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Posts posted by Nightmarer 3
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2 minutes ago, Captain Fabulous said:
Yeah, you post something totally out of context and then you "give up". See, you can play however you want but the reality is that Illusion on Domis has a piss poor performance compared to ALL other dominator primary powersets.
Sure, try getting the most of it playing this or that way but truth is that, if you put same effort on all other dominator primaries, you will end up at a much better spot and will get much better performance than you get with Illusion. The way it has been ported has been wrong and there are ways of correcting it.
You made a silly comparison going to an unrelated extreme so yes, I will do whatever makes me feel warm and stuff but truth is, your post makes no sense in this thread's discussion.
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On 1/23/2023 at 11:01 PM, Captain Fabulous said:
Blaster runs into room full of critters, dies in under 2 seconds
Blaster: BLASTERS SUCK!!!
Tank: Y'know, if you let me grab aggro before you run in you won't die so much.
Blaster: SCREW YOU! I'LL PLAY HOWEVER I WANT!
Tank: 🤷♂️
Blaster: Oh hey, I just got a badge called Exalted. Cool. Wonder what it's for...Again, nope. And nowadays in the current state of the game, newsflash, a blaster can run into a full room and not die without too much effort.
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On 1/23/2023 at 9:15 PM, biostem said:
Sure, play however you like, but it can be objectively determined that certain playstyles are more effective or perform better than others. You needn't care about being more effective or better performing, but you then give up any leg to stand on, with regard to coming to the realization that your play style is less effective. It's sort of like screaming that your car doesn't work well because you put the wrong grade of fuel in the tank - "Don't tell me how to maintain my car" may be an argument you can make, but that underperformance is entirely on your shoulders...
Actually... no, it's nothing like that, not at all
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On 12/29/2022 at 10:22 AM, luxlorica said:
Illusion is here for Doms now and I think it stinks. Wow is it terrible.
Phantom Army is neutered to the extent that one wonders why it was even included. The time and endurance used to fire it can get you killed but the decoys can’t save you nor do they do any appreciable damage. They are largely a waste of arcanatime and a great way to get even more bad guys targeting you as they completely ignore the decoy smashing them in the face with a boulder to come over and beat you to death.
If they are not going to taunt, or be in some other way useful, they should be always up and comparable to imps. Right now they are more comparable to brawl but with a much longer cooldown. And having downtime for such a milquetoast effect is inexcusable.
Gleam seems to be hitting pretty reliably. But in doing no damage, it is worthless against those mobs that just ignore your attempts to mezz them. And without the real Phantom Army there is no way to keep them off you so you end up having to run away again, and again, and again. Not to mention a huge endurance cost and a long cool down for very little aid in not dying.
Did I say no damage? That’s wrong. It does just enough single digit damage to ensure the mobs can find you with your invis up.
Spectral Terror also does a great job at slowly doing nothing. And that works great on a controller with many other ways to stay safe and chip away at a group. If mobs live through the dom terror, they will just come over and beat you to death, and with no way at all to distract them, you are just waiting to die. Or you could run away… again.
Its like the whole set is designed to do nothing. Everything in it should be doing damage with the possible exception of Deceive. PA should either be constant companions or they should taunt to make their downtime, and the long chase to shorten that downtime, worth clicking on the icon.
Its like they ported the controller playstyle over to dom without any of the safety and in compensation for the loss of that safety, they added a barrel full of nerfs to ensure the new abilities did not become even remotely useful.
As if dominator play is supposed to be you running out of instances to save your own life over and over.
But that’s just my experience of it.
Maybe you have had a more positive encounter with the power set?
Does it just need a specific damage secondary such that it can essentially tag along as a dead-weight “primary”?
Is it a late bloomer that only becomes useful once you are an incarnate with everything maxed?
Am I just an uncultured philistine who lacks the ability to appreciate a set as … “subtle” and Illusion seems to be on dom.
What do you think?
That pretty much hits the spot. The "you're playing it wrong" argument that I have seen quite often in this very thread is irrelevant because no one can dictate how to play.
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My personal experience is that Martial is very poor on Dominators. Also, with Ill, since for whatever reason the powers that be decided to remove the taunt in PA, you want a ranged domi to pair with it and ranged attacks in MA are very poor. Personally, Plant/Dark or Plant/Savage would have been a much better choice tbh. Just my 2 cents.
