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UmbraIra

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  1. VEATS are unique Maneuvers on a Crab/Bane is 10% where on Widow/Fort its 5%
  2. I'm not sure I quite understand what's separating this from Energy Aura -- it looks like you even borrowed a few powers from that set. What's the niche this hits which that doesn't? I would personally like it to be more unique than what I posted but I'm not sure how willing the team is to actually develop things so that was a set built from preexisting things. Also aesthetically energy aura is not force fields. Err that's exactly what I thought EA's aesthetic was. If it's not a force field, what it supposed to be? Comes off as more something like Dragon Ball Z auras to me. Every other force field related thing in the game has the bubble aesthetic where EA is its own thing.
  3. I'm not sure I quite understand what's separating this from Energy Aura -- it looks like you even borrowed a few powers from that set. What's the niche this hits which that doesn't? I would personally like it to be more unique than what I posted but I'm not sure how willing the team is to actually develop things so that was a set built from preexisting things. Also aesthetically energy aura is not force fields.
  4. This is something I've always wondered why it didnt exist in the original game. I know the current buff/debuff set for focefields is full of knock and repels so it wouldnt be a simple port of a power set but I think in terms of art assets its a fairly simple set. Mechanically I was thinking of something like this 1 Deflection Field - Toggle: Self +DEF(Smash, Lethal), Res(Toxic, Defense Debuff) 2 Personal Forcefield - Toggle Self +DEF(All), Res(All) 4 Insulation Field - Toggle: Self +DEF(Fire, Cold, Energy, Negative), Res(End Drain Defense Debuff) 10 Anchoring Field - Toggle: Self +Resistance (Hold, Sleep, Knockback, Disorient) +DEF (Smash, Lethal, Fire, Cold, Energy, Negative) The defenses buff here would be minor similar to the passives available in SR or Invuln. 16 Detention Field - Ranged, Foe Capture (Special) 20 Dampening Field - Auto: Self +Res(Smash, Lethal, Energy, Endurance Drain) 28 Temporary Barrier - Self +Absorb 35 Dispersion Field - Toggle: PBAoE, Team(but not self) +DEF(All) This one reworked to function like grant cover from Shield Defense 38 Regenerative Barrier - Toggle Self: Invulnerable +Regeneration +Recovery Basically the same as hibernate from Ice Armor
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