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BG58

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Posts posted by BG58

  1. 1 hour ago, Psyonico said:

    It’s not just mercenaries, I’m sure all heroes are some point had the thought “oh hey, there’s an ATM… how much cash do I have?”

     

    Fair enough, except maybe Stark and Wayne. But the suggestion for the emote still has merit.

    • Like 1
  2. We currently have emotes where the character is drinking from an Arachnos or Paragon mug, or a Winter or Pumpkin-themed one. How about adding one where the character can enjoy their brew from a mug with their Supergroup logo? Those are available from the base inventory. 

    image.png.7e061a96212d25f9fbcfa2486192f989.png  image.png.5114a04697b608bf1503358051b60347.png

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    • Thumbs Up 1
  3. 42 minutes ago, FupDup said:

    Maybe Nemesis for lore? They have a steampunk aesthetic and the blunderbuss weapons, which is the closest we can get to cowboy stuff currently. 

    I do have it in my background that he's fought Nemesis a few times over the last hundred years, maybe he "convinced" some of the goons to follow him instead...

  4. Which Incarnate abilities make the best thematic sense for a mystical Old West Dual Pistols/Super Reflexes cowboy character? Looking for some input, specifically with Judgement and Lore choices.

    image.png.d916762982c9c579c3e38d68926f0d51.png

  5. 1 hour ago, Psyonico said:

    FYI: there are target dummies in RWZ, and you can unlock a target dummy with an accolade.

    My point was having one you can put it the base that's more than just decoration, as Rudra followed up with.

    As for the rotation thing, I was referring to the point during leveling where you get a new power and want to see how it works with the others you already have, sequence, timing and such, especially with the powers that build a resource like Combo or Tidal Power. It's a minor thing you really don't need after a while, just when the power is new...

  6. I don't know if this has been suggested before (and I'll be surprised if it hasn't), but how about creating a target dummy for your base that can be targeted to practice your power rotations or just test powers in general? It doesn't need to parse your damage output, it's just that we alrady have several items (bullseye target, clockwork dummy, etc.) that can be used, but they are not targetable.

    Screenshot 2025-05-30 132122.png

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  7. 2 hours ago, Glacier Peak said:

    I think the OP is referring to the green numbers that come from healing. I thought there was a setting to disable those...

     

    Yes. I was never asking about targeting, just how to disable the floaties if possible.

    • Like 1
  8. Is there a way to disable the floating combat numbers? I did the Mother Ship Raid yesterday and the heals were so intense that all I could see were floating green numbers blanketing the bowl, even with the particles turned off. I was almost impossible to not only target the bad guy but to see what was going on at all.

  9. Almost at 50 with my Trick Arrow/Archery Defender and want to hear suggestions for which Incarnates I should go for. This is my first Defender as I usually play Blasters and Sentinels, and I don't know if Defenders would benefit from the same incarnate setup.

  10. I looged out with one characters (Dr. Toxin) and logged in with another for a few minutes. When I tried to go back to the good Doctor, I received an eror message I've never seen before. I waited a minute to log in, same reselt. So I logged out of the game completely and came back 15 minutes later, same result. I'm hoping the character isn't lost to me.
     

    image.png.bf43a7ffdbef4de767f3644e1a8ffabf.png

    • Moose 1
  11. Not a major bug, but funny. Usually NPC wandering around say something about characters doing something heroic, but this one was weird

    image.png.bb6c60a6d0048e284f118b92c3a47873.png

    At first I thought it may have been a Nemesis plot (It's all a Nemesis plot, I know).

    • Haha 1
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