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JamesRocket

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Posts posted by JamesRocket

  1. 16 hours ago, Dauntless said:

    I've never been fond of it being a location AOE - while a location AOE has its tricks it is difficult to fire quickly and that really hampers its usefulness in my eyes.  I believe it is possible to set a macro to cause it to fire at your feet, which can help in an emergency.

    Use the "powexeclocation" command. (/powexeclocation <location> <location_power>). <location> can be "self" to cast it centered on the player, "target" to cast it at the feet of a mob, or "X:Y" where X is direction (0 being in front of the character) and Y is the distance in feet. Y=max will set it to the maximum possible distance away from the character. 

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  2. On 5/21/2020 at 8:26 AM, Vulpoid said:

    I would also like some clarity on this, and not to threadjack... But what is up with Metabolic Acceleration?
    It looks like it costs zero endurance, but you can slot basic Endurance Reduction IOs and SO, DO  etc. in it?
    What would that accomplish? Does it have a hidden cost?
    I almost don't want to bring this to any one's attention because an END-free toggle seems too good to be true and I don't want it looked at too closely!

    It's 0 endurance cost. I'm not sure why it's coded as a toggle and not an auto power, but it is. Several blaster secondaries have a similar toggle.

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  3. On 5/20/2020 at 5:37 PM, Coyote said:

    Numberwise, or general?
    In general, it triggers if you hit a target with both a "negative" and a "positive" atomic attack within a few seconds of each other. It results in a small burst of extra damage, a -ToHit and a -Dam debuff on the target. I recall that the damage was noticeable but not excessive, and I never saw what the debuff was since I would have had to be running the Power Analyzer to check on the debuff values.

    Actual numbers. I know what it says it does, but:
    1. I cannot find any values for the debuff to gauge its usefulness.

    2. I cannot find any values for the damage.

    3. I cannot see any reported numbers from either the floating text during combat or from reports in the combat log.

  4. Could someone please share the actual numbers for the Gamma Ray effect from Atomic Manipulation? I don't see anything in the Powers:Info or Enhancement:Management screens. It produces trigger text, but doesn't show anything in combat logs. I'd like to be able to judge whether it's worth working Negatron Slam or the immobilization into an attack rotation.

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