at mrbBase.MidsCharacterFileFormat.MxDBuildSaveStringShared(CompressionData& cData, Boolean includeAltEnh, Boolean break)
       at mrbBase.MidsCharacterFileFormat.MxDBuildSaveString(Boolean includeAltEnh, Boolean forumMode)
       at Mids_Reborn.clsToonX.Save(String iFileName)
       at Mids_Reborn.Forms.frmMain.doSaveAs()
       at Mids_Reborn.Forms.frmMain.tsFileSaveAs_Click(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3761.0 built by: NET48REL1
        CodeBase: file:///C:/windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    MidsReborn
        Assembly Version: 3.1.2.5
        Win32 Version: 3.1.2.5
        CodeBase: file:///Z:/home/user/.local/share/wine/midsreborn/MidsReborn.exe

     

     

    ❯ wine --version
    wine-6.0.2

     

    I've tried a wineprefix with WINEARCH=win32 as well as win64 just for the heck of it. The same error occurs. The wine version is above and I use winetricks to install dotnet48.  I can do seemingly anything else in the app. It starts up and I can pick powers and enhancements fine. I am just not able to save (and load) the files. Anyway I vaguely remember the first post containing links for a "macos/linux" version but I don't see that now.

  2. I've been using and enjoying the new launcher since around November with no issues. Today however, when I open the launcher, the left bar doesn't seem to load. So I cannot click "ready" to play the game. I have been on wine-6.0 stable for some time with Kubuntu 20.10.

     

    I created a new wine prefix to no avail. Also, I have ZFS snapshots of the game files. When I rollback and start the game up I can see the left bar for half a second while it downloads/verifies files and then vanishes... never to return on subsequent startups. So I think maybe the latest update (Mar 2nd) is related to my particular problem.

    If I start with a clean CoH folder and let hclauncher download all the files, I see the left pane. And sure enough, just like the zfs rollback, I can see the left pane until I get all of the updates. On subsequent launcher startups my left pane is gone.

     

    Has anyone else seen this?

     

    2021-03-05_17-02.png

     

     

     

    This fixed it for me.

     

  3. Dynamo's short help lists the following:

    Toggle: PBAoE, Minor DoT(Energy), Foe -End

     

    While the detailed info on the power and enhancements screen only lists the Recovery and Regeneration components.

     

    +112.50%% regeneration rate on self Ignores buffs and enhancements unresistable

    +112.50%% regeneration rate on self unresistable

    +100.18%% recovery rate on self unresistable

     

    I did put the whole Power Transfer set in there which is why the recovery is showing enhanced values.

    The endurance drain component from Lightning Field is there as well. I figured I would mention this since the patch notes only state:

    Quote

    Is now the sustain power in the set (along with the existing damage aura component)

     

    I do see in the combat log it is draining enemy endurance

    2020-10-31 11:24:06 You hit Council Empire Archon with your Dynamo for 19.72 points of Energy damage.
    2020-10-31 11:24:06 You hit Council Empire Archon with your Dynamo for 7.2 points of their endurance.

     

  4. On Live, I have a Savage/Bio Brute where Combat Teleport works perfectly for my concept. Testing it out, I was really digging the complete bamf experience.
    I was using the binds posted in this thread a few times to bounce around to my single targets and swipe them.

    /bind SHIFT+w "powexec_location target combat teleport"

     

    But then, on Savage Melee in particular, it is a great way to grab more stacks of Bloody Frenzy mid fight.
    When Savage Leap is up, I use the following 2 binds in succession:

    /bind SHIFT+s "powexec_location back:40 combat teleport"
    /bind button4 "powexec_name Savage Leap"

     

    Shift+S sets me back 40 feet and then my side mouse button sends me in with Savage Leap. I will immediately gain 3 more stacks of Blood Frenzy. This also tries to maximize Savage Leap's damage. With this method I also prefer to slot a set in Savage Leap now, rather than a bunch of procs.
    I also threw out some Electrifying Fences before doing the back-up-and-leap to immobilize what I could. Though, you can get by without the immobilize as the whole thing is pretty quick.

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