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Acotreles

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  1. Hello, good day, I have a suggestion, when I started playing I wanted to play with a character who uses a spear, I have been playing with Staff fighting quite a bit and I would like that when you choose a weapon, a clear difference is created between Long Staff, and Spears. When you choose a weapon, in the weapons tab, if you choose Long staff, the way the character holds the weapon in combat is different than if you choose Spear, that, when you run with a long staff, it is different than if you run with a spear (probably running with a spear will be like with the spear pointing forward). That the animations of some powers change, such as the Guarded Spin, instead of ending with a spin pushing forward, it ends with the tip of your staff stabbing forward. Not mechanical changes, but changes in the animations, I'm not asking for a series of new powers just for spears, I think staff fighting has that covered well, but there are some animations that break my immersion and I'm just asking if this is possible. If it's not, it's okay. It's just a suggestion.
  2. Staff Fighting Animation Bug If you change the base stance to parkour to any other stance that change your in-battle animation stance, you lose the animation of the 3 powers to activate or change Form. Form of the body, form of the mind, form of the soul, they all 3 got a little animation when you are in the original basic in-battle stance
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