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UltimateWeaponizerXL

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  1. You know, There's something's missing about the water blaster power set in the game. It needs secondary. Today, I'm gonna show you the fully detailed Water Blaster Secondary Power Set for City of Heroes: Homecoming game. I hope you like it. Water Manipulation (Blaster Secondary) “Command the fluidity of water to protect yourself and control the battlefield. From slick currents to tidal bursts, Water Manipulation lets you disrupt foes and flow through combat with ease.” Power 1: Soothing Stream Type: Heal, Ally Effect: Heals a targeted ally and yourself You call forth a gentle stream of restorative water to heal an ally and yourself. The effect is modest, but quick to cast and has a short recharge. Healing: Moderate (Ally & Self) Cast Time: Fast Recharge: Short Target: Single Ally + Self Secondary Effect: Small Endurance recovery over time (HoT) Power 2: Slippery Current Type: Control, Slow, Knockdown You flood the area with a swift, slick current, reducing enemy movement speed and occasionally knocking them off their feet. Target: Area (10 ft Radius, Targeted AoE) Effect: -Speed, -Jump, Knockdown (chance) Duration: 10 seconds Recharge: Moderate Special: Enemies in the area are treated as "Slippery," reducing their resistance to knockdown and knockback. Power 3: Tidal Crash Type: Melee Cone, Knockback Deliver a wide-angled water smash with tremendous force. This powerful cone has a chance to knock enemies back or down. Target: Cone (40°) Damage: Moderate Smashing/Cold Effect: Knockback (chance), Knockdown Recharge: Moderate Power 4: Aquatic Shield Type: Self Buff, Defense Encase yourself in a layer of flowing water that distorts attacks. Provides Defense bonuses to Melee, Ranged, and AoE attacks. Target: Self Effect: +Defense (Melee, Ranged, AoE) Recharge: Long Duration: 60 seconds Special: Small resistance to Fire and Cold damage Power 5: Undertow Grasp Type: Control, Immobilize Summon swirling undertows around a target’s feet, trapping them in place. Great for stopping runners. Target: Single Enemy Effect: Immobilize, -Recharge (Minor) Duration: 10 seconds Recharge: Short Damage: Minor Cold Power 6: Pressure Surge Type: PBAoE Buff/Debuff You surge with intense water pressure, pushing enemies back while empowering yourself and nearby allies briefly. Target: PBAoE (15 ft) Effect: +ToHit, +Resist (Cold/Smashing), Knockback Foes Recharge: Long Duration: 15 seconds Special: Minor heal (PBAoE splash effect) Power 7: Hydro Jet Type: Melee Single Target, High Damage Blast a high-pressure jet of water at point-blank range, dealing major cold/smashing damage and disorienting the enemy. Damage: High Effect: Chance to Disorient Recharge: Moderate Target: Single Enemy Range: Melee (8 ft) Power 8: Tidal Barrier Type: Toggle Shield Creates a protective water barrier around you, granting resistances to various types of damage and status effects. Effect: +Resistance (Cold, Fire, Smashing, Disorient) Target: Self Type: Toggle Special: Applies a subtle -Endurance Recovery penalty while active Power 9: Maelstrom Vortex Type: Control, AoE Hold Unleash a massive swirling maelstrom that traps multiple foes in a vortex of crushing water currents. Target: Location (Targeted AoE 15 ft) Effect: Hold (Cold/Water), -Defense Duration: 10 seconds Recharge: Very Long Special: Foes held take minor damage over time Water Manipulation Summary: This set gives a Blaster secondary some control tools (immobilize, hold, knockdown), light team support (heals, buffs), and solid personal survivability (defensive shield, resistance toggle). It stays mobile and reactive, like water, offering powerful burst and flow control when used creatively. Thoughts?
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