Dear Devs and Developers,
Thanks for your work.
1. I'd love a 4th and 5th powers try that is visible and stackable like the current 1-3 power strays in game.
2. I'd also like to see more animations for powers in game to individuate characters and powers.
2a. Executing Blaster Powers through guns.
2b. Musical instruments (microphones old and new, guitars, sax, etc.) for sonic powers.
2c. Move certain idle animations over to combat animations (texting, calling, etc. to initiate attacks)
2d. Grapple gun/Web slinging for flight power movement.
2e. A Ball and Chain as a Titan Weapon
2f. Elongated/Stretched limbs as distance attacks, holds, movement (striding) (I think something like this happens appearance wise when characters move to Oro)
2g. Executing powers through eye animations.
3. I'd love to see more shirt (long and short sleeve), pant, belt, and neck, wrist, ankle costume pieces and accessories for women. The shoulders on trim ppl men and women who wear suits look squished together and a bit odd.
4. I'd like to see a returnable item attack power (e.g. a thrown shield or boomerang) that has a long build up, (to be fair) is interruptible (because the attack is auto returnable), I could see the power disorienting or knocking down an enemy.
A few more thoughts on point 2:
For me this (in this case seeing more generalized animations) is what would keep me making new and different characters. I find I have a character idea and the animations or ability to use multiple colors limit my ability to actualize that character. For example, I make Donut Hole Man who can throw donut holes at enemies. There is no generic animation I know of that could simulant multiple small objects that I could color and roleplay as thrown donut holes (or pepper or salt or pistachios). To my knowledge there is no generic blast animation to simulate thrown granules that I could call salt, pepper, donut sprinkles or hummus or donut dough or donuts. And I know of no generic small particle animation that I could color in more than one color to simulate a donut sprinkle or salt, or pepper, etc. attack. Donut Hole Man could throw generic midsized particles (I would role play them as donut holes) as an attack power and globules of mid to small size particles (I'd roleplay them as bits of donut dough) to hold or slow a foe. Salt man shoots salt, Pepper man shoots pepper, I certainly do not need individual powers for dough, salt, pepper, insects, shrimp, etc. the generalized animations to roughly simulate those attacks would go a long way in realizing individual toons. New powers are great and fun and having Pancake Hero throw generic small or mid sized objects at enemies that I can call and color as pancakes is more satisfying for me.
Thanks for taking the time to read and consider this.