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OdinAZ

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  1. OdinAZ

    DP/Poison

    Thank you for the advice and the link to the guide. This sounds pretty fun, if you can make it work.
  2. OdinAZ

    DP/Poison

    Hello, I decided to give DP another shot and am looking for a secondary. /Poison seems good, Envenom and Weaken seem pretty clutch. But I see a lot of negative reviews of this set. Is there something specific I am missing? Should I really "Just play a /Rad"?
  3. Do the slows from each attack stack?
  4. I'm in the process of making a Spine/Rad scrapper. I was hoping to enhance the slow effect of the spines attacks. Does anyone else have experience with enhancing slow for spines? Is there any general recommendations for this combo?
  5. I have a SA/DA brute I am working on building and I had questions about all the toggles. Cloak of Fear - fears all the mobs around you, unless they are attacked Death shroud - attacks everyone around you, which seems like it would counteract the above CoF Oppressive Gloom - disorients everyone around you, but it seems like that would negate the need of the other 3 resistance toggles? What do people usually choose? And what's up with all the toggles?
  6. OdinAZ

    Shield question

    Shield: Against All Odds increases your damage for each enemy you are in melee with. But who exactly is counted? Everyone in Melee range? Everyone you hit? Everyone who attempts to hit you?
  7. I have an Archery/Sonic Corruptor. This is for Explosive Arrow.
  8. Is there a way to increase the percentage or magnitude of effects? My corruptor has a power that has a 50% chance of a 2.25 knock back. I was hoping to increase either or both of these values.
  9. I ended up going Thugs/Nature. The "not-quite-heals" are interesting.
  10. Do you regularly heal your henchmen? Or is it better to just resummon? And if you heal, is it targetted or PBAOE? I am new to MM and am looking at secondary. Thugs/?
  11. For damage dealt in AOE or cones for multiple mobs: do they each get the full damage? Or a share of damage? Like if am AOR power does 90 damage to 3 mobs, does each mob get 90 each, or 30 each?
  12. I also would like more quiver options. All I see is the tech knight. Have any more been added?
  13. 4 reasons 1. More Damage than a Controller. 2. Blasters can be Damage/More-Damage. I wanted to play something a little more interesting and maybe more pivotal on teams. 3. Regarding Defenders: When I play a Defender, I feel more... obligated... to take ally centered power picks. My defenders are a lot of support with a bit of damage. I like being a lot of damage with a bit of support. Plus I feel more free with my power picks. Heck, I may take one of those phase shift/intangible power picks if it fits my Corruptor. Which I would never do on my Defender. 4. Scourge is great! Oh, your cup is half empty? Scourge! There, now it's all the way empty.
  14. I... had not considered this. I was looking at making a Staff/WP, but I can see what you mean. Does it really hurt your overall Damage?
  15. I think the thing is, the Power Rangers have used so many different powers, you really could use anything. I would ping them as mostly melee fighters having so sort of personal weapon. Any scrapper holding a weapon could work. I wanted to role a scrapper, but was struggling with a theme. But now I think I found it. Thank you for the inspiration, and may the power protect you.
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