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Azure_Dreamer

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  1. Wow, thank you, I was just going to take your last build and swap out some of the sets for cheaper ones manually, now I don't have to. I'm honestly floored at how helpful overall this community is. I already have half the inf and most of the workbench IOs for the cheaper build, would just need to buy the sets, so I'll start there. Super nice of you to offer to get me the inf, but I should be fine! I can build to the more expensive one a little at a time from there. I've saved both of those builds in Mids and two levels to go before I hit 50 and respec. Bedtime for now though. And I get you on the playstyle thing, and super appreciate your understanding. I go back and forth, but when I get tired of relying totally on a team, I go play one of my melee builds, or the other build of this character. (Funny enough, like half of my melees are tanks, because that's another kind of support...but also infinitely more soloable/charge-ready.) Thank you all, again, so much for your help and patience.
  2. I have two builds for the character, the other one's a tanker, so when I want to play that particular character as survivable on her own, I use the other build. 110% fine with this one being pure support, it's why I rolled an empathy defender. In fact, I'm a bit notorious for always playing support/healers in MMOs in general. Just my personality I guess, I want to help everyone and make them better and keep them alive more than I want to kill all the things. I really like the look of the most recent build you posted, @kiramon. I have three follow-up questions: 1: Will it be ruined if I used very similar but cheaper sets for some of those? Eventually I might be able to afford all that, but I just looked up the going rate for Panacea in Wentworth's and suddenly Nemu's suggestion of Doctored Wounds seems quite appealing by comparison, at least until I can afford better. And, to start with when I hit 50, I'll just be using workbench IOs...but that will be very temporary, the sets are something to work/grind up to. 2: Why Vengeance over Victory Rush? Don't enemies die more often then party members? (and, if I do my job right as the healer, the latter's not supposed to happen at all.) 3: My endurance management gonna be okay? I know the leadership toggles can be a bit of a drain.
  3. I super appreciate all this help/feedback! @kiramon Duly noted on the skipped water powers! I suppose with Tidal Forces slotted for recharge, building Tidal Power with the other powers is less important? I didn't realize that Dominate would be that good of an ability and could replace some of the secondary set, good to know as well. I like leadership fine, I had no strong feelings one way or the other. If it's good I'll keep it. RE: resurrect, I like it, but it's not absolutely essential. What would you suggest taking instead if I do skip it? @Nemu This is my main and in theory I have no maximum budget because I will eventually grind enough for whatever is best, in all likelihood. But the cheaper build is appreciated and I might use that first if the gulf in inf costs is terribly great and respec as I gradually collect the higher end sets. Appreciate the tip on Clear Mind. I actually do use it, I tend to try and just keep it on everyone in the party because the recharge is so fast, I figure why not? Also, may I ask why you recommend Concealment in the build you suggested?
