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Jumbley

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Posts posted by Jumbley

  1. Hopefully Homecoming comes to their senses and warms up to that idea so we don't end up with 2 entirely different game clients. I'm not saying they should dump all i25 stuff and jump on board with the Ouroboros team, but I hope they at least keep the clients mostly interchangeable.

     

    Well, until Ouroboros actually achieves what they're setting out to do (an intensely daunting project in the first place) then I don't think there's much sense for Homecoming to come to, yet.

     

    If they do actually succeed at making a stable, modular baseline client for CoH, that won't break the existing infrastructure to replace, there'd be no real reason not to use it, right?

     

    There was an official I25 in Beta when things closed down. I believe it had new zones, a space station, or at least I read that back then.

     

    I'm good with the new content.

     

    Lots of things need to be updated and fixed, or so I hear, before features start to be added. Be nice when we get to that point. Take a lot of resources, writers, artists, animators, be nice to see COH go 'live' again and have it get the love we all want it to have.

     

    Hear hear. I'm very excited about the potential for the future.

  2. As has been mentioned, there are groups of people that want different things for the future of the game.  At some point, the Homecoming team will have to make a choice between continuing to add to and tweak the game or not, which will disappoint some part of these groups in either case. These people will have to make a choice between sticking with Homecoming anyway, or transitioning to a different server that offers what they're looking for, which might have a smaller active population. There just won't be a way to please everybody, so I personally hope they don't try to.

     

    I guess then I would agree with the argument against an open-source development for Homecoming's potential update content, if that's the direction they take. Absolutely listen the feedback of the community and outsource for help, but let the final say on what actually goes in the patches remain in the hands of a few individuals chosen by the live team. IMO, a player-run development committee will only run up against the problem of trying to accommodate everyone's wants, to the detriment of the entire project.

  3. At risk of sounding melodramatic, my life changed when City Of went away. The concept of death, of impermanence, honestly didn't really sink in for me until years after the game had closed down, and I found myself yearning wistfully for something that I could never have again, feeling that deep sorrow that comes with loss. Some folks learn about dying after losing pets or family members: for me, it was an online video game about Superheroes.

     

    What's been accomplished here is nothing short of a miracle. Whatever happens now, I got to spend time with a friend I lost so long ago, just one more time. 'Thank you' just doesn't feel like it's enough, but it will have to do for now.

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