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On 11/30/2022 at 1:51 AM, Snarky said:
I have not run Rad armor but I have run a ton of Dark melee, usually with Invul. They key is ..... Recharge and Accuracy. Chase your recharge and accuracy bonuses and things start to tighten up.
Here is the Dark Invul perma hasten build I use.
This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Brute Mage: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy MasteryVillain Profile:
Level 1: Shadow Punch- (A) Superior Brute's Fury - Accuracy/Damage
- (3) Superior Brute's Fury - Damage/Recharge
- (3) Superior Brute's Fury - Accuracy/Damage/Recharge
- (5) Superior Brute's Fury - Damage/Endurance/RechargeTime
- (5) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (7) Superior Brute's Fury - Recharge/Fury Bonus
Level 1: Resist Physical Damage
- (A) Unbreakable Guard - Resistance
- (7) Unbreakable Guard - Resistance/Endurance
- (9) Unbreakable Guard - RechargeTime/Resistance
- (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 2: Temp Invulnerability
- (A) Unbreakable Guard - Resistance
- (11) Unbreakable Guard - Resistance/Endurance
- (11) Unbreakable Guard - RechargeTime/Resistance
- (13) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 4: Dull Pain
- None:D-Sync Reconstruction
Level 6: Shadow Maul
- (A) Armageddon - Damage
- (15) Armageddon - Damage/Recharge
- (15) Armageddon - Damage/Recharge/Accuracy
- (17) Armageddon - Recharge/Accuracy
- (17) Armageddon - Damage/Endurance
- (19) Armageddon - Chance for Fire Damage
Level 8: Siphon Life
- (A) Superior Blistering Cold - Accuracy/Damage
- (19) Superior Blistering Cold - Damage/Endurance
- (21) Superior Blistering Cold - Accuracy/Damage/Endurance
- (21) Superior Blistering Cold - Accuracy/Damage/Recharge
- (23) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
Level 10: Resist Elements
- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Recharge
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (25) Reactive Armor - Resistance
Level 12: Kick
- (A) Force Feedback - Chance for +Recharge
Level 14: Tough
- (A) Unbreakable Guard - Resistance
- (27) Unbreakable Guard - Resistance/Endurance
- (29) Unbreakable Guard - RechargeTime/Resistance
- (29) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 16: Unyielding
- (A) Unbreakable Guard - Resistance
- (31) Unbreakable Guard - Resistance/Endurance
- (31) Unbreakable Guard - RechargeTime/Resistance
- (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (33) Unbreakable Guard - Endurance/RechargeTime
- (33) Unbreakable Guard - +Max HP
Level 18: Dark Consumption
- (A) Superior Avalanche - Accuracy/Damage
- (33) Superior Avalanche - Damage/Endurance
- (34) Superior Avalanche - Accuracy/Damage/Endurance
- (34) Superior Avalanche - Accuracy/Damage/Recharge
- (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (36) Superior Avalanche - Recharge/Chance for Knockdown
Level 20: Resist Energies
- (A) Unbreakable Guard - Resistance
- (27) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (36) Unbreakable Guard - Resistance/Endurance
- (36) Unbreakable Guard - Endurance/RechargeTime
- (37) Unbreakable Guard - RechargeTime/Resistance
- (48) Impervium Armor - Psionic Resistance
Level 22: Weave
- (A) Shield Wall - Defense/Endurance
- (37) Shield Wall - Defense/Recharge
- (37) Shield Wall - Defense/Endurance/Recharge
- (39) Shield Wall - Defense
- (39) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 24: Mystic Flight
- (A) Winter's Gift - Slow Resistance (20%)
Level 26: Soul Drain
- (A) Superior Unrelenting Fury - Accuracy/Damage
- (39) Superior Unrelenting Fury - Damage/RechargeTime
