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Humtake

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  1. Nice, thank you for posting that! Seeing more numbers helps me know where I'm at.
  2. When I started fire farming to get inf, I couldn't find any baseline information to match up my runs so figured I'd do my own to help future farmers. Disclaimer: I am a casual player who doesn't get deep into details. These run numbers may be incredibly slow. I don't know, like I said I don't have anything to match it to. Feel free to mock me, laugh at me, etc. But also please add in thoughts on if these numbers are very slow so I can work on getting better. The map used for all of these runs was 45712 (carnie with big mobs). Each color section signifies difficulty level (-1, 0, +1, etc.) All were done at +8 size. You can see the details at the top of what I vendor'd and what I sold on the AH. I was going for speed only, meaning I sold all yellow recipes even though I know I could make more if I were to craft. But the idea here was to not craft and see how much fire farming compares to my crafting numbers (final result: crafting can get you a lot more in a lot less time but it is booooooooring). Some notes: 1. The easiest and hardest difficulties tied for least amount of recipe drops (orange and purple). 2. Sometimes, a recipe wouldn't sell. The one that has 9m next to it means I got a purple but it wouldn't sell in any good amount of time. 3. The builds are all pretty close to being done (all incarnates). For new farmers, you can use these numbers to know how much you would get in the map so you can plan out what to do when you are starting and can't get to more than +1. 4. I did them like this (1 run, 2 runs back-to-back, and 3 runs back-to-back just to split it up in some way). I'm going to measure more of the highest difficulty to see how recipe drops work as I thought I'd get at least more on average as I went up in difficulty level...maybe not many more but at least more than I did at the lowest difficulty). Maybe on a long enough time line it will work out that way. But my numbers went way up in the middle and then recipes went way down towards the higher difficulties. Again, no conclusions can be made until I do more. I'd love someone to do something like this for crafting but I just can't do it long without moving on to something else.
  3. Humtake

    Rad/Fire help

    Thank you, didn't realize it was villain only. I'm struggling to get my fire defense resist up to the 45 cap. It stays at 33.18%. I'm assuming part of the reason is because I don't have those powers or any like it that allow the sets that are typically used in the Electric patron pool. I'm thinking I may just need to respec and add a couple throwaway powers that accept those sets.
  4. Humtake

    Rad/Fire help

    Hello all! I have a fire farmer Rad/Fire brute. When I find mids builds, they all seem to have Electrifying Fences and Ball Lightning, but I don't get those options in the Epic pool sets. I read something that I have to do Mender Ramiel's arc so I did but still do not have the options. Did something change (the mids builds I've found are a little old)? Or, I did the Ramiel arc only after I hit 50 and chose all my powers...do I have to do the arc before that to get the option?
  5. Not putting this in the Bug forum as I'm not convinced it's a bug, just a very terribly coded experience. I'm running this mission via Ourorobos, it's level 25-29 21.21 I've completed this four times now but tried to run it more than that. Each time, it never completed. Now, I imagine Cerulean is supposed to stay alive which ranges from impossible to aggravatingly difficult, depending on the map and the way the mobs spawn. But even when he does, and all of the allies you save stay alive, the mission never finishes. There seems to be some sort of randomness that allows the quest to complete based on objectives that are never mentioned to you. I've found the random spawns that are supposed to run at you sometimes either run to a different part of the map, sometimes parts you already completed. I've been doing every mission in order and this is the first one that I can't finish. Some took me a couple tries because of ambiguity but this one is more a random set of events that may or may not let you complete it. One suggestion, make Cerulean invulnerable in this mission. I know other missions you have to keep people alive and it's hard but, in this one, it literally does depend on what map you get and how the mobs spawn. This only matters if Cerulean is supposed to stay alive. And I run a Tanker who takes aggro from everything he targets and still couldn't keep him alive because of pathing and his terrible stair maneuvering abilities (the guy has all kinds of powers but doesn't know how to descend stairs). Another suggestion is to change the objectives to something more meaningful that can help the player determine what is going on. Below is a forum post about this already, which says this problem isn't just me.
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