  4. Okay, forgive me as I don't know how to do the little drop-down thingy here, or export the build successfully with the fancy formatting. But how badly would these alterations butcher the suggested build? Also, I noted Resurrect was originally in there, Kiramon, though Doomguide was just telling me how skippable that is. Thoughts on that? I'll take any excuse to keep it, because I like the flavor and the animation, but I also won't cry over it's absence. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Level 50 Magic Defender Primary Power Set: Empathy Secondary Power Set: Water Blast Power Pool: Flight Power Pool: Leadership Power Pool: Speed Ancillary Pool: Psychic Mastery Hero Profile: ------------ Level 1: Healing Aura Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(3), Pnc-Heal/Rchg(3), Pnc-Heal/EndRedux/Rchg(5), Pnc-Heal(5) Level 1: Aqua Bolt SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(50), SprVglAss-Dmg/EndRdx/Rchg(50) Level 2: Heal Other Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11) Level 4: Water Burst PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(15), PstBls-Dam%(15), PstBls-Dmg/Rchg(17), PstBls-Acc/Dmg/EndRdx(17), FrcFdb-Rechg%(48) Level 6: Resurrect EndRdx-I(A) Level 8: Hasten RechRdx-I(A), RechRdx-I(50) Level 10: Whirlpool SprDfnBst-Dmg/Rchg(A), SprDfnBst-Acc/Dmg(23), SprDfnBst-Dmg/EndRdx/Rchg(25), SprDfnBst-Acc/Dmg/EndRdx(25), SprDfnBst-Acc/Dmg/EndRdx/Rchg(33), SprDfnBst-Rchg/Heal%(34) Level 12: Fortitude LucoftheG-Def/Rchg+(A) Level 14: Hover LucoftheG-Def/Rchg+(A) Level 16: Tidal Forces RechRdx-I(A) Level 18: Recovery Aura PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(19), PreOptmz-EndMod/Acc/End(19), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/Rech(21), PreOptmz-EndMod/End/Rech(23) Level 20: Fly BlsoftheZ-ResKB(A) Level 22: Maneuvers LucoftheG-Def/Rchg+(A) Level 24: Clear Mind EndRdx-I(A) Level 26: Regeneration Aura DctWnd-Heal(A), DctWnd-Rchg(27), DctWnd-EndRdx/Rchg(27), DctWnd-Heal/Rchg(29), DctWnd-Heal/EndRdx/Rchg(29) Level 28: Water Jet Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(31), Apc-Dam%(31), Apc-Dmg/EndRdx(33), GldJvl-Dam%(33) Level 30: Tactics AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(43), AdjTrg-ToHit/EndRdx/Rchg(46), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(48), GssSynFr--Build%(48) Level 32: Adrenalin Boost DctWnd-Rchg(A), DctWnd-Heal/Rchg(34), DctWnd-Heal/EndRdx/Rchg(34), DctWnd-Heal(37), DctWnd-EndRdx/Rchg(40) Level 35: Dominate UnbCns-Dam%(A), NrnSht-Dam%(36), GhsWdwEmb-Dam%(36), GldNet-Dam%(36), GldJvl-Dam%(37), GldJvl-Acc/Dmg(37) Level 38: Geyser SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(39), SprVglAss-Rchg/+Absorb(39), Bmbdmt-+FireDmg(39), PstBls-Dam%(40), FrcFdb-Rechg%(40) Level 41: Mind Over Body UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-Max HP%(42), GldArm-3defTpProc(43), StdPrt-ResDam/Def+(43) Level 44: Mass Hypnosis FrtHyp-Sleep/Rchg(A), FrtHyp-Sleep/EndRdx(45), FrtHyp-Acc/Sleep/Rchg(45), FrtHyp-Acc/Rchg(45), FrtHyp-Plct%(46) Level 47: Steam Spray AirBrs-Dmg/EndRdx(A) Level 49: Dehydrate Mrc-Heal/EndRdx(A) Level 1: Brawl Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Clr-Stlth(A) Level 1: Vigilance Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Flight-I(A) Level 2: Health Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7), Pnc-Heal/+End(13) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(13) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Spiritual Core Paragon ------------ http://www.cohplanner.com/mids/download.php?uc=1503&c=694&a=1388&f=HEX&dc=78DA6594CB4F135114C6674A2B96F2AA501E4281521028503A806B13A51A9462D5447CA60EED402729D0D06AECC2282AFF801B77BE76BA702120FE1FEACEBDA0A22E34829AD4C37C9F2D49279DFCEE7CF79E73BE73EF4C2337C72A5F9E583AA2A8D5C7527A26131B33668CF984B1E888E8B3665CD9BDCAE5F6FCD76347AFCFCC04C373693D9BCCB514D4B3FAFCAC91084EE9D9DD259229ABB8A20B0BA9E0F194399BCCD658E3094397B599A499AEB09ECFA50D23E1B686E3F337CC8C396DA6CC6CAE3E9C36E3C16826174F9AF1584472198BB926311190FB8A4DE195B72BAD658AA2D9159B976C03EDED640778CB5F88B12923764BD346C961F0AAE455B1C6A16E206EDF26B8FF13F919ACF8426E81B7257F1963CB56144BAB5E25DF80B56BE43A38B46CB318133810AB387C98EB941D2FB7CCE4D5F27E681A79476A3959CBB982FA0DAFC0A655720DEC780DFAD6415D6AB958CBE5512DCD29B5AAA855515B921A35D46A58775A62DDACEBFE853D3BB04DFE06EB77C83F60C35FD02535EA98AFEE03FA768BE6418F8A8775AFC95423D735722FE2A235F3BC9B4F63DDC1283901B646C849F09EF86FA1D79641D46B0B9243A4067684C801EC519DF8F2C297C3FB087381C7E0E013F22938F48C7C0E2604EDF4DA4E8F3E7AF3D15B177BE8A1F7B752B6935E3BC791C7AFCB9C57388735FE30BC75D163571FB82C7D7633B63B84BD3EA49187499B03F5F81EF6F0BD7B2F297AD967EF0FE4EBDB267F923B6060986C84AF77F2D8CF3EFBA7906FE0127981BCC8BDBA0CDE17AF419E6DF005BCDC152D442D1496DC3D7286F6C2B72A3FB994538182920F94CC864A14AD44192951464B94895D85EFA3E284E7C9A2968FDA0BFF0F8A6A45386B0B5F7D7EAB426619ADFAD1DDB7A266534FA2BB7DE771A2953EECE8D7BD71BD88FB5ED454F5219C543E003F3614F76263CF7873CFF88C7C6A1A5DFF039C3AE80B
  5. That all sounds good. The only thing I didn't like the look of in that build is all the water powers skipped? I know damage is secondary for defenders, but I also know water blast in particular has a lot of internal synergy and other guides I've read on it say to take everything or damn near everything. So I'm wondering if all the extra leadership powers are needed? I mainly like maneuvers for not dying and maybe tactics because accuracy is not the best on WB it feels like. Edit: I'm also not married to Leadership in the first place, it was just my best guess on another useful self and team boosting power. The only pools I need for concept/rp purposes are Flight and Psychic Mastery. So I'd be open to suggestions on a second pool. Don't mind sticking with leadership if that's better, also don't mind taking something else instead.
  6. Thank you both for the feedback! I'm taking it all into account and will post again with a more detailed mockup from MId's with all this in mind. Thanks again, you folks are great, love this community. ❤️ And I've noticed there's lots of other options for rezzing, yeah. To be honest I like the animation and, again, the rp of being able to "innately" raise someone, but I've already got the dayjob accolade rez at max charges from hospital/uni, for one thing.
  7. Thanks. 🙂 Hey, no worries, I appreciate any help at all. I'm still very new to building for this game. I have like fifteen characters already (I saw the 1k slots and may have taken it as a challenge.. >.>) and a friend has helped me some with the basics of power sets, IO enhancements, and all that, but I only have a working understanding at best and it can all get a little overwhelming.
  8. Wondering if anyone can help me refine the build for my main, an Empathy/Water Blasting Defender. I've attached a snip of the build as I'm currently considering it on Mids'. Only the actual abilities are shown because I haven't put any thought into order (and she's 45 atm anyway, so once I hit 50 and respec, order will only matter when downleveled for other content), and because I have no idea what I'm going to do for IO sets either. What I'm hoping to get from posting here and would greatly appreciate advice on is: A) The powers. Any I'm taking that could be skipped, any others I might want that I'm not taking? B) IO sets for endgame. I have no idea where to begin and this is my first ever CoH character and the first who will likely reach level cap (I never played the game live, but Homecoming is great.) Some considerations: I don't need to be tanky. I have zero intention of zooming ahead in front of a group, that's not what Defenders are for, right? I'm happy sticking with the team and supporting. I mean, that's why I picked Empathy. This is a role-play build. Pretty much all my characters are. As such a few powers are non-negotiable. She must keep hover and fly (winged character). Psychic mastery must be her epic pool and I'd like to keep Mind over Body and Mass Hypnosis, though I could fuss with the actual powers as long as the set is kept. I enjoy the "water ball" animation on Hydro Blast but could be convinced to skip it if need be. I really, really, really like the role-play implications for absorb pain, but I'm given to understand that if any empathy power is skippable, that one is. So I'm torn there. Thank you all in advance for your help and patience with my newness. ❤️
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