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killMasa

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  1. @kelika2 My bruiser stays on it even when lit @Tacheyon Question: and for incarnates? I was thinking about Musculature ( immobilize and dmg ) as alpha.
  2. questions tho: 1) why vengeance?Can u use it when one of your pet dies or is just to slot the luck of the gambler? 2) flash arrow: i remember the tohit debuff not being that good aswell as the perception debuff.Does it really help?
  3. THANK YOU SIR!!!!!
  4. Hellooo,so im leveling a mm Thugs/ Trick arrow. YES, i know it's not an optimal combo ( every time people pm me "why trick arrow?" ) but it is the one i want to play. (mostly for the combo Arsonist + Oil Slick) So here i am asking you guys some help. Im not that good at theorycrafting ( "no shit: thats why u went for Trick-Arrow" someone might say) .... still i made one. It would be AMAZING,if someone could look into it and tell me how it is. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Mastermind Primary Power Set: Thugs Secondary Power Set: Trick Arrow Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Call Thugs -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(19), SvrRgh-Acc/EndRdx(19), SvrRgh-Acc/Dmg/EndRdx(21), SvrRgh-Acc(21), SvrRgh-PetResDam(29) Level 1: Entangling Arrow -- EnfOpr-Acc/EndRdx(A), EnfOpr-Acc/Immob(3), EnfOpr-Acc/Immob/Rchg(3), EnfOpr-Immob/Rng(5), EnfOpr-EndRdx/Immob(5) Level 2: Dual Wield -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(15), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46) Level 4: Glue Arrow -- TmpRdn-Acc/Dmg/Slow(A), TmpRdn-EndRdx/Rchg/Slow(7), TmpRdn-Rng/Slow(7), TmpRdn-Acc/EndRdx(9), TmpRdn-Acc/Slow(9) Level 6: Equip Thugs -- EndRdx-I(A) Level 8: Super Jump -- Jump-I(A) Level 10: Ice Arrow -- BslGaz-Rchg/Hold(A), BslGaz-Acc/Hold(11), BslGaz-Acc/EndRdx/Rchg/Hold(11), BslGaz-EndRdx/Rchg/Hold(13) Level 12: Call Enforcer -- MarofSpr-Dmg(A), MarofSpr-Dmg/EndRdx(37), MarofSpr-Acc/Dmg(40), MarofSpr-Acc/Dmg/EndRdx(40), EdcoftheM-PetDef(42), CaltoArm-+Def(Pets)(42) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Assault -- EndRdx-I(A) Level 18: Gang War -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(31), ExpRnf-Dmg/EndRdx(31), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-+Res(Pets)(33) Level 20: Acid Arrow -- DefDeb-I(A) Level 22: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(23), AdjTrg-ToHit/EndRdx/Rchg(23), AdjTrg-ToHit/Rchg(27), AdjTrg-EndRdx/Rchg(27), GssSynFr--Build%(29) Level 24: Maneuvers -- LucoftheG-Def/Rchg(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-EndRdx/Rchg(25) Level 26: Call Bruiser -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(34), BldMnd-Acc/EndRdx(34), BldMnd-Acc/Dmg/EndRdx(34), BldMnd-Acc(37), BldMnd-Dmg(37) Level 28: Disruption Arrow -- EndRdx-I(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31) Level 32: Upgrade Equipment -- EndRdx-I(A) Level 35: Oil Slick Arrow -- TchofLadG-DefDeb/Rchg(A), TchofLadG-DefDeb/Rchg/EndRdx(36), UndDfn-DefDeb/Rchg(36), Dtn-Dmg/Rchg(36) Level 38: EMP Arrow -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Rchg/Hold(39), BslGaz-Acc/Rchg(39), Lck-Acc/EndRdx/Rchg/Hold(40) Level 41: Web Envelope -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob(42), GrvAnc-Immob/Rchg(43), GrvAnc-Acc/Immob/Rchg(43), GrvAnc-Acc/Rchg(43) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(45) Level 47: Web Cocoon -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(48), UnbCns-Dam%(48), GldNet-Dam%(48), ImpSwf-Dam%(50), GhsWdwEmb-Acc/Rchg(50) Level 49: Poison Gas Arrow -- CaloftheS-Sleep/Rng(A), CaloftheS-Acc/Sleep/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 1: Supremacy Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod/Acc(A), PrfShf-EndMod(17), PrfShf-End%(17) Level 1: Punk Level 1: Arsonist Level 12: Enforcer Level 26: Bruiser ------------ Ty in advance
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