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hemmingway

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  1. This is basically what I was hoping to learn when I posted here. I'll be sure to post there in the future if I find anything. Thanks!
  2. Also, found another issue with Blaster/Temporal Manipulation/Chronos power. It seems like it just needs the database entry changed under Based/MxD Special Flags/Power is a Click-Buff Unchecked -> Checked.
  3. I tried a little harder using the Brute version side by side with the Blaster version to spot the differences. I think all I changed was Power Attributes/Scale Range from 0 to 10 -> 1 to 10 Power Attributes/Scaling Variable -> wrote in "Targets" Effects/10% effect/Enable Power Scaling (Override) to unchecked It seems to be behaving correctly now. Power Off: 182.5% recharge Power On/1 Stack: 195% recharge Power On/2 Stacks: 197.5% recharge I had also tried your recommendation of Copy/Paste (which worked, but I didn't recall if anything else changed with the power), but I reverted and tried again as above afterwards.
  4. I'm late to this thread / Homecoming in general, but I found a numbers issue in Mids Reborn. Blaster / Atomic Manipulation / Beta Decay each stack applies 12.5% +Recharge > should be: first stack applies +10%, all stacks apply +2.5% I was making my build and thought it was odd that I could recharge cap my abilities while solo... Confirmed in game that the actual bonus caps at 35%, not 125%. edit: It isn't obvious to me what about the database entry can be change to achieve the desired behavior. The power has 2 effects that modify Recharge. The first is the 10%, which has "Effect Can Stack" unchecked and "Enable Power Scaling (Override)" checked. The other is the 2.5% with those two values reversed. Manipulating these for the 10% effect rule didn't seem to work properly. I'm also just not familiar with how the interface is reading these values... For now, I've just got it set to show 35% at 1 stack so I can work on my build.
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