- (40) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
- (40) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
- (40) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
- (42) Superior Unrelenting Fury - RechargeTime/+Regen/+End
Level 28: Invincibility
- (A) Shield Wall - Defense/Endurance
- (42) Shield Wall - Defense/Recharge
- (42) Shield Wall - Defense/Endurance/Recharge
- (43) Shield Wall - Defense
- (43) Reactive Defenses - Scaling Resist Damage
Level 30: Arcane Bolt
- (A) Apocalypse - Chance of Damage(Negative)
Level 32: Midnight Grasp
- (A) Hecatomb - Damage
- (43) Hecatomb - Damage/Recharge
- (45) Hecatomb - Damage/Recharge/Accuracy
- (45) Hecatomb - Recharge/Accuracy
- (45) Hecatomb - Damage/Endurance
- (46) Hecatomb - Chance of Damage(Negative)
Level 35: Tough Hide
- (A) Shield Wall - Defense/Endurance
- (46) Shield Wall - Defense/Recharge
- (46) Shield Wall - Defense
- (48) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 38: Rune of Protection
- (A) Resist Damage IO
- (48) Resist Damage IO
- (50) Steadfast Protection - Resistance/+Def 3%
- (50) Gladiator's Armor - TP Protection +3% Def (All)
Level 41: Hasten
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 44: Superior Conditioning
- (A) Performance Shifter - Chance for +End
Level 47: Physical Perfection
- (A) Numina's Convalesence - +Regeneration/+Recovery
Level 49: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 1: Fury
Level 1: Brawl| Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1619;684;1368;HEX;| |78DA75945B4F135110C7FFDB6E457A012A52C05E688BA5B495023E794D8C02066D1| |312135F49C5636D6C0A698B910FE0BB82D1172FE0E56B7837BEE82731888AD7A775| |BAB32307099B6CF29B39F39FFD9F39BB5BBC31E1FFF8A1700A86EF4CB5D468CC9EA| |E2F3695A7582A57E6DC00BC761CA758B55118B2C3D9A2AA2A959F28D5AF3146393D| |A1AEA85A43E5A76BD717AB35552F5DAA542BCD250466E6E7ABF9A94AF96AB3522BF| |BEDE8C27C7D4ED597BC1C2C287599F305555AA0A2FEC985CA5C7E929A9497668BA5| |46936AD95B1FD988D3FD896E1890CBF200ABE478DC840B6B028F194C3C1178CAB00| |7CF189EFFD786B2DFE94EB74A7E70C95EFC12F8CDF0A2A5D145862DA215AF88BC22| |F28BE82555BA3591E1468E4C9BA01207D629EFD1F7E4C111972DEEC05181630C5D3| |82E7082611F4E326C90B60D5B6DCC36DC329D92DB0CFBB12CB0C210C21D86572469| |D737D78E98614F248401863E2404920C2E7A9E4F13C1879B6CC64D2B01BD5D40667| |54066159159456456AFA9B2531F44A78862228A892826A2387E0AFC61F84ADAA0F1| |EF782D4F10F74DA7E40143020F051E09AC320C628DE10D69BB7537DD5B5B709E3D2| |8B606C5C441F1378A0CCF888E013D5A1BB30753527B56609A6108E7045A12829514| |D0AB1D2A05612EF94661BFBECB7EF84D471C6048A343A053A08B218320C35BD286B| |5366658EC65C45E46EC65C55E169B0CCB642FAABF00518CF30BB049E1803EBD010C| |B91C719AE11086053202598611E418DE9136A9BF4749B13722F646C4D528CE33DC2| |557296D68EE1475764A1C18472F758DB6E0308B92744EC3FA873A8C9CD43AD01E04| |72FA6E73B8C736FDB492D757F2B8C80718A2B663FACA981CED94B9FD1F64454CE89| |765272D0B855DF233A6AEA7BCC1F975EFF6FF94E43FEF92DFD8994FF04CBEEC5C71| |36FC3E4BD3D39E6DFD050762D425| |-------------------------------------------------------------------|
Whoah, that has to be the worst build I've seen in a very long time, seriously.
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I think the right title for this thread should be "Which Defender would you choose and why Dark/Dark?"
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Well, Illusion Dominators kinda suck with the non taunting PA. Dark is OK if you go for the ranged powers and stay out of melee which, as I said, sucks, big time. I just deleted both my Ill/Dark and my Mid's build, sorry.
The Illusion of a powerset
in Dominator
Posted
OK man, do whatever makes you feel all warm and curdled inside.