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voltaicsylph

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Posts posted by voltaicsylph

    • Your character name (Red Star Holder)  BILL DING

    • Your Global handle @CRASH-ALT

    • Your base’s name  SYNCITY

    • The shard it is located on EVERLASTING

    • The passcode for entry SYNCITY-3879

    • The category your base is entering under REALISM (DESIGNED TO LOOK LIKE A COH ZONE)

    • Contributing builders’ names or Global handles built by @crash-alt under the name BILL DING

    • Custom (small) COH Zone created for an RP group, containing specific items they required - many working doors, some hidden, for particular required areas 

    • Like 4
  1. There is a folder under your Homecoming folder called 'architect'. This contains your AE missions, your custom critters, and your custom villain groups. These are NOT stored on Homecoming servers.  If you change PCs or reinstall, these can be lost.

    Back this folder up and restore it in the same place on the new PC /installation and it will all be there.

    If you try to edit a Published story without this folder in place, you will lose all your custom stuff.

     

    @crashpositron

    • Like 1
  2. In my latest AE, I tried to tell a story.  There were Ally, Hostage,  and Defendable Objects along  a path through a medium warehouse, some Front, some Middle, and some Back. Upon entering the warehouse, every dialogue from every item was triggered and spoken at once. Even the big finale Ally  in the Back that would be the end of  the fight said his lines! 

    Please reduce the distance that triggers dialogue! I suggest Melee or Close Cone distance so  you actually have to get close to a object or toon to trigger it.

     

    Even if you could fix it so only the three Zones (front,middle,back) would trigger, that would be  a big help!

    • Like 1
    • Thumbs Up 2
  3. On 4/28/2022 at 6:34 PM, Solvernia said:

    Please disable hitbox clipping on the Walk power ala Speed Phase.

     

    Speed Phase is a secondary power attached to the Super Speed travel power. It allows you to run through allies and enemies, but does not prevent enemies from attacking you. It also makes you 'only affect self' so you cannot attack enemies while using it.

     

    This makes it useful for RP when you want characters to move closer together or be able to maneuver past each other at close range. Unfortunately, there are issues:

     

    Walk already suppresses travel powers and makes you 'only affect self'. This means if you want to use Speed Phase to better facilitate RP, you are forced to move at super speed, which makes positioning in RP much more difficult. The power FX of Speed Phase cannot be hidden and it produces a constant, annoying sound. It also requires a specific power selection, which means you need to use a second or third build if you didn't take Super Speed on your primary build.

     

    It wouldn't be too hard to add the same mechanic to Walk. It would not make anyone capable of doing anything they couldn't otherwise do with Speed Phase, nor would it give anyone any advantage whatsoever in gameplay. It's a pure QoL improvement and one that every roleplayer would appreciate.

    This!  I'm already using Speed Phase for this and having this on Walk would be great! If not, at least give us a 'minimal FX' for Speed Phase! And for me, a 'Hug' emote would be fantastic.   If you stand around a RP group - there is a lot of hugging going on. If nothing else, the 'carry box' emotes that NPCs have (minus the box) would be good enough!

  4. Please give us a setting in AE that sends the contact dialogue, clues, and NPC dialogue to LOCAL channel. Its hard to tell a story to a team when only the team leader can see it!  I would like to see that option in regular missions, too.  Only the team leader knows what we are doing and why!
    Also a 'cut-scene'-type thing.  Perhaps show the ID picture of the person talking that we can put text with.  Sometimes we need a way to put exposition in the AE stories!

    1. Please give us a setting in AE that sends the contact dialogue, clues, and NPC dialogue to LOCAL channel. Its hard to tell a story to a team when only the team leader can see it! I would like to see that option in regular missions, too. Only the team leader knows what we are doing and why!
       
       
       
    2. [2:53 PM]
      Also a 'cut-scene'-type thing. Perhaps show the ID picture of the person talking that we can put text with. Sometimes we need a way to put exposition in the AE stories!
    • Thumbs Up 3
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