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Doctor Duck

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  1. Understood, but again... I don't think anyone has implied "it would be super easy", or anything along the lines of "why isn't this done already". This is a suggestion forum... and we're making suggestions. A simple solution can sometimes come from just discussing a problem. There's also a history of the topic coming up, and I probably wont be the last one to bring it up either. Now, I have seen responses along the lines of "this is doable but difficult", and I'm sure the talented team of volunteers have solved plenty of difficult issues (your efforts are greatly appreciated). So, what we're really talking about is if its worth the effort to fix. If the ultimate answer is "No, its not worth the time and effort to fix this in any possible way, shape, or form", that's fine... again, these are just suggestions.
  2. Yeah, I get that it might be difficult to do, which is why I thought I would bring it up for discussion. But at the moment IMO, the power is difficult to enjoy, unless you want to have an argument with at least one person on almost every team you join. I only mention Null Gull because its the only way you can do it at the moment. My thought was it could be a different summonable NPC with limited options, if full Null Gull would cause problems (and I can see were it could). Sorry if this thread came off as dismissive or "this should be super easy", it was not meant to be. Its a 20 year old game engine being managed by volunteers, I understand the limitations of that.
  3. Yep, thats exactly why I use Group Fly on my masterminds. With Group Fly on, I can actually keep up with the team... otherwise, i'm constantly waiting for pets to catch up, or hoping they TP to me in time. I find that pet navigation is actually better when Group Fly is on as well. That would be amazing if you could share travel powers with your pets, and would definitely solve the issue.
  4. It doesn't need to be the actual Null Gull though. I get why you don't want people changing alignment and things like that from any place in CoH. But, if the hidden power to disable GF and TP can only be granted by an NPC, couldn't you have a summonable NPC (i'll pay millions for that prestige power 🙂 ) that allows you to toggle just GF and TP settings?
  5. Yeah, I posted this in discord as well, and I get the macro complication now. But I'm wondering if you could summon a limited version of null gull with a prestige power, which would allow players to adjust GF and TP setting then and there. If the power is granted by an NPC, that seems like a reasonable option maybe?
  6. Greetings! I love using the Group Fly power on my masterminds, but it can cause some conflict anytime I join a team. People either forget to turn it off (and the mission is already going), or simply refuse to visit the Null Gull to do it, and so you get into a cycle of not using the power at all. So, I'm wondering, is it possible to make this feature into a macro, where people can run something like “/GroupFlyOff 0” and “/GroupFlyOff 1”? A macro option like that could change the power from being a point of friction (turn it on in any group, and at least once person is going to get mad), into something useful and enjoyable. Additional: I now understand the macro option has lots of complications, so how about a prestige power that allows you to summon a limited version of the null gull, which allows you to toggle GF or TP options?
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