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Lindharin

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  1. If she goes Axe tanker, how good is Axe Cyclone? If I had an Energy Blast on my character, would Axe Cyclone be able to re-group any mobs that I knockback? Or would the knockback push them too far away and out of reach of Axe Cyclone?
  2. Hello! My wife and I are starting playing again (we played for a few years on live) on Homecoming, and when we play together we'll probably be focusing on storyline quests and duo content rather than big groups, and leveling up rather than just end-game content. We don't have a big nest egg of influence yet, so we're pretty much starting from scratch (I've got a solo character who's got a few million to get us started, that's it.) She is currently planning on either a Shield tanker (Axe maybe, or EM or Rad?) or an Energy Armor or Rad Armor Brute (offense not yet chosen). She enjoys rushing in when that is feasible, but when we need to be careful in a higher risk area I'll probably do the pulling then she'll grab the aggro. For my character, I want to build something that will complement that for an effective duo. I tend to build characters to concepts and will certainly pick one that appeals to me, but I'm looking for advice about what gaps I might need to fill or what I should avoid due to redundancy or whatever. Would a higher damage AT be more useful in a duo than a support character? Are there any particular gaps in a Shield tanker or a EA / RA brute that I definitely should try to fill (mez protection, endurance buffs, etc.)? Thanks in advance for any suggestions!
  3. Hello! I played CoX back in the day on live, but mostly did storyline quests solo or with a small group of friends. I never really got into team content, taskforces, etc. I'm starting up again on Homecoming, and I'd like to explore the team content more. I'm looking for a build suggestion that would meet these goals: Group friendly - I want to contribute to the team effort. Inexpensive - I am willing to do crafting and such, but don't have a lot of influence to work with yet. The build has to be affordable and not rely on rare enhancements, at least initially. Newbie friendly - I don't know the team content, so shouldn't be filling any roles that particularly require familiarity. Presumably that means not a tanker, since I assume they work best when they know the tricks of the bosses, etc. But maybe that assumption is wrong? Straight-forward gameplay - while I do like a complex powerset sometimes, for this character I want to be able to pay attention to what's going on around me so I can experience and learn the content, not be focused on micro-managing my powerset. Anything I'm missing? My personal preferences generally don't like classes that have to manage a bunch of pets, though a single pet is okay. Other than that, I am okay with almost anything I've tried. I enjoy both melee and ranged. My mains back on live were a tanker (Inv/EM), a Rad/Rad defender, and a NRG blaster. Yes, I enjoy knockback! But I know not bring it to this specific new character... 🙂 Second question: Any recommendations on what order to do things in? What's the best way to level up through team content and learn the ropes in the process? Thanks in advance for any suggestions!
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