First and foremost, I want to thank everyone. It was thanks to this game that inspired my creative journey in writing and recently game writing and narrative design. Back during launch, I spent some days just writing bios for players and integrating them into the world you guys build. Wherever it is my creative career leads, I will always be thankful to this game and its developers. Thanks, everyone!
With that being said, this is probably for the writers/designers. As far as the comic book runs, did you guys have any input on those? or the TCG/CCG?
secondly, When I first learned about CoV, I thought about a Raid or SF/TF where a team of CoH players would have to deal with certain objectives that would culminate into say breaking into Arachnos Lair with the aid of Manticore, Stateman, etc... All the while there would be CoV players who would be trying to stop the heroes from completing the objectives and ultimately if they failed to do so, it would lead to defending the lair with Arachnos and his team of villains. Think Conquest mode in the Battlefield franchise. Did you all have any planned content where CoH and CoV players were pinned against each other outside of just PVP zones?
lastly, to the powers team. What is the one powerset you guys were mostly against adding but the powers that be pushed it or your least favorite? Which is a powerset that was in the works and you all would have loved to have seen? Lastly, why did you all not consider adding Swinging as a travel power or tunneling?
Bonus question if time permits, as an avid fan of DC's Green Arrow, To Manticore, what led you to his design and backstory?