Jump to content

StarWarrior01

Members
  • Posts

    6
  • Joined

Posts posted by StarWarrior01

  1. 8 minutes ago, Snarky said:

    One of my big issues with costume weapons in game is they disappear.  For me I would never run it, just due to that factor.

    Actually, a recent patch has changed that. You can now select an option in character customization to show the sheathed weapons, and it works for all of them to my knowledge, including ranged weapons.

  2. 4 minutes ago, MHertz said:

    If we're talking about added animations for other sets, I'd go with

    • staff
    • magic wand
    • ray gun
    • casting with runes
    • pushing buttons on techno-gauntlet
    • eye beams
    • breath weapon
    • sword that shoots stuff

    But then I realized that most of those just turn City of Heroes into City of World of Warcraft.

     

    If there's going to be a staff set, it should be a powerset, not an animation.

    Agreed, hence why I proposed it as its own power set. Does anyone think that the overall effects of the set are too similar to other pre-existing sets, or does it have enough unique potential to stand out on its own in terms of mechanics and not just the flashiness of the animations?

     

    Also, since I am still actively workshoping the idea, what would you guys suggest for some of the mid tier powers? For the aim equivalent, I was thinking that like Water Blast it would grant 3 stacks of Arcane Power.

  3. Just now, Snarky said:

    you want a huge staff?  is it enhanceable?

    Hmm? What do you mean by that? Do you mean a big staff like the two handed ones used in Staff Fighting? Cause I was thinking something a little bit smaller, and I would imagine that some of the appearances for the staff could be Nem Staff, Black Wand, the Vanguard Staff that you see used by Vanguard Wizards, and the Carnival Staffs. Maybe also throw in the maces for the Arachnos Soldiers as a bonus. Does that answer the question?

    • Thumbs Up 1
  4. Well going with the topic of possible animations for the set I was thinking that the overall appearances would be sort of like a mishmash of various pre-existing staff related animations such as the aforementioned Staff Fighting or the Nemesis Staff, along with some magic effects akin to the Sorcery Power Pool. That way the devs could save on bandwidth and avoid having to start completely from scratch with some of the visuals. 

  5. Hello everyone! Has anyone ever wondered what it would be like to have a Magic Staff Powerset? I've noticed several enemies and allies throughout the game wield magic (or tech) staves such as Vanguard Wizards, Fake Nemesi, and the Praetorian Carnival members and I can't help but wonder what it would be like for our player characters to be able to use such staves. I think part of the reason is because of the possible aesthetics of such a power set.

     

    I hope everyone enjoys the pitch, and leaves their thoughts on it!

     

    Special Effect: Arcane Power

    The basic idea for this is something similar to the Staff Fighting powerset. Essentially, as you cast spells you build up 1/2/3 stacks of Arcane Power. As you do, the Arcane Power causes your attacks to inflict secondary effects. For the Tier 1 Cosmic Bolt the initial blast as well as the attack without any Arcane Power it just deals energy damage, but with stacks of Arcane Power the attack also adds a fire DoT that deals miniscule/light/medium damage for 1/2/3 stacks as well as a chance to lower the target's resistance.

     

    Other powers could expend Arcane Power for more severe bonus effects sort of like Water Blast. Maybe the Tier 9, Mana Storm could be a Targeted AoE that deals Energy Damage with a high Fire DoT that causes a knock up effect on the enemies. With three stacks of Arcane Power, the attack has a magnitude 4 stun on all enemies caught in the blast

     

    What do you all think of this? I know it's still somewhat bare bones, but I do like where the idea is going myself.

    • Thumbs Up 2
×
×
  • Create New...