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GhostlyLion

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  1. A fair point, and I would be perfectly happy with the assets as they are.
  2. If you're not enjoying the discussion, I apologize. We can be done. It would be awesome to have alternate visual skins for this kind of powerset for things like holograms or illusions. A great way to combine the mechanics of the set with different origin themes.
  3. Ok, I could have been clearer in what I meant by that. I wasn't ignoring the fact that you mentioned other media, but you don't provide any examples of why you think mediums in fictional media support your idea that psychic blast should be the obvious choice for attack powers. Your examples mostly speak to real world mediums, specifically the stereotypes we tend to think of when calling to mind the various charlatans through history that have claimed to be able to channel the spirit world. Mediums in fictional media have displayed a wide variety of powers. In the game The Medium, the protagonist, Marianne, can astrally project herself into the spirit world and manipulate spiritual energies to create shields or project destructive blasts. In the TTRPG Geist: The Sin-Eaters, the players play characters who are bound to a ghostly entity and are able to see and speak to ghosts, allowing them to act as mediums. They can also manifest a host of powers that are all inspired by ghost stories from around the world: divination, possession, telekinesis, body horror inspired transformations, etc. There are many examples in comic books and other works of literature of spiritual mediums who are also witches or wizards or other magical practitioners with incredible magical powers but no psychic leanings. In movies like Ghost or The Sixth Sense, the medium characters have no powers or psychic capabilities outside the ability to interact with ghosts. In modern culture, we tend to associate spiritual mediums with psychics because of our perception of real world examples, but fictional media, especially comic books which generally have a very loose relationship with what is possible in the real world, don't have to be bound to the idea of spiritual mediums being psychic. City of Heroes has plenty of psychic powersets already, I'd personally prefer it to be left out of a ghost channeling mastermind powerset.
  4. I'd appreciate a telekinetic powerset as well. I recently made a more telekinetic focused psychic by using Gravity Control and recoloring them psychic pink, but the various wormhole/teleportation powers in Gravity definitely don't fit the concept.
  5. Very cool idea. This is a very imaginative use of the concept of duplication powers. I would definitely enjoy this MM set.
  6. I understand what you're saying, but I think that you're narrowing the concept too much by basing expectation on how real world mediums are portrayed. And I agree that mediums themselves have powers, my idea for the primary Medium powerset is that their power is channeling spirits. So all of their powers from the primary powerset should be represented this way. Psychic Blast represents telepathic capabilities, and I don't really think the powerset should be split between the two concepts of telepathy and spirit channeling. As far as pet class design goes, it's not uncommon in games, or even in THIS game, for pet classes to have both summoned pets and temporary "pets" that are basically attacks with a pet animation. Look at Beast Mastery. Their attacks: Call Swarm, Call Hawk, Call Ravens, are all temporary "pets".
  7. This was actually my point in choosing these attack powers over Psychic Blast; I don't think any of the powers from this powerset should come from the medium themselves. Hence the animation suggestion showing that the powers originate from a poltergeist being channeled by the medium instead.
  8. I would love to see a Medium powerset for Mastermind. For pets, the Medium would call upon ghostly entities. Existing ghostly models would be decent choices for the base minions, but ghostly hounds for the lieutenant minions and something like a banshee or wraith for the final minion would make for a more unique powerset. As far as the attack powers are concerned, psychic blast powers would be a thematic choice, but I would again suggest something more unique in a variation on gravity powers to represent poltergeist-like telekinesis. For the first two attacks, variations on Lift and Propel. Since this version of Propel wouldn’t be opening dimensional rifts, it would be very cool if the pool of assets it would throw at opponents was limited to what would exist in your current instance. For example, file cabinets and desks in an office, stone and crystals in caves, and mailboxes and fencing sections on the city streets, etc. Possibly a programing nightmare, I’m not knowledgeable enough to know, but it would be very cool thematically. For the area attack, a version of Psychic Tornado that incorporates Propel projectile assets to call to mind a poltergeist wildly flinging furniture around a room. It would be especially cool if the animations for these attacks originated not from the Medium, but from a poltergeist they are channeling, a ghostly form that appears floating behind them briefly during the attack animation. So many games that include playable necromantic options focus heavily on the corporeal undead, disease and decay, or darkness as themes. Few games really represent ghostly aesthetics or ghost story inspired powers for players and I’d love to see more of these kinds of themes in my favorite games.
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