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mispellled

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Everything posted by mispellled

  1. Would it be possible to either: a) Allow Parkour Stance to hold weapons in different ways? (E.g., holding a staff with two hands or dual wielding pistols without being in the crouched ninja pose) or b) Give Blitz Stance a more interesting jump animation? Right now I'm loving my Staff Stalker. As someone who hasn't played this game since before CoV, coming back has been a delight. But I find that in Parkour Stance my stalker jumps across rooftops in amazing style, but fights like a silly goose holding a big staff with one hand. However, in Blitz Stance my stalker runs and fights with great animations but T-Poses rooftop to rooftop with the old jump animation (especially evident when Super Jumping). I don't know how hard it would be to change the weapon idle animations in tandem with the stances, but perhaps a more fun jump for Blitz could solve this issue?
  2. That makes sense. Either way, I want that animation in Martial Arts! Hell, I want it in Street Justice too--maybe in place of that big windup punch. It's just such a solid looking kick and a shame that no scrapper (my favorite class) can have it!
  3. On the blaster, the second kick (the name escapes me right now) is a low aoe "sweep the leg" animation that is a non-targeted ability. The storm kick is targeted knockdown, I believe. I'll have to check. The Dominator version is the one attached to all the throwing stars, right?
  4. The animation for Storm Kick on a Scrapper/Stalker/Brute is different from the Storm Kick animation for the Martial Combat pool for blasters. The former is a heel kick that spins "backwards" while the latter is a forward spinning kick. I would love the ability to swap these two animations (as I prefer the Blaster version!)
  5. Hey Blasters, I'm a new player who hasn't touched CoH since it was live! I'm not looking for deep cut advice--I'm still wrapping my head around features added to the game well after I left it (like crafting). I have a Pistols/Martial Combat blaster and I'm just trying to figure out how best to *use* Reaction Time. It's a toggle, but cancelling the toggle has a benefit too. Should I just have it on when running missions? Or is this a power I want to toggle on when surrounded by enemies and cancel for that speed burst? Any advice on how best to slot it would also be helpful! It has so many options I'm level 20, learning a lot, and don't necessarily need the "optimal" strategy here--but this power is confusing to me. Thanks!
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