Hello,
Long time player, very rare poster (I usually just hit Discord).
Played since Issue 1, July 2004. 109 alts and counting, many 50s.
Labyrinth of Fog is a beautiful and wonderful update, and excellent end game content. The variety, the tools, the maps, the difficulty of mobs, all well done.
The Minotaur is harder than the Hamidon, which I'm sure is by design. Very cool.
After fighting him for several hours yesterday, it occurs to me that the level shift buffs for mobs and skulls defeated do not last long enough to stack them to defeat the Minotaur well. Unless the entire league does nothing but clear the Labyrinth, avoiding the Minotaur, and leaving all the skulls to defeat at the very end (which is really! hard to coordinate), the Minotaur is not a defeatable foe.
Would it be possible to extend the level shift buffs for mob/skull defeats? I've heard discussions requesting the buff stack to last anywhere from 10-30 minutes, or refreshing the duration if a new one is added before the previous one expires.
Anyway, thanks for reading my thoughts. I really enjoy Homecoming, and am having great fun in the Labyrinth.
Cheers and happy gaming!
-SunderX