
Mindrivet
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I appreciate the thought you all put into this.
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I designed two characters to use these powersets but haven't really "used" them yet as I am not sure how they will fare. Ice seems like a no brainer but it does have significantly less -recharge on most attacks over psionics, perhaps I am undervaluing those -10% and -20% speed changes ice attacks give. I do fear that it will end up being less damage than most sets and without the CC to make it worth it. Arsenal seems great but I worry about the lack of AoE. I have an Assault Rifle blaster that I love of course, but he has access to the grenade, flamethrower, and full auto. Arsenal gets none of these. Perhaps I understimate how AoE doesn't matter for illusion because of mind control and PA? Also, where is the synergy in this combo? I feel the rifle doesn't bring anything that illusion lacks other than some -Def and moderate damage. I have never taken an illusion dom to 50 for reference. Its pretty new other than some pet projects I poked around with. I would love to be wrong about these two! Just newbie eyes at a very complex game.
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Good to know but what about +4/8 or group content?
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Normally I run mercenaries but honestly I am really tired of Serum and managing that. Plus, they don't have much "pizzazz" with their attacks. So here I am branching out... I want to be able to solo AVs or +4/8 relatively easily. With the AI changes and enemies running around like crazy its less appealing to do bots but Entangling Aura might solve that from nature. I don't know of course which is why I am here. Can an expert give me a run down on how each of these performs solo AND how they perform in groups? Merc was great for groups with abundant AoE and I did enjoy that. What experience can I expect in all aspects of the game with these three combined with Nature?
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That is awesome. I am playing the Bloodtide Corsair, similar theme. Marine abilities are blood red.
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I appreciate that. I didn't realize +Def was terribly important for mercs, they have pretty good resist after all. Learning experience.
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So, I have two MMs I just rolled out and I am really early in leveling them because I am deciding what to do. I am conflicted between Marine and Kinetics for the secondary though. I want to know if anyone has taken both of these to late game (either with marine or kinetics) and how it felt? I heard that ranged minions with group fly is kinda the big deal, but at least early game Necro seems to be demolishing by sheer numbers and expendables. I only ever got a MM to about level 38, so I don't really have much to go on for end game viability in groups and solo. I do enjoy having immensely durable minions so merc/sonic was something I did before to get resists very high. What would you say for tankiness of the minions, damage output, etc? I have done the other MMs but I prefer the playstyle of necro and mercs.
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Anyone know the resistance cap for henchmen? I can't seem to find it.
Mindrivet replied to Mindrivet's topic in Mastermind
Thanks StrikerFox for the proof! Also thanks Glacier Peak for that, unfortunately I have mercenaries... the unknown 😄 -
Anyone know the resistance cap for henchmen? I can't seem to find it.
Mindrivet replied to Mindrivet's topic in Mastermind
Appreciate the reply. I will have to test it myself I guess 😄 -
Why not just give minion masters a passive aura that has a 10/20' radius (whatever feels more balanced without being useless) that while in that aura, the minions have the same movement speed as the player? So they can always follow their commander. I honestly can't think of a way this could be exploited and it would solve the single biggest issue we have.
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Never seen in a thread anyone using katana as a tanker (but I like it, using the dark sword with the eyeball) and so far dark armor is very interesting compared to my invulnerable brute. From what I gather, def is the meta... and dark isn't exactly high def. Is there anything in the next issue (in beta) that will make Dark Amor better than it is now? MAYBE I am getting my read wrong but it seems like I might be setting myself up for failure with DA/katana from what I see in these threads.
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I just started this build so I am curious as well.
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Thanks for the advice. Yeah, healing build would be an off-build probably while the main build uses the slots for henchmen upgrades.
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Oh one more question, will Nature allow me to be a healer support for group content? I feel pretty healer main material with this power.
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So I haven't been going long and I know bots doesn't kill fast till level 26 (I am level 22 as of posting), but I want to know if this build is going to screw me over later? Nature isn't that common of a secondary I have noticed but I do like the Lifegiving Spores ability, I can just throw it down and let the pets do their thing. Is Nature screwing me out of a lot of damage potential I should have? I did try a level 10 Beast Mastery MM and it killed so much faster, combined with Kinetics. Beast/Kin wasn't durable at all but it was high damage. Just... I am new and any kind of feedback or insight would be great guys.