Jump to content

mrdeeds7

Members
  • Posts

    69
  • Joined

  • Last visited

Posts posted by mrdeeds7

  1. Amazing job on all of this. From the new costume parts, power sets, to new stories. It's so cool to see this game continuing on and evolving. 

     

    This morning I fought the new giant Kraken, and then battled some of the re-jigged Council. Incredible. 

     

    Can't wait to see what lies ahead! 

     

    Hopefully it's default flypose animation choice, and access to Grant Creston's hair :)

  2. 20 hours ago, Rudra said:

    There is a difference between asking for groups that tend to fight/hunt specific origins more frequently like the Voids do with the Kheldians, and asking for accolades that grant powers to specific origins. There is no request in this thread to tailor specific groups or create new groups that are keyed to the player character's origin, so your argument makes no sense.

    It's not an argument, just a suggestion. We're talking about a videogame. 

  3. I was really surprised how many people had a strong negative reaction to this one, ranging from breaking the existing status quo of the game to not wanting origins to play that big of a role in how the game works. In the DC world, Superman is vulnerable to magic etc in marvel some mutants powers don't work on each other. More broadly in superhero lore, I think it's fair to say that origin has a lot to do with a hero's powers and vulnerabilities, as well as who their enemies tend to be. Iron and A.I.M., Captain America and Hyrdra, X-men and the Hellfire Club etc. 

     

    The idea was really to encourage origins in defeat badges and maybe have a reward attached to it to create an incentive to have it matter. Personally I think it would be cool if origins meant more because it would add more richness and individuality to character creation. 

     

    Always appreciate the people who take time to post but it's also funny how negative these message boards can be in contrast to actually in the game where people are generally having fun. 

  4. 1 hour ago, Snowbunny said:

    If someone could help me figure out a good name of a transgender superhero of any gender, I would appreciate you so much.

    A weird piece of CoH trivia is that the mars symbol is not available for females and the venus symbol is not available for men

  5. Well I think the idea would be that the accolades would be equally good just different. 

     

    Mutants 5% to fire/ice

    Technology 5% to endurance

    Magic 5% to psy/hold

    etc

     

    Or if there were a power it could be like a better version of the origin power everyone starts with. 

    • Thumbs Down 1
  6. I've always thought it would be cool if origins tied into gameplay in a more meaningful way. This is an idea I thought could be built simply and might do some of that. Basic concept would be each origin would have a specific accolade that involved a combination of defeat and history badges etc specific to the origin that would confer an ability specific to that origin. 

     

    Could make them difficult to get or even have a level 2 for each one. 

     

    Mutant level 1 - Evolved

    Mutant level 2 - Omega Level

     

    And confer a power or a bonus that makes sense based on the origins. Just a way to tie in a bit more significance to origin choice over the lifetime of the game

     

    • Thumbs Down 2
  7. 2 hours ago, Astralock said:

     

    Yep.  @mrdeeds7 , what you are looking for will not be found on Homecoming.  You will find it on Rebirth.  It's a good server that more closely hews to how the game was back in the Issue 24 beta, with a friendly community.  You can check it out here.  Rebirth doesn't have the population of Homecoming, but it has about the same population of Homecoming's Indomitable shard, and their population has been steadily increasing as more people have been checking it out over the past several months.

    Thanks! Don't get me wrong I love Homecoming. It's not like I'm going anywhere. I enjoy spirited discussions about the game on here, and thanks to everyone who took the time to post a comment. Merry Christmas all :)

    • Like 1
    • Thumbs Up 1
    • Thumbs Down 1
  8. Of course you can do all this stuff already, but you'll be doing it alone- which is my point. Most of the teaming that happens is zipping through stuff to knock it out and nab the rewards. If there was a designated server for not doing it, then that would just be somewhere you could go to find other players also. It's funny to me to see upset responses about this one... 

    • Like 1
    • Thumbs Up 2
    • Thumbs Down 2
  9. Not sure if this is even possible within the parameters of how Homecoming works. As frustrating and hour intensive it was I miss the amount of sheer effort that used to be required to level and I think that as a player the ease of levelling today changes the entire way the game is played now. It would be really cool if there were a server that ran on more old school parameters. For those who want to pour months into levelling a toon all the way to 50. I remember the days when you needed to be careful about your mix of ATs even for a Posi 1 or a Synapse otherwise you might not even be able to complete it. Don't get me wrong, failed Synapse runs really suck.. my point is, having a "hard mode" server where players who want to grind could gather would be interesting in my opinion. 

    Something like 

    - no exp boosters (or they are prohibitively expensive)

    - no WST bonus

    - no power creep (I suspect this is definitely not possible)

    - no character transfers to this server

    Just an idea. I think when the xp gains are slower you are more likely to branch out into different in game content. If you run WSTs only you can pretty much get to 40 with just the DFB + 6 TFC TFs + a single ITF run and whether the majority of people do it or not it does feel like a core part of Homecoming is easy levelling... or at least easy compared to how it was on live. Would anyone join me on the grind server? 

    • Like 4
    • Thumbs Down 3
  10. I've run this mission hundreds of times, but it dawned on me this morning something simple and awesome that happens in the Rituals of Souls finale of Matthew Habashy's arc. You actually interrupt Cinderburn doing his evil stuff. Innocent people floating in agony. He's caught red handed. Got me thinking how it's just a subtle shift but makes for a more interesting interaction with a signature villain. For all the talk about revamping TFs or creating cool story arcs, most of the time when you meet an end boss they are just standing there waiting.  What are they doing in that moment? From a story telling standpoint, and engaging in stopping - catching them doing what you are trying to prevent is cool. Would love to see more of it. 

    • Like 4
    • Thanks 1
  11. 4 minutes ago, MHertz said:

    Assuming the technical issues of how pets are hard-coded into MM summons could be overcome, this could still create problems.


    As previously mentioned, Masterminds can summon lots of simultaneous pets. However, I think the above posts missed the point here, and that is that player models are far more complex than most MM pet models. They have more elaborate costume pieces, requiring more polygons; they can have body auras and path auras requiring more particles and light effects. A team of 8 MMs, each summoning 6 pets + themselves, could put 54 player models into a mission at once, which might be too much for the lowest-level graphics cards the system is built for. 


    If you’re one of the players who avoids Trick or Treating because of poor frame rate, this would make it harder to play on certain teams.

     

    Yes, Illusion gets the same ability, but not all the time, and not with quite so many models at once.

    Ok this makes sense to me now. To address @Rudra in my mind, the duplicate minions would be "powerless" brawlers. No idea how this could work but one really cool defining power of this set could be something that confuses aggro so that enemies have a hard time identifying which is the player and which are the pets. 

     

    Multiple Man has other powers that could be the basis for the non pet summoning powers.

     

    Duplication Absorption: The original Madrox can absorb them back into himself at will, at the same time absorbing the memories, skills and experiences of the duplicate.

    • Duplication Experience Transference: When Madrox merges back with his duplicates, he retains memories (albeit somewhat imperfect), knowledge, and experiences of the dupe that obtained them.
    • Duplication Healing: He also uses merging as a form of healing - Originally, uninjured dupes "shared" the damage when they reemerged (e.g., if an injured dupe merged with an uninjured Madrox, the resulting Madrox had an injury half as severe as the original injury). Now, however, the core Madrox can reabsorb injured or even near-dead dupes without taking on any of their physical injuries at all

     

    Mostly I'm just thinking about powerset proliferation concepts within the existing framework and animations of the game that might not be too onerous labor wise to even consider.  

×
×
  • Create New...