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JAYNESS

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Posts posted by JAYNESS

  1. On 6/15/2020 at 6:03 AM, Frostweaver said:

    [snip]
    As far as your build is concerned, There are WAY better things to take then fly, Unless it is hugely essential to your concept... I would put it together a little more like this for a truly cheap build self-resources build:

      Reveal hidden contents

     


    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Willpower
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Force of Will
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Heavy Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
    Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), StdPrt-ResDam/Def+(9), GldArm-3defTpProc(9)
    Level 2: Mind Over Body -- Ags-Psi/Status(A), Ags-EndRdx/Rchg(11), Ags-ResDam(11), Ags-ResDam/EndRdx(13), Ags-ResDam/Rchg(13), Ags-ResDam/EndRdx/Rchg(15)
    Level 4: Fast Healing -- RgnTss-Regen+(A), Heal-I(19)
    Level 6: Combat Readiness -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(19), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit(23)
    Level 8: Stealth -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25)
    Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25)
    Level 12: Rib Cracker -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(27), SprBrtFur-Dmg/EndRdx/Rchg(27), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg(31)
    Level 14: Boxing -- Empty(A)
    Level 16: Rise to the Challenge -- Prv-Absorb%(A), Prv-Heal(31)
    Level 18: Spinning Strike -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dmg/Rng(31), PstBls-Dmg/Rchg(33), PstBls-Dmg/EndRdx(33), PstBls-Acc/Dmg(33)
    Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(34)
    Level 22: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(36)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
    Level 26: Shin Breaker -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/Rchg(37), SprUnrFur-Dmg/Rchg(37)
    Level 28: Heightened Senses -- RedFrt-EndRdx(A), RedFrt-Def(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-EndRdx/Rchg(39), RedFrt-Def/Rchg(40), RedFrt-Def/EndRdx(40)
    Level 30: Weaken Resolve -- Acc-I(A), AchHee-ResDeb%(50)
    Level 32: Crushing Uppercut -- FrcFdb-Rechg%(A), GhsWdwEmb-Dam%(40), KntCmb-Acc/Dmg(42), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(43)
    Level 35: Char -- BslGaz-Acc/Rchg(A), BslGaz-Acc/Hold(43), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(45)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)
    Level 41: Fire Blast -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(45), Thn-Acc/Dmg/Rchg(46), Thn-Dmg/Rchg(46), Thn-Dmg/EndRdx(46), Thn-Acc/Dmg(48)
    Level 44: Melt Armor -- RechRdx-I(A), AnlWkn-Acc/Rchg(48)
    Level 47: Fire Ball -- Artl-Dam/Rech(A), Artl-Dam/End(48), Artl-Acc/Dam(50), Artl-Acc/Dam/Rech(50)
    Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(17)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 50: Agility Core Paragon
    ------------
     

     

    [snip]

    @Frostweaver and anyone else...

    I made a similar build as the one you posted but I get wildly different results in two areas: Misc Buffs - Haste and Damage.

    1. Can someone explain where the different results for those two stats are coming from?
    2. Also, take a look and see where it can be improved?
      1. The goal is a high dps SJ/WP Brute. (I know there are better options for high dps, but that's what alts are for!)
      2. The concept beyond high dps is high recovery, regen, def/res; in that order.
      3. Money is no object. (I mean, I'm dirt poor in-game and not even level 50 yet, but I want to see what a maxxed out build would look as a far future, or even unobtainable goal.)
    Spoiler

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    CallMeStupid: Level 50 Natural Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Initial Strike -- GldStr-Acc/Dmg(A), GldStr-Acc/Dmg/End/Rech(3), GldStr-%Dam(5), GldStr-Dam/Rech(7)
    Level 1: High Pain Tolerance -- GldArm-ResDam(A), GldArm-3defTpProc(15), ImpArm-ResPsi(46), StdPrt-ResDam/Def+(46)
    Level 2: Sweeping Cross -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(3), Arm-Dam%(5), Arm-Dmg(7), Arm-Dmg/Rchg(13)
    Level 4: Mind Over Body -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(15), UnbGrd-Max HP%(40), ImpArm-ResPsi(43), ImpSki-Status(43)
    Level 6: Fast Healing -- Heal-I(A), Heal-I(39)
    Level 8: Rib Cracker -- GldStr-Acc/Dmg(A), GldStr-Acc/End/Rech(9), GldStr-Acc/Dmg/End/Rech(9), GldStr-%Dam(11), GldStr-Dam/Rech(11), GldStr-Dam/End/Rech(13)
    Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(50), Ksm-ToHit+(50)
    Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), Rct-ResDam%(48), Rct-Def/EndRdx(50)
    Level 14: Boxing -- Acc-I(A)
    Level 16: Rise to the Challenge -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(17), Prv-Absorb%(40)
    Level 18: Spinning Strike -- Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(19), Rgn-Dmg(19), Rgn-Dmg/Rchg(21), Rgn-Dmg/EndRdx(21)
    Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(25), EndMod-I(36)
    Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(23), Ags-Psi/Status(45), ImpArm-ResPsi(46)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), ShlWal-Def/EndRdx(48), ShlWal-ResDam/Re TP(48)
    Level 26: Shin Breaker -- GldStr-Acc/Dmg(A), GldStr-Acc/End/Rech(27), GldStr-Acc/Dmg/End/Rech(27), GldStr-%Dam(29), GldStr-Dam/Rech(29), GldStr-Dam/End/Rech(31)
    Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(45)
    Level 30: Combat Readiness -- GssSynFr--Build%(A), AdjTrg-ToHit(31), AdjTrg-ToHit/Rchg(31), AdjTrg-Rchg(34)
    Level 32: Crushing Uppercut -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), SprBrtFur-Dmg/Rchg(34), UnbCns-Dam%(34)
    Level 35: Char -- SprWntBit-Rchg/SlowProc(A)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 41: Fire Blast -- Apc-Acc/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Dam%(42), Apc-Dmg(42), Apc-Dmg/Rchg(43)
    Level 44: Melt Armor -- AnlWkn-%ToHit(A), Acc-I(45)
    Level 47: Fire Ball -- SprFrzBls-Acc/Dmg(A)
    Level 49: Assault -- EndRdx-I(A)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(37), NmnCnv-Heal(37), Pnc-Heal/+End(39), RgnTss-Regen+(40)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(36), EndMod-I(37)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    ------------

     

    Thanks in advance.  Playing with Mids has already been a great learning experience.

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