
Mindrivet
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Lads, its in the title. Let us brainstorm some good secondary AoE powers for Controller (ideally) or Dominator (will do as well). Having a taunting pet sounds amazing and I want to make use of it with some powerful AoE! Incarnates and such are allowed in the brainstorm but note I have never hit level 50 so don't expect me to know anything about that part of builds. Storm seems nice for Lightning Storm as always, but what are some less obvious answers? Or obvious ones I didn't think about lol
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I appreciate the thought you all put into this.
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I designed two characters to use these powersets but haven't really "used" them yet as I am not sure how they will fare. Ice seems like a no brainer but it does have significantly less -recharge on most attacks over psionics, perhaps I am undervaluing those -10% and -20% speed changes ice attacks give. I do fear that it will end up being less damage than most sets and without the CC to make it worth it. Arsenal seems great but I worry about the lack of AoE. I have an Assault Rifle blaster that I love of course, but he has access to the grenade, flamethrower, and full auto. Arsenal gets none of these. Perhaps I understimate how AoE doesn't matter for illusion because of mind control and PA? Also, where is the synergy in this combo? I feel the rifle doesn't bring anything that illusion lacks other than some -Def and moderate damage. I have never taken an illusion dom to 50 for reference. Its pretty new other than some pet projects I poked around with. I would love to be wrong about these two! Just newbie eyes at a very complex game.
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Good to know but what about +4/8 or group content?
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Normally I run mercenaries but honestly I am really tired of Serum and managing that. Plus, they don't have much "pizzazz" with their attacks. So here I am branching out... I want to be able to solo AVs or +4/8 relatively easily. With the AI changes and enemies running around like crazy its less appealing to do bots but Entangling Aura might solve that from nature. I don't know of course which is why I am here. Can an expert give me a run down on how each of these performs solo AND how they perform in groups? Merc was great for groups with abundant AoE and I did enjoy that. What experience can I expect in all aspects of the game with these three combined with Nature?
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That is awesome. I am playing the Bloodtide Corsair, similar theme. Marine abilities are blood red.
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I appreciate that. I didn't realize +Def was terribly important for mercs, they have pretty good resist after all. Learning experience.
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So, I have two MMs I just rolled out and I am really early in leveling them because I am deciding what to do. I am conflicted between Marine and Kinetics for the secondary though. I want to know if anyone has taken both of these to late game (either with marine or kinetics) and how it felt? I heard that ranged minions with group fly is kinda the big deal, but at least early game Necro seems to be demolishing by sheer numbers and expendables. I only ever got a MM to about level 38, so I don't really have much to go on for end game viability in groups and solo. I do enjoy having immensely durable minions so merc/sonic was something I did before to get resists very high. What would you say for tankiness of the minions, damage output, etc? I have done the other MMs but I prefer the playstyle of necro and mercs.
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Anyone know the resistance cap for henchmen? I can't seem to find it.
Mindrivet replied to Mindrivet's topic in Mastermind
Thanks StrikerFox for the proof! Also thanks Glacier Peak for that, unfortunately I have mercenaries... the unknown 😄 -
Anyone know the resistance cap for henchmen? I can't seem to find it.
Mindrivet replied to Mindrivet's topic in Mastermind
Appreciate the reply. I will have to test it myself I guess 😄 -
Why not just give minion masters a passive aura that has a 10/20' radius (whatever feels more balanced without being useless) that while in that aura, the minions have the same movement speed as the player? So they can always follow their commander. I honestly can't think of a way this could be exploited and it would solve the single biggest issue we have.
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Never seen in a thread anyone using katana as a tanker (but I like it, using the dark sword with the eyeball) and so far dark armor is very interesting compared to my invulnerable brute. From what I gather, def is the meta... and dark isn't exactly high def. Is there anything in the next issue (in beta) that will make Dark Amor better than it is now? MAYBE I am getting my read wrong but it seems like I might be setting myself up for failure with DA/katana from what I see in these threads.