Thank you for the detailed response, it's very much appreciated and no offense taken -- I haven't played CoH since before Issue 16, so I have a lot of catching up to do.
I am coming from Tankers, so I definitely had more emphasis on defense and essentially made a... Stanker.
I was thinking with the mix of +ToHit, Accuracy, Endurance management, and defenses, I would just be converting to and eating lots of Red insps to boost my solo damage, because the others would essentially be useless to me.
Another part I think I'm confused on is the damage reference to the T1, Dark Blast -- I'm seeing it listed as 95 damage, 80 DPA. From that reference, it's making me think I'm not using or reading Mids properly.
Definitely not a build for exemplaring, but I will try to re-arrange some of the skills. For now, I've re-adjusted the primary sets and was actually able to boost Psionic defense up quite a bit (one of the huge holes previously), while significantly boosting Max HP and Damage. Replaced Hasten with Link Minds as it only will have a ~20 second gap in uptime, but acts as a nice defense replacement.