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Gilbals

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  1. Oh I'm aware. I use Natural Origin for "Alien" races or heroes that have innate abilities as well, but also Natural Origin is also just regular human, being that it's the only one that fits that. However I used it as a broad term. I have a mutation based hero, but beyond their mutant abilities, they're regular people with regular limits. Same applies there. I suppose the title could be edited to be more fitting.
  2. You could lock it down where you can't do anything like the hoverboard or afterburner flight power. Where you have to drop out of the power to do anything. That could be a drawback to it.
  3. Hi there, I'm new here, so forgive me if this is in the wrong place and it is kinda a major request/suggestion in the realm of powers that may seem over the top or possibly flat out busted. I would love to see an expanded range of powersets added to archetypes with some tweaking. As a person who loves to play a person who may have some fantastical powers, but are otherwise ordinary in the limits of humanity, it would be especially nice to not feel pigeonholed into specific things for the sake of story/character. For a general overall, there's no good normal person travel power. The usual cop out is to give them flight, or similar and make a techy costume that affords them said movement luxury, however this gets to be boring. Getting the hoverboard is another option, but as it can't be colored at all, it can be somewhat annoying (though albeit hilarious) to have some gritty anti-hero vigilante or outright villain skating about on their bright red jet powered surfboard. My suggestion would be some kind of vehicle based movement power. Obviously not a car or something groundbound, as it would be absolutely weird driving a motorcycle through the watery ports, but possibly something like a small personal vtol craft like I think the Nebula have? It's a small fighter ship, or similar small craft like this. Maybe a final upgrade for it be a different larger vehicle or something? Or a group flight option that locks players to the "pilot" of a large craft? I know this seems overly complex and understand that. Just thinking in text trying to get the idea across. Powersets: Say you just wanna make some guy who's a weapon nut, a guy who has some strange affinity to be good with weapons...well you make him a blaster and give him pistols or assault rifles. Nifty...now for secondaries...hmm I can give him some techy traps, I can give him some control over martial arts, or I can have him have a katana moveset... It would be nice if there were expanded options. Axe and regular sword perhaps? Maybe Mace or dual blades? Would this be too much? The katana movepool is a little too ninja wannabe for my tastes, the martial arts pool is alright, and tech traps is immediately the usual go to for characters like this. I believe there's many other options that could be explored here as well. The problems kinda exists for most archetypes in some form or fashion. Anyway, thank you for reading my suggestions and I understand they're probably very unreasonable from a dev perspective. Just sharing thoughts.
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