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I appreciate getting to chat about this! Like I said magic origin is my favorite by far and getting into the situation in CoH/CoV is very fun for me- maybe also cuz I've played for so long and hadn't really read into it much so there was a nice chunk of story/lore there.
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Hequat and Ermeeth were also lovers though. Hequat caused the Mu to become far more powerful with magic, everyone did magic-- while the Oranbegans let people suffer who weren't good at magic(these were the types who turned to Mu'Rakhmet's cause according to Wiki) "Mu'Rhakmet demanded the Oranbegans' return to a total subservience to the gods of the past. He gained followers among those who felt disaffected by the Oranbegan civilization, and among those who were, disenfranchised by a lack of skill with magic. " perhaps the Oranbegans were a mess and wouldn't have surrendered to the Mu anyway- but would rather dwell with the demons from the Netherworld ... yikes !
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is it so certain? The demons were willing to provide a complete force to both fend off and invade Mu- what if this was something that the forces of the Netherworld were envious about previously- concerning the deities.. it seems they made their move, and if they had won that day(in my theory)- they could've truly extinguished Hequat... but instead the eternal struggle ensues because the Oranbegans were fated so(possibly deserving of it)... their problem wasn't their access to magic, I think, and that is why Hequat didn't go after Ermeeth- she went after those who were trying to diverge from a proven system of recognizing these deities... then, not long after, the demons are able to ravage both peoples through the reckless Oranbegans Netherworld pact. Just my opinion, but the Oranbegans may have been foolish to think they were above faith to those deified beings who watched over them.. looking at them today, neither those who inhabit old Oranbega or the Mu have gotten out of the conflict very well-off - otherwise they would be aligned with good moreso from my view. I don't see Hequat as such an oppressive figure, though perhaps a goddess-snob.
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Hequat wiki says that Tielekku sided with Hequat over the other pupil tho - so i was thinking maybe the people owed the gods for something and just broke all restraint when they were taught by Ermeeth, the other pupil... and yet they did eventually show mercy to the Mu after the Netherworld Pact caused their counter to nearly finish the Mu off... (which is awesome) ... so they still fuss today but the Netherworld pact was, like, evil in nature, so Hequat should be able to win perhaps IF the Oranbegans were always just wrong in their doings (which it seems Tielekku did judge)
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yeah I didn't read the full wiki on Mu first and for that I apologize- however to me it does seem like the plot is open, perhaps not for Mu island, but for another conflict between descendants of Mu and Oranbega if Hequat were to return...
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okay I actually read the full wiki and I see where it says they counter-attacked on Mu land
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(MISSION SPOILER WARNING( This is Interesting, it seems somehow she would have to be restored, based on what I read of the Scirocco mission. It does confirm that Hequat was in a weakened state- and I read on the wiki that she is the type of being that thrives from worship... so after her people were defeated she was weak in her own realm.. perhaps the people misunderstood Hequat, because for all they know, Mu Island is a myth? Not to disregard other peoples' information rudely or anything... just to fish for answers/correction --- i can't seem to find confirmation that Mu island had ever been found ... and it seems my thoughts on the island would be a bit off anyway according to this description "Within a fortress-island forged of iron and fear they had been trained to hate us and to fight against us for generations. Their Goddess demanded it, and they obeyed her in all ways. They believed that their chosen place upon this world was to serve as the righteous implement of her will, and in their deeds and customs did they enshrine this so that to do otherwise would be unthinkable." " Briefing I have studied the information you have recovered, and have come up with a plan. If the Mu rebels were right and their goddess Hequat still lives, then she will be able to interfere with the DESTINY Portal. And what's more, her continued existence may interfere with the Mu Mystics in the future, dividing their loyalties. But she is likely weak, and still confined to her realm. It might be possible to deal with her before she can truly become a threat. And that is where you come in. I think it goes without saying that you will need as many cronies as you can muster to take on a goddess, even a weakened one. Defeat the goddess Hequat The DESTINY portal has been readied using the information you recovered from the Mu and Eukrisal's knowledge. Now, it should be able to send you not to another time or place, but to another world: the spirit world where Hequat resides. There, you are to break through any seals in your way, find Hequat, and defeat her. This should dissipate her power for the foreseeable future.
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Leviathan-creature was trapped under Sharkhead Isle but I still figure Mu Island would be somehow shrouded and unfindable... and judging by what I read on the wiki about the island and civilization- " It was nearly destroyed during a war against Oranbega and today, though its descendants are numerous, many of them are still unaware of their legacy. A legacy that puts them in a mortal danger" I read that Hequat sent the people off to war to try to conquer Oranbega again- and so they would have won had the Oranbegans not made a Netherworld pact... it may be that Hequat somehow hid the island after those events... exposing the Oranbegans as divergent rebels against her rule... perhaps the Oranbegans were defiant of their history with the gods because of Hequat's fellow student under Tielekku, Ermeeth- who taught the Oranbegans magic and caused them not to worship them... since Tielekku sided with Hequat. i really can't get enough of this story, most of my toons are magic origin... also I read of Tielekku that her powers may have diminished over the years from distribution. I find it reasonable that Hequat could become extremely powerful again- considering she raised an island which is an extreme feat for anyone in COH imo. and she could, perhaps, be more powerful on her own island- due to some kind of secret and/or treasure hoard. I know that she was supposedly beaten in the Scirocco missions- but I don't think that indicates her true potential... she is awfully sure of herself 🙂 thanks for all the replies!
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Spectress changed their profile photo
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the return of Hequat, the introduction of the Mu archetype, and the masterpiece- The Island of Mu- throw in custom power sets (jk, kinda 😉 also new enh sets might be fun- such as aoe radius increase sets with other creative boosts- just a thought (Additional thoughts after the basic ideas) I would put Arachnos Mu at a 9 in range damage, with excellent sapping as part of their defensive- while going back and making sapping more valuable to all players by making only some enemy abilities available for 1 endurance and not any of them. Once we discover Mu Island, the Rikti will be able to invade... so while Hequat likes to roam the island and obliterate Rikti during invasions(and you can follow her and help and get exp from what she destroys-she explains the only reason she doesn't annihilate the entire invasion force at once is both because they come by portals- and so she can conserve her power- if she's close to a ship, she'll completely blow it up out of the sky- and the rikti are constantly after her as she roams), she's otherwise found in her palace at the high point of the island- which is like a crystal remodel of an Arena- with towers instead of spires and grand doors instead of common doors. watercolor style is very popular on the island of Mu- as it was raised from the sea by the goddess Hequat. An interesting ultimate move for Arachnos Mu may be to use the "Ultimate Power" emote lightning for a spell called "Bolt of Brightness" which is on-target aoe which does extreme damage, knocks down, reduces enemy endurance, and buffs all allies in the area with end regen based on the enemies struck. Hequat could have very nice abilities that wipe out large groups... such as an enormous Fissure or Stomp, Chain Lightning that chains endlessly, several random lightning storm clouds in a huge radius, perhaps an AoE heal -