Here is a variant I worked up, based on the one posted by Jaro The main difference is that I moved the second slot from Combat Jumping over to Super Speed and placed two Celerity Set IOs (Run Speed and Stealth) in. In addition to adding the stealth, the combination of the two adds additional resistances for Lethal and Smashing as well as Mez Resistances. Feedback welcome and appreciated.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
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Haelfire: Level 50 Natural Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Fire Mastery
Hero Profile: Level 1: Char -- GldNet-Acc/Hold(A), GldNet-Rchg/Hold(11), GldNet-EndRdx/Rchg/Hold(11), GldNet-Acc/EndRdx/Rchg/Hold(13), GldNet-Dam%(13) Level 1: Transfusion -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(3), DctWnd-EndRdx/Rchg(3), DctWnd-Heal/Rchg(5), DctWnd-Heal/EndRdx/Rchg(5) Level 2: Fire Cages -- TraoftheH-Acc/Immob/Rchg(A), TraoftheH-EndRdx/Immob(7), TraoftheH-Acc/EndRdx(7), TraoftheH-Dam%(9), TraoftheH-Immob/Acc(9) Level 4: Siphon Power -- Acc-I(A) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 8: Hot Feet -- Obl-%Dam(A), Obl-Dmg(15), Obl-Acc/Rchg(17), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(50) Level 10: Siphon Speed -- Acc-I(A) Level 12: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(23), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(25) Level 14: Super Speed -- Clr-RunSpd(A), Clr-Stlth(15) Level 16: Flashfire -- Stp-EndRdx/Stun(A), Stp-Acc/EndRdx(17), Stp-Stun/Rng(19), Stp-Acc/Stun/Rchg(40), Stp-Acc/Rchg(45) Level 18: Cinders -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(19), Lck-Acc/Hold(21), UnbCns-Dam%(39), UnbCns-EndRdx/Hold(40) Level 20: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(21), AdjTrg-ToHit/Rchg(23), AdjTrg-ToHit/EndRdx/Rchg(27), AdjTrg-EndRdx/Rchg(42) Level 22: Speed Boost -- EndMod-I(A) Level 24: Combat Jumping -- LucoftheG-Def/EndRdx(A) Level 26: Kick -- Dmg-I(A) Level 28: Tough -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam/Rchg(29), RctArm-ResDam/EndRdx(31), RctArm-ResDam(40), StdPrt-ResKB(48) Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(31), RedFrt-Def(31), RedFrt-Def/EndRdx(33), RedFrt-Def/Rchg(36), RedFrt-Def/EndRdx/Rchg(37) Level 32: Fire Imps -- SvrRgh-PetResDam(A), SvrRgh-Acc/Dmg(33), SvrRgh-Dmg/EndRdx(33), SvrRgh-Acc/EndRdx(34), SvrRgh-Acc/Dmg/EndRdx(34), SvrRgh-Acc(34) Level 35: Transference -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-Acc/Rchg(36), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/EndRdx(37), EffAdp-EndMod(37), EffAdp-EndMod/Acc(39) Level 38: Fulcrum Shift -- RechRdx-I(A), Acc-I(39), Acc-I(43) Level 41: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(43), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dam%(46) Level 44: Fire Shield -- GldArm-ResDam(A), GldArm-Res/Rech/End(45), GldArm-End/Res(45), GldArm-RechRes(46), GldArm-3defTpProc(46) Level 47: Consume -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Dmg-I(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Run-I(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) ------------
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