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Electricboots

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  1. I have a strange problem with the travel "pop up" power tray (the tray that pops up when Fly is ON, to show the Afterburner icon, as example). Tried running the game fullscreen or windowed Tried with Power Tray Animations enabled and disabled Tried /window_resetall command Tried restarting game Tried rebooting computer None of the above fixed the problem. The only fix is to alt-tab out of the game and then alt-tab back in. This is kinda annoying to do everytime I turn a travel power ON or OFF.... This is when everything is normal and I haven't clicked on anything yet: Then usually when I click on Fly, this happens: Sometimes, the glitch doesn't happen, but then when I turn Fly OFF, this happens:
  2. Just tested this in an arc that I have published a while ago (my other tests were on non-published arcs). I'm sure it was fine before but now it has the bug also.
  3. On Brainstorm the same test mission doesn't have the problem shown above on the live server...
  4. (I attached a picture to help) Basically the guards around a destructible object repeat the dialog twice. Expected behavior should be that each line dialog (Guards Unaware and Enemy Attack) should only be said once...
  5. Sorry I checked again, I only get the issue on Brainstorm. On the "live" server it looks fine. I use Brainstorm for testing out AE stuff sometimes, I thought it had same or newer code base on there? I guess I was mistaken...
  6. Enemy, Ally and Giant Monster NPCs located outside ("floor 1") just randomly vanish... and I suspect some or all of them "teleport" to inside the cave (partially inside a cave wall maybe, or right against it) for some reason. So as example, if there's a mission objective to defeat a boss and his minions, when some minions vanish/teleport, I can't defeat them, so the objective cannot be completed... They seem to vanish when I get close to them. If I observe from afar, they look okay.
  7. I'm sure there are workaround to a lot of things, I won't pretend my suggestion isn't a "Quality of Life enhancement". It's not a request for some new groundbreaking feature. Also, we're not the devs and so I won't speculate on work effort. If you can't see the difference between what I suggested and having each player create their own channel, invite each global friend to it, relying on each global friend to add the channel to their chat tab every time they create a new character, then *shrug*
  8. Right, it can be a one-way chat channel or a command that sends tells to all online global friends, and then if a recipient wants to reply, they reply with a tell. It comes to the same thing in term of functionality...
  9. There's a chat for Server Friends but there isn't anything for Global Friends. I guess my idea isn't a new chat channel, but just a shortcut so that instead of manually sending the same tell to each Global Friend one by one, we would have one command to send the same tell to all online Global Friends in one shot.
  10. I feel this could be doable (not sure how easy though) since the game can already do the following: Destructible environment (like on mayhem missions) Costume replacement - replacing player's model for 1 mission Giving the player temp powers just for 1 mission Suppressing the player's own powers for 1 mission So basically, setting could be the enemy group's outdoor base (something like the Council base in Striga, as example). Player steals a mecha (let's say, Kronos-sized) and has to escape the base, rampaging around and shooting lasers/missiles at the enemy (could be a large army, like in the last Vincent Ross mission).
  11. I think it would be useful to have a slash command (something like /tellglobals) that would send a message to all my online global friends (hidden or not? Or exclude hidden? Not sure). Would be great when starting a team, I can send a quick broadcast to them, so that they can then reply to me if they would like to join. It can be even time-gated (can only be used every 2-3 minutes?) to avoid spam.
  12. lavatank techbeam spaceblob hclavatank.costume hctechbeam.costume hcspaceblob.costume
  13. I just published mine! Old Enemies, New Threat Arc # 43106
  14. Ah, didn't know that was a thing! I'll add that. Thanks!
  15. Just updated the arc. Tweaked the contact text and dialog here and there. Main changes are: Removed two collection objectives from Mission 1 The "Bullies" faction is gone from Mission 2. They have been replaced with a different custom faction that I think is just better overall. This new faction has proper descriptions, yay. Wolfie gone from Mission 2 also. Wasn't replaced with anything. He was a relic of a bygone version of the arc, but I will miss him. 😢 Ratkins now have proper descriptions. In Mission 3, the "find the crate" objective is now "find the wooden crate" and now there's only 1 wooden crate on the map. There are a couple of other "decorative" crates but they are now metal crates.
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