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Fair enough, except maybe Stark and Wayne. But the suggestion for the emote still has merit.
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Jeez, I wasn't implying exclusivity, just story/RP reasons. But if you want to play a mercenary hero, go ahead.
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BG58 started following Blinded by the Heals , Counting cash emote , Connection to Mapserver issues since Sunday 2/11 or Sat 2/10: Any solutions? and 3 others
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Suggestion: A Counting Cash idle emote for villains and rogues (and some vigilantes)
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I've been getting Mapserver disconnects from Everlasting several times within a few-hour time span a few times a week for the last several week, even after I reset my router. Is this on my end or on the server-side? It really sucks when it happens during a Task Force and I manage to log back in too late to get the credit.
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We currently have emotes where the character is drinking from an Arachnos or Paragon mug, or a Winter or Pumpkin-themed one. How about adding one where the character can enjoy their brew from a mug with their Supergroup logo? Those are available from the base inventory.
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I do have it in my background that he's fought Nemesis a few times over the last hundred years, maybe he "convinced" some of the goons to follow him instead...
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Which Incarnate abilities make the best thematic sense for a mystical Old West Dual Pistols/Super Reflexes cowboy character? Looking for some input, specifically with Judgement and Lore choices.
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I'm still getting this bug, it gets expensive in influence correcting it. The Day Job fix mentioned above doesn't work until you unlock it.
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BG58 changed their profile photo
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My point was having one you can put it the base that's more than just decoration, as Rudra followed up with. As for the rotation thing, I was referring to the point during leveling where you get a new power and want to see how it works with the others you already have, sequence, timing and such, especially with the powers that build a resource like Combo or Tidal Power. It's a minor thing you really don't need after a while, just when the power is new...
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I don't know if this has been suggested before (and I'll be surprised if it hasn't), but how about creating a target dummy for your base that can be targeted to practice your power rotations or just test powers in general? It doesn't need to parse your damage output, it's just that we alrady have several items (bullseye target, clockwork dummy, etc.) that can be used, but they are not targetable.
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As the title says, which sets have the best synergies? Claws/Willpower Claws/Super Reflexes Savage Melee/Willpower Savage Melee/Super Reflexes I've played some of them, but I'm curious which meshes best?
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Yes. I was never asking about targeting, just how to disable the floaties if possible.
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I appreciate the suggestions, but they don't nswer my question. I know how to work around the problem, I just want to know if there's a way to disable the floating combat numbers.
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Is there a way to disable the floating combat numbers? I did the Mother Ship Raid yesterday and the heals were so intense that all I could see were floating green numbers blanketing the bowl, even with the particles turned off. I was almost impossible to not only target the bad guy but to see what was going on at all.