Jump to content

Mindrivet

Members
  • Posts

    25
  • Joined

  • Last visited

Everything posted by Mindrivet

  1. I appreciate the thought you all put into this.
  2. I designed two characters to use these powersets but haven't really "used" them yet as I am not sure how they will fare. Ice seems like a no brainer but it does have significantly less -recharge on most attacks over psionics, perhaps I am undervaluing those -10% and -20% speed changes ice attacks give. I do fear that it will end up being less damage than most sets and without the CC to make it worth it. Arsenal seems great but I worry about the lack of AoE. I have an Assault Rifle blaster that I love of course, but he has access to the grenade, flamethrower, and full auto. Arsenal gets none of these. Perhaps I understimate how AoE doesn't matter for illusion because of mind control and PA? Also, where is the synergy in this combo? I feel the rifle doesn't bring anything that illusion lacks other than some -Def and moderate damage. I have never taken an illusion dom to 50 for reference. Its pretty new other than some pet projects I poked around with. I would love to be wrong about these two! Just newbie eyes at a very complex game.
  3. Behold, Ophiocordyeceps the zombie fungus mastermind. Thought you might appreciate.
  4. Good to know but what about +4/8 or group content?
  5. Normally I run mercenaries but honestly I am really tired of Serum and managing that. Plus, they don't have much "pizzazz" with their attacks. So here I am branching out... I want to be able to solo AVs or +4/8 relatively easily. With the AI changes and enemies running around like crazy its less appealing to do bots but Entangling Aura might solve that from nature. I don't know of course which is why I am here. Can an expert give me a run down on how each of these performs solo AND how they perform in groups? Merc was great for groups with abundant AoE and I did enjoy that. What experience can I expect in all aspects of the game with these three combined with Nature?
  6. That is awesome. I am playing the Bloodtide Corsair, similar theme. Marine abilities are blood red.
  7. I appreciate that. I didn't realize +Def was terribly important for mercs, they have pretty good resist after all. Learning experience.
  8. So, I have two MMs I just rolled out and I am really early in leveling them because I am deciding what to do. I am conflicted between Marine and Kinetics for the secondary though. I want to know if anyone has taken both of these to late game (either with marine or kinetics) and how it felt? I heard that ranged minions with group fly is kinda the big deal, but at least early game Necro seems to be demolishing by sheer numbers and expendables. I only ever got a MM to about level 38, so I don't really have much to go on for end game viability in groups and solo. I do enjoy having immensely durable minions so merc/sonic was something I did before to get resists very high. What would you say for tankiness of the minions, damage output, etc? I have done the other MMs but I prefer the playstyle of necro and mercs.
  9. Thanks StrikerFox for the proof! Also thanks Glacier Peak for that, unfortunately I have mercenaries... the unknown 😄
  10. Appreciate the reply. I will have to test it myself I guess 😄
  11. Why not just give minion masters a passive aura that has a 10/20' radius (whatever feels more balanced without being useless) that while in that aura, the minions have the same movement speed as the player? So they can always follow their commander. I honestly can't think of a way this could be exploited and it would solve the single biggest issue we have.
  12. Also unenhanced the early skills on titan weapons are 5.36 cost... 8.78 cost respectively. So I think the endurance part is debunked. It is limited to smashing/melee though. Should be noted I DO NOT LIKE MA and don't know how to make that clear without stating it.
  13. Looks like broadsword/titan weapons/staff all give defense like MA so I will try that.
  14. Never seen in a thread anyone using katana as a tanker (but I like it, using the dark sword with the eyeball) and so far dark armor is very interesting compared to my invulnerable brute. From what I gather, def is the meta... and dark isn't exactly high def. Is there anything in the next issue (in beta) that will make Dark Amor better than it is now? MAYBE I am getting my read wrong but it seems like I might be setting myself up for failure with DA/katana from what I see in these threads.
  15. I just started this build so I am curious as well.
  16. Thanks for the advice. Yeah, healing build would be an off-build probably while the main build uses the slots for henchmen upgrades.
  17. Oh one more question, will Nature allow me to be a healer support for group content? I feel pretty healer main material with this power.
  18. So I haven't been going long and I know bots doesn't kill fast till level 26 (I am level 22 as of posting), but I want to know if this build is going to screw me over later? Nature isn't that common of a secondary I have noticed but I do like the Lifegiving Spores ability, I can just throw it down and let the pets do their thing. Is Nature screwing me out of a lot of damage potential I should have? I did try a level 10 Beast Mastery MM and it killed so much faster, combined with Kinetics. Beast/Kin wasn't durable at all but it was high damage. Just... I am new and any kind of feedback or insight would be great guys.
×
×
  • Create New...