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Razerussss

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Everything posted by Razerussss

  1. So after hard trip with mid's i made this abomination of a blaster build. could anyone review this and help me optimize it? This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Seismic Blast Secondary Power Set: Earth Manipulation Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Shatter -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx/Rchg(3), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7) Level 1: Stone Prison -- Empty(A) Level 2: Rock Shards -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/Rchg(40), SprFrzBls-Rchg/ImmobProc(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 6: Entomb -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Dmg/EndRdx/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Acc/Dmg/Rchg(11) Level 8: Seismic Force -- RctRtc-ToHit(A), EncAcc-ToHit/Rchg(36), EncAcc-ToHit(36), EncAcc-ToHit/Rchg/EndRdx(37) Level 10: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(25), AdjTrg-ToHit(34), EncAcc-ToHit(40) Level 12: Upthrust -- Bmbdmt-Acc/Dam/Rech/End(A), Bmbdmt-+FireDmg(31), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam(45), Bmbdmt-Dam/Rech(46), Bmbdmt-Acc/Dam/Rech(46) Level 14: Hasten -- RechRdx(A), RechRdx(15), RechRdx(15) Level 16: Tactics -- ToHit-I(A) Level 18: Tombstone -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(23) Level 20: Boxing -- KntCmb-Dmg/Rchg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Acc/Dmg(42), KntCmb-Dmg/EndRdx/Rchg(48) Level 22: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(48) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), Ksm-EndRdx/Rchg(46) Level 26: Stalagmite -- Apc-Dmg(A), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(27), Apc-Dmg/EndRdx(29), Apc-Acc/Rchg(29), Apc-Dam%(31) Level 28: Beryl Crystals -- EndRdx-I(A), Empty(31), Empty(37) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37) Level 32: Meteor -- Dtn-Dmg/EndRdx/Rng(A), Dtn-Acc/Dmg/EndRdx(33), Dtn-Dmg/Rchg(33), Dtn-Dmg/EndRdx(33), Dtn-Acc/Dmg(34), Dtn-Dmg/Rng(34) Level 35: Mud Bath -- Prv-Heal(A), Prv-Heal/EndRdx(36) Level 38: Seismic Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Rchg/HoldProc(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Acc/Dmg/Rchg(45) Level 41: Body Armor -- GldArm-3defTpProc(A) Level 44: Cryo Freeze Ray -- Empty(A) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A), Rct-Def(48) Level 49: LRM Rocket -- Rgn-Acc/Rchg(A), Rgn-Dmg/Rchg(50), Rgn-Acc/Dmg/Rchg(50), Rgn-Dmg(50) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 1: Seismic Shockwaves Level 49: Quick Form Level 50: Assault Core Genome Level 50: Ageless Partial Core Invocation Level 50: Musculature Core Paragon Level 50: Reactive Interface ------------ ------------ Set Bonus Totals: 11.5% DamageBuff(Smashing) 11.5% DamageBuff(Lethal) 11.5% DamageBuff(Fire) 11.5% DamageBuff(Cold) 11.5% DamageBuff(Energy) 11.5% DamageBuff(Negative) 11.5% DamageBuff(Toxic) 11.5% DamageBuff(Psionic) 16.31% Defense(Smashing) 16.31% Defense(Lethal) 19.44% Defense(Fire) 19.44% Defense(Cold) 16% Defense(Energy) 16% Defense(Negative) 11% Defense(Psionic) 13.5% Defense(Melee) 18.5% Defense(Ranged) 17.88% Defense(AoE) +56% Enhancement(Accuracy) +15% Enhancement(Range) 2.5% Enhancement(Max EnduranceDiscount) +55% Enhancement(RechargeTime) 19.5% SpeedFlying 67.77 HP (5.62%) HitPoints 19.5% JumpHeight 19.5% SpeedJumping MezResist(Confused) 67.5% MezResist(Held) 67.5% MezResist(Immobilized) 67.5% MezResist(Sleep) 67.5% MezResist(Stunned) 67.5% MezResist(Terrorized) 67.5% MezResist(Teleport) 100% (20% chance) 16% (0.27 End/sec) Recovery 26% (1.31 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 11% Resistance(Smashing) 11% Resistance(Lethal) 24.5% Resistance(Fire) 24.5% Resistance(Cold) 16.25% Resistance(Energy) 16.25% Resistance(Negative) 8.75% Resistance(Toxic) 8.75% Resistance(Psionic) 19.5% SpeedRunning
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