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Marfal

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Posts posted by Marfal

  1. After seeing the awesome fire/kin/dark build a couple weeks back, I thought I would share the build I have been loving to play. I did not come up with this build. That credit goes to Odinsyre. But, I have been playing this extensively and -- after some practice -- I feel comfortable handling the majority of the content in the game. The biggest issue I have is endurance. While that is solved with transference, it can be a pain when it misses.

     

    Highlights:

    • Perma-hasten
    • Almost always at damage cap assuming a quick team
    • Capped def to all. High resist to all. High survivability

     

    Lowlights:

    • Low single target damage. Much more suited to clearing big mobs
    • Reliance on transference
    • Water combos can sometimes be annoying

     

    Villain Plan by Mids' Villain Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    HydroForce Alpha: Level 50 Mutation Corruptor

    Primary Power Set: Water Blast

    Secondary Power Set: Kinetics

    Power Pool: Speed

    Power Pool: Leaping

    Power Pool: Fighting

    Power Pool: Leadership

    Ancillary Pool: Mace Mastery

     

    Villain Profile:

    Level 1: Hydro Blast -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(3), Dvs-Acc/Dmg/Rchg(50)

    Level 1: Transfusion -- NmnCnv-EndRdx/Rchg(A), NmnCnv-Heal/EndRdx(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(43), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(46)

    Level 2: Water Burst -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(7), SprMlcoft-Acc/Dmg/Rchg(7), SprMlcoft-Dmg/EndRdx/Rchg(9), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21), SprMlcoft-Rchg/Dmg%(43)

    Level 4: Siphon Power -- RechRdx-I(A)

    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(11)

    Level 8: Super Speed -- EndRdx-I(A)

    Level 10: Whirlpool -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(11), SprScrBls-Acc/Dmg/Rchg(13), SprScrBls-Dmg/EndRdx/Rchg(13), SprScrBls-Acc/Dmg/EndRdx/Rchg(37), SprScrBls-Rchg/+End(37)

    Level 12: Siphon Speed -- PcnoftheT--Rchg%(A), PcnoftheT-EndRdx/Rchg/Slow(15), PcnoftheT-Acc/Slow(15)

    Level 14: Combat Jumping -- LucoftheG-Rchg+(A), Rct-Def/EndRdx/Rchg(17), Rct-Def(17), Rct-Def/EndRdx(19)

    Level 16: Tidal Forces -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(19)

    Level 18: Water Jet -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg/Rchg(21), Apc-Dmg(23), Apc-Dmg/EndRdx(23), Apc-Dam%(50), Apc-Acc/Rchg(50)

    Level 20: Increase Density -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)

    Level 22: Boxing -- Empty(A)

    Level 24: Tough -- Ags-EndRdx/Rchg(A), Ags-ResDam/Rchg(25), Ags-Psi/Status(27), Ags-ResDam(27), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam/EndRdx(29)

    Level 26: Weave -- Rct-EndRdx/Rchg(A), Rct-Def/EndRdx/Rchg(31), Rct-Def(33), LucoftheG-Rchg+(33)

    Level 28: Steam Spray -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rng(31), PstBls-Dmg/Rchg(31)

    Level 30: Speed Boost -- RechRdx-I(A)

    Level 32: Geyser -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Rchg/ImmobProc(34), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36)

    Level 35: Transference -- PrfShf-Acc/Rchg(A), PrfShf-End%(36), PrfShf-EndMod/Acc/Rchg(36), PrfShf-EndMod/Rchg(37), PrfShf-EndMod/Acc(40), PrfShf-EndMod(42)

    Level 38: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/Rchg(39), LucoftheG-EndRdx/Rchg(39), LucoftheG-Def/EndRdx(40), LucoftheG-Def/EndRdx/Rchg(40)

    Level 41: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)

    Level 44: Focused Accuracy -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--Build%(45), GssSynFr--ToHit(46), GssSynFr--ToHit/Rchg/EndRdx(46)

    Level 47: Maneuvers -- Rct-Def(A), Rct-ResDam%(48), Rct-Def/EndRdx(48), LucoftheG-Rchg+(48)

    Level 49: Assault -- EndRdx-I(A)

    Level 1: Brawl -- Empty(A)

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Scourge

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 4: Ninja Run

    Level 2: Swift -- Empty(A)

    Level 2: Health -- Mrc-Rcvry+(A)

    Level 2: Hurdle -- Empty(A)

    Level 2: Stamina -- EndMod-I(A)

    Level 1: Combo Level 1

    Level 1: Combo Level 2

    Level 1: Combo Level 3

    Level 50: Agility Core Paragon

    Level 50: Melee Core Embodiment

    Level 50: Barrier Core Epiphany

    ------------

     

     

     

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    My rotation for mobs is:

     

    1. Leeroy jenkins into it

    2. Pop fulcrum shift

    3. Throw down whirlpool for the -def

    4. Activate geyser and see all the mobs do a backflip.

    5. By this point usually everything except for 2 bosses and a weak lieutenant is left standing

    6. Hit a few siphon speeds, water jet, and steam sprays to finish everything off.

     


     

    It is important to keep hitting siphon speeds and ensuring you are activating your hybrid and destiny incarnates off cooldown.

     

    If you don't want to download the pines link, here is an image showing totals and slots:

     

    4te4tLf.jpg

     


     

    Of course, the totals are with both Barrier and Melee incarnates on. However, I thought this would be okay because I almost always have them on in combat.

     

    Please let me know your thoughts on this build. I know it can be better but just thought I would share

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