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Hamsquad

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Everything posted by Hamsquad

  1. I had thought about including a power at the start to give you something level-appropriate at random, but for one that's such a wide pool at basically any level range, and for two it kinda dilutes the idea of manifesting a custom powerset of your choosing from temporary powers the game has available.
  2. More totally fine replies. I think there's some suggestion being inferred here that I expect this to be a powerset for newbies to HC, or somehow a beginner set. People have managed with the complexities of Kheldians, power sets with attack string combos such as Dual Blades, power sets with stance-like toggles such as Bio Armor, and Masterminds exist. This is not an idea for the faint of heart or the new of game. If it were locked behind an in-game obtainable I would in no way complain. To clarify: I don't expect this to be a set that nullifies your secondary set, so you wouldn't ever be utterly without powers. And pool powers, too. No reason you can't get by with those if you have run utterly out of options. And as mentioned, not every temp power is purchaseable at P2W, nor is everyone able to afford them all. But that is a two-way street. There are a sizeable number of missions and arcs that reward temp powers as well, or provide them at the start, and one merely needs run a simple mission or five to obtain several, if you're really strapped for supplies. I don't think this idea works as a power pool for the same reason I think it needs to be a Blaster primary: Any other AT would break this wide open. And I don't mean that as a slight to Blasters, either, as seems to be another incorrect inference here. Blasters would have the most to gain from the set, and while I could see an argument for adding it for Sentinels, Corruptors and Defenders too, it's probably best to restrict it. There are simply so many ranged damage oriented temps out there that just giving them to most of the other ATs and then buffing them on top of that would be too much. Rudra gives me a fine idea, however, since I was floundering on later-choice powerset options for this idea. No reason one of them can't be a power that lets you exchange inspirations for additional charges of powers on the fly, effectively "scrounging" from your environment. Set it up so that using a red or a yellow has a chance to replenish a temp power you're running lower on, and using a purple or orange can replenish time for toggles, perhaps. Or to go even more directly to scavenging, another idea I had adds to indoor missions: Just as having Kheldians on your team can spawn Void enemies and Quantum gunners, having Blasters with this set on the team could spawn additional glowies for them to click, which scavenge you up some temporary powers. There's plenty of design room here, but it seems everyone's pretty down on the idea.
  3. Funny enough, I have done a mostly-pool-powered toon or three or five over the years, and it's tricky and fun! And to Rudra's many fine points, I largely agree. Like I said, this is a pipe dream that got stuck in my craw that I wanted to gauge the validity of. I think the tutorial point is a little weak, pretty sure with Brawl and any Blaster secondary I can at least punch my way through any tutorial opener at +0x1, and there's no reason the proposed power set might not come with a freebie baseball bat to start you off, or maybe have it so each of the first two auto powers also awards you a freebie temp power alongside any patrol XP you earn, or some such, similar to what day job badges award, to help early levels out. I'm not saying the coding is possible or even doable, but I have you on one point - I specifically suggested that the powers in the set are autos that do nothing visible. No animation required. And as to point 4 - that's the point. Temp powers go away. Are you stocked up for your AV fight? Do you need to hit up P2W to literally W? Is it worth it to go by Ouroboros, run a short arc, to obtain a Rikti blaster to help you out on the next story arc you're about to do? Did you show up to Hami with 3 charges left on your best ranged attack? It's absolutely a thinking player's goof-around, but it's one I think people would have fun with. Or at least gripe about.
  4. I don't know why exactly this idea came to me, but it's been in my brain for a couple weeks now and I wanted to flesh it out and get it out there. I had a character that I was purposefully going and picking up specific temp powers on, for largely RP-during-combat reasons. But it always disappoints me that temp powers are generally useless beyond a certain point or level of utility. Sure, there's good ones out there, but I don't think this idea breaks them too much. The idea boils down to this: A Blaster primary that does nothing. My brain says it needs to be Blaster, because they need a hand anyway and this is probably too broken under any other circumstance. But essentially, the first five powers in the set are all Auto, with variations on a theme: Making temp powers better. The first two can be a choice between additional damage and additional accuracy, for any temp power that makes an attack. The third can add a boost to any defense or resistance gained by temp powers that are more armor-focused. The fourth and fifth powers of the set increase the number of uses for temp powers that come with a set amount, and the amount of time for temp powers that have a duration before they expire. Essentially between these first five picks, you get the ability to have temp powers that can function in higher level environments, and without having to constantly revisit shops/mission arcs to regain them. (Though, deciding not to have those so you can "run out" of ammo is also a choice you can make.) The sixth, seventh, eighth and ninth powers for the set are also auto, but I'm having trouble nailing down the ideas for them - I suspect each probably needs to add additional properties to the temporary powers you are using, but I am having trouble not making them too specific or narrow, but also not making them too broad or too easy mode. Things like tacking on AoE splashes to single-target powers, adding damage types to certain kinds of attacking temps, reducing endurance costs for toggles, and so on. Any suggestions welcome, there. Maybe for the ninth I'd still like a nuke, or the ability to give a temp power nuke-like properties on a timed basis, maybe something that just procs a "hey this temp power with a single target hits up to 15 targets in a certain radius based on the power, instead", or something. No idea how viable the whole thing is, but there's so many temporary powers out there that I think it'd be neat to be able to play a gadgeteer type who has to "invent" new toys and reload them and upkeep them, or an opportunist who sees a Rikti gun and says "yeah I can work with that", and so on. Feel free to let me know what you think!
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