Grimthorn
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Villain Plan by Mids' Villain Designer 1.962
Set Bonus Totals:
- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 18.63% Defense(Melee)
- 14.56% Defense(Smashing)
- 14.56% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 8% Defense(Ranged)
- 5.5% Defense(AoE)
- 89% Enhancement(Accuracy)
- 87.5% Enhancement(RechargeTime)
- 2.5% Enhancement(Max EnduranceDiscount)
- 15% SpeedFlying
- 303.6 HP (20.25%) HitPoints
- 15% JumpHeight
- 15% SpeedJumping
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Confused) 62.5%
- MezResist(Held) 62.5%
- MezResist(Immobilized) 62.5%
- MezResist(Sleep) 62.5%
- MezResist(Stunned) 62.5%
- MezResist(Terrorized) 62.5%
- 15.5% (0.26 End/sec) Recovery
- 52% (3.25 HP/sec) Regeneration
- 13.5% Resistance(Smashing)
- 13.5% Resistance(Lethal)
- 12% Resistance(Fire)
- 12% Resistance(Cold)
- 2.25% Resistance(Energy)
- 2.25% Resistance(Negative)
- 9.75% Resistance(Toxic)
- 9.75% Resistance(Psionic)
- 15% SpeedRunning
- 1 Null
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Set Bonuses:
Crushing Impact
(Charged Brawl)
- 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
- 16.87 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Luck of the Gambler
(Deflection)
- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
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7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Battle Agility)
- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
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7.5% Enhancement(RechargeTime)
Crushing Impact
(Havoc Punch)
- 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
- 16.87 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Gladiator's Armor
(True Grit)
- 2.5% (0.04 End/sec) Recovery
- 2.25% Max End
- Knockback,Knockup protection (Mag 3)
- MezResist(Repel) 1000% (10% chance)
- 3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
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3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Obliteration
(Thunder Strike)
- 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Combat Jumping)
- 10% (0.62 HP/sec) Regeneration
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7.5% Enhancement(RechargeTime)
Hecatomb
(Chain Induction)
- 4% (0.07 End/sec) Recovery
- 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
Unbreakable Guard
(Tough)
- 2.5% Enhancement(EnduranceDiscount)
- 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
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112.4 HP (7.5%) HitPoints
Luck of the Gambler
(Weave)
- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
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7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Phalanx Fighting)
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7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
- 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
- 28.11 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Superior Brute's Fury
(Lightning Rod)
- 44.98 HP (3%) HitPoints
- 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
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1 Null
Armageddon
(Shield Charge)
- 4% (0.07 End/sec) Recovery
- 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Obliteration
(Spring Attack)
- 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Grant Cover)
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7.5% Enhancement(RechargeTime)
Panacea
(Health)
- 2.5% (0.04 End/sec) Recovery
Numina's Convalesence
(Health)
- 12% (0.75 HP/sec) Regeneration
Performance Shifter
(Stamina)
- 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
- 12.5% DamageBuff(Smashing)
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This is what I currently have. I'd welcome any feedback as it is my first "end game" build.
Villain Plan by Mids' Villain Designer 1.962
Click this DataLink to open the build!
Brutagon: Level 50 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Charged Brawl -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(5), CrsImp-Dmg/Rchg(13), CrsImp-Acc/Dmg/Rchg(13), CrsImp-Acc/Dmg/EndRdx(19)
Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(3), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(5), DefBuff-I(15), DefBuff-I(23)
Level 2: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(11), LucoftheG-Rchg+(11)
Level 4: Havoc Punch -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx/Rchg(19), CrsImp-Dmg/Rchg(37), CrsImp-Acc/Dmg/Rchg(39), CrsImp-Acc/Dmg/EndRdx(40)
Level 6: True Grit -- GldArm-ResDam(A), GldArm-Res/Rech/End(7), GldArm-End/Res(7), GldArm-3defTpProc(9), GldArm-RechEnd(15), GldArm-RechRes(17)
Level 8: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(46)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(50)
Level 18: Chain Induction -- Hct-Dmg(A), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(25), Hct-Dam%(25)
Level 20: Kick -- Empty(A)
Level 22: Tough -- UnbGrd-Rchg/ResDam(A), UnbGrd-EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-Max HP%(42)
Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(40)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Phalanx Fighting -- LucoftheG-Rchg+(A)
Level 30: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50)
Level 32: Lightning Rod -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(34)
Level 35: Shield Charge -- Arm-Dmg(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(37), RechRdx-I(37)
Level 38: Spring Attack -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 41: Superior Conditioning -- PrfShf-End%(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Grant Cover -- LucoftheG-Rchg+(A)
Level 49: One with the Shield -- ResDam-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Run-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(45), Pnc-Heal(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(45), PrfShf-EndMod(45), PrfShf-End%(50)
Level 50: Agility Partial Core Revamp
Level 50: Storm Elemental Partial Core Improved Ally
Level 50: Barrier Core Epiphany
Level 50: Assault Partial Radial Graft
Level 50: Ion Core Final Judgement
Level 50: Diamagnetic Partial Radial Conversion
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Just wondering how many folks around here will be coming to Dragon Con at the end of the summer. Is there interest in a City of Heroes Reunion/Meetup? I can probably convince the guy who runs video gaming at Dragon Con to give us some space for the event.
Thanks!
-Grim
Help me make a super-tough Fire/Fire Tanker?
in Tanker
Posted
If he won't, I will. Can I see that offensive build of yours?
Thanks!
-Grim