
AbathurPendris
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Hello CoH PopMenu users! Slowly over time I have been creating PopMenus to make leading Task Forces easier. Typing is difficult in my set-up so I put most things I need into the PopMenu itself. I've been perfecting them as I use them, but recently I have landed on what I think the final version will be for some of them. I'd like to get any ideas about ways that I can improve them incase there are things that I have overlooked or am not aware of. This should go without saying, but feel free to use them in any way you want too. These are the Positron Task Forces. Care to take a look? (I don't know how to insert the text using the hidden content thing so the text can be read without downloading the files, but if anyone would tell me how I'll edit them in.) TASK FORCE (1) Positron Part 1.mnu TASK FORCE (2) Positron Flashback.mnu TASK FORCE (3) Positron Part 2.mnu
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Just wanted to leave some feedback here. I had a rough start to a Lord Recluses Strike Force today. I fat fingered the enhancements difficulty so we had to reset right away only to get stuck on the Malta base mission! No matter who we defeated we could not defeat Slinger's group. After we cleared the indoor portion I sent out a petition for help and joined the rest of our team in clearing out the outside if they were out there somehow. Within 2 minutes I got a response from a GM asking if we still needed help. (Not sure if naming is allowed so I'll leave them unnamed.) They found the minion who had clipped out of the map and brought him back to us immediately and we were able to continue on. We had at least one person who was unable to start over if we had to so it was exactly what we needed. So far I believe this is the first time I have ever opened a ticket for support and the fact that it was responded to immediately (on a Saturday no less!) and we were on our way within a couple minutes was amazing. The support this game has through the GMs is so awesome and it cannot be overstated how appreciative we all were. A big THANK YOU to all those who make this possible!
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For what its worth, this is what I was working on. A quick Popmenu for accolades. I'll post it here incase others want to use it. // // // // // Menu "AccoladePowers" Title "Accolade Powers" Divider LockedOption { DisplayName "Architect Comlink" Command "architect" Icon Architect_Accolade_Power Badge ArchitectAccolade } LockedOption { DisplayName "Core Attunement" Command "powexec_name Core Attunement" Icon Accolade_LabyrinthCore PowerReady temporary_powers.temporary_powers.labyrinth_corelobby } LockedOption { DisplayName "Elusive Mind" Command "powexec_name Elusive Mind" Icon BA_ElusiveMind PowerReady temporary_powers.accolades.riwe_accolade_power } LockedOption { DisplayName "Force of the Kind Ones" Command "powexec_name Geas of the Kind Ones" Icon BA_Geas_Of_Kind_Ones PowerReady temporary_powers.accolades.geas_of_the_kind_ones } LockedOption { DisplayName "Long Range Teleporter" Command "powexec_name Long Range Teleporter" Icon Accolade_LongRangeTeleport PowerReady temporary_powers.accolades.long_range_teleport } LockedOption { DisplayName "Magus Aura" Command "powexec_name Eye of the Magus" Icon BA_Eye_Of_The_Magus PowerReady temporary_powers.accolades.eye_of_the_magus } LockedOption { DisplayName "Mark and Recall" Command "powexec_name Mark & Recall" Icon Accolade_Recall PowerReady temporary_powers.accolades.markrecall } LockedOption { DisplayName "Megalo Medal" Command "powexec_name Vanguard Medal" Icon BA_Vangaurd_Medal PowerReady temporary_powers.accolades.vanguard_medal } LockedOption { DisplayName "Mobile Dummy Combatant" Command "powexec_name Mobile Dummy Combatant" Icon Challenge_VanguardDummy_Pet PowerReady temporary_powers.accolades.challenge_vanguarddummy_pet } LockedOption { DisplayName "Portable Workbench" Command "powexec_name Portable Workbench" Icon Loyalty_SignatureSummon PowerReady prestige.prestige_utility.portable_workbench } LockedOption { DisplayName "Sheer Willpower" Command "powexec_name Sheer Willpower" Icon Accolade_SheerWillpower PowerReady temporary_powers.accolades.sfc_accolade_power } LockedOption { DisplayName "Stolen Crey Pistol" Command "powexec_name Crey CBX-9 Pistol" Icon BA_Crey_Pistol PowerReady temporary_powers.accolades.crey_cbx-9_pistol }
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Thank you for looking into it for me. After I made that last reply I tried finding the Fast Travel and Hologram Matrix powers as well and when they were also absent your macro power response clicked. Sometimes I'm a bit dull, sorry.
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With all due respect, I don't think you understand what I am asking for. The powers in the game all have names that we can activate them by like Healing Aura, Blaze, or Granite Armor. Internally these powers have different designations (a Defender's Healing Aura is defender_buff.empathy.siphon_energy, a Blaster's Blaze is blaster_ranged.fire_blast.blaze, and a Tanker's Granite armor is tanker_defense.stone_armor.granite_armor) for a variety of reasons. There are commands prompts, such as PowerReady which requires the internal name. Edit,: On second though I think you're right and I am misunderstanding the power. Never mind!
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Yes I know that. I am trying to get the internal name for the power in the coding not what's listed in the game. For example, the power in the game called Demonic Aura has an internal name of temporary_powers.accolades.demonic_aura. I need the internal name associated with the Architect Comlink which I have been unable to find.
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I'm afraid that's not what I'm looking for. I know the icon name, what I need is the game's internal power name for it.
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Does anyone know the internal data name for the Architect Comlink power? I have been unable to find it in the City of Data Search engine.
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Tested, slotting HOs does increase the healing.
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The pet Mu Guardian from the Dominator Mu Mastery Patron power [Summon Guardian] lists Healing as one of the allowed enhancement set categories. It does not, however, allow any healing sets to be slotted in it. Oddly it does not allow for regular healing SOs to be slotted in it. This pet has a single target healing ability.
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Did Excelsior and Everlasting just get unplugged?
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Remove NoPhase Entirely, or from Hibernate
AbathurPendris replied to AbathurPendris's topic in Suggestions & Feedback
I think you may have misread me. I said that Hibernate IS affected by recharge reduction enhancements and global recharge reduction set bonuses. I'm saying that for a Tanker whose base recharge is the same length as the duration of NoPhase, there is absolutely nothing gained from lowering its cooldown. I will note though that I may have been wrong on the times in my original post and the first 30 seconds of NoPhase may not apply, instead the latter 90 seconds may be the portion that blocks it from activating again which in turn means that a portion of recharge reduction could actually be beneficial. With a duration of 30 seconds (Assuming a full duration, though that is hardly ever the case) and a MAX recharge reduction to 24 seconds that means a ~65% up time. I have a very hard time understanding the argument of Hibernate's up time because it literally stops you from doing anything else. You cannot activate other powers like the Crey Juggernaut. You cannot move like Phase Shift. You're using Rest in safety, that's it. If it means the revocation of NoPhase I will advocate for a Hibernate adjustment, but it baffles me. -
Remove NoPhase Entirely, or from Hibernate
AbathurPendris replied to AbathurPendris's topic in Suggestions & Feedback
No, you're absolutely correct. That is exactly what I am advocating for, or its removal. I want to know how long until I can use Hibernate again. Almost, if not every other power gives you a countdown or power recharge indicator until you can use it again. I know how how long it will take for Hasten to recharge, but I have to guess at how long until I can use Hibernate again. I find that exceedingly frustrating. -
Remove NoPhase Entirely, or from Hibernate
AbathurPendris replied to AbathurPendris's topic in Suggestions & Feedback
Now that we have the mechanic for timed toggles, wouldn't that reasoning for NoPhase in PvE be obsolete? How would increasing the recharge time of Hibernate reduce it's effectiveness? In what way could that be addressed? Though I'm just guessing it's an IO vs. SO issue, it could be made to stay at a set cooldown time like Strength of Will. I don't believe Hibernate is overpowered with or without NoPhase. Solo, it's a nice survivability tool, but in teams it's extremely hard to use because it means your not tanking for up to 30 seconds and your teammates can steal the agro from you. However I would personally be okay with nerfs if it meant getting rid of NoPhase. -
Remove NoPhase Entirely, or from Hibernate
AbathurPendris replied to AbathurPendris's topic in Suggestions & Feedback
The power icon shows up, however there is no in-game indication for it's duration. There's no numerical countdown or visual growth indicator essentially making Hibernate's cooldown a guessing game.