indigni
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Posts posted by indigni
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I've been playing around with a proc based Sentinel build, and with a PPM of 6, I was intrigued by what sorts of shenanigans you could pull with the Ward ATO. Does anyone have data on the following?
-Does anyone know the base +Absorb gained from the proc? (Superior version?)
-When slotted in an AOE, does the resulting +Absorb from proccing on multiple enemies stack? Or does it just give you the base value once?
-Does slotting Ward in a low base recharge ability like Gloom provide noticeable effects? The 53% recharge decimates the proc chance, but it seems like I see a number of builds using the Ward ATO in low CD abilities, but with a probability of around ~65%, how much does a small absorb on 2/3 of the casts on 1 attack in your chain help?
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lol @ crickets; alright well, I'm trying it. I'll let you all know what my experience is like.
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I'm a big fan of AR on my blaster, but I'm concerned that if I were to take it on a Corruptor or (even Defender) the long animation times on Ignite and Full Auto are going to be major hindrance when I need to make an intervention to save my team (whether that's a timely heal or shield, whatever)
Does anyone have experience using AR on a support class like Defenders or Corruptors? Is it a big enough issue to warrant avoiding the support sets that need to make more active interventions for the team when rolling with AR? Or am I just totally overthinking things?
Voltaic Sentinel
in Bug Reports
Posted
It's somewhat defensible that the decision was made because of Sentinel's opportunity -20% RES debuff, which VS benefits from. Sure, the debuff doesn't have 100% uptime, but it's boosting the rest of the team, too, so it's arguably still the better